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Thread: UT3 PS3 Patch 2 Fix List

  1. #1
    WarTourist
    Guest

    UT3 PS3 Patch 2 Fix List

    Hi everyone. We're thrilled to announce the second patch for the PS3 version of Unreal Tournament 3 has passed Sony cerification and will be released at roughly 12:00 GMT on 9/24/08.

    Below you'll find all the additions, fixes and tweaks included in this patch:


    Patch2 Changes

    * Dedicated PC server support for PS3 clients



    * Various AI fixes/tweaks

    - Tweaked bot taunting frequency.

    - Players have priority over bots for touching flag.

    - AI difficulty tweaks.

    - Improved bot decision making for whether to attack node or enemy.

    - Bots don't camp orb spawners as much.

    - Improved AI for locking node with orb.

    - Improved low skill bots use of SPMA.

    - Added bot taunting animation support.

    - Improved bot informational voice message frequency and message selection.

    - Tweaked AI skill auto-adjust in campaign.

    - Improved AI for using Flak Cannon.

    - Improved AI for using Impact Hammer.

    - Improved AI for using Link Gun.

    - Improved AI decision making for whether target can be attacked.

    - Fixed replication of bot aiming pitch.



    * Various exploit fixes

    - Fixed core damaging exploit with shaped charge.



    * Several stability fixes

    - Avoid NaNs in angular velocity, coming from ToAxisAndAngle.

    - Fix for assert trying to replicate zero FQuat (eg. replicating physics before struct has been filled in)

    - Fixed issue where hoverboard failed to be created.



    * Several minor gameplay improvements

    - Fixed not always showing portraits for banter during campaign.

    - Duel match ends if one player leaves.

    - More fixes for stats reporting (suicides in some cases).

    - Remove "Orbs Scored" stat from game since it wasn't used

    - No quickstart if only one player in instant action match.

    - Fixed cases where players weren't getting proper scoring bonuses for prime nodes.

    - Fixed stats credit for translocator telefrags.

    - Force respawn if no teammate bots in campaign.

    - Adjusted "too close to attack" range for Manta and Viper.

    - Fixed cases where SPMA could shoot through a wall it was up against.

    - Increased incoming shell sound radius.

    - Fixed manta crouch at full speed exploit.

    - Pop vipers out of water if underwater.

    - Fixed some rail turret replication issues.

    - Improved rail turret controls.



    * Various rendering fixes

    - Fixed sporadic sorting issues with instagib and shock beams, and occasionally other effects.

    - Fixed flag icon scaling on minimap at different resolutions

    - Fixed orb scaling in minimap at different resolutions.

    - Improved gib lighting.

    - Fixed clients seeing full redeemer explosion when non-guided redeemer is shot out of the air.

    - Fixed cases where orb spawner didn't properly animate in network games.

    - Fixed gibs not showing for clients of listen server if the gibbed player wasn't visible to the server player.

    - Fixed gibs not showing for clients of low-gore listen server.

    - Fixed big head mutator not popping at lower LODs.

    - Fixed LOD settings for fallback character mesh.

    - Improved character lighting.

    - Fixed foot placement for nearby visible players getting on hoverboard.

    - Fixed rocket launcher switching away on client before firing last three loaded rockets.

    - Fixed weapon overlay sometimes shown with hidden hands.



    * Misc

    - Fixed some environmental stats

    - No friendly fire mutator in Duel.

    - Fixed "player" non-existent bots showing up in voice command menu.

    - Adjusted "last second save" message priority.

    - Don't allow berserk mixed with speed freak.

    - When paging up/down on a list, when it wraps around, just wrap to the first/last element of the list, not the first + a page, that makes short lists (1.5 screens high, etc) kind of messy

    - code fix for red searchlight not following red marker

  2. #2
    P!Ghead
    Guest
    This is great news, thank you!

  3. #3
    Grinchy
    Guest
    * Dedicated PC server support for PS3 clients
    Wow that is huge. Been hoping for that for a long time.

    Definitely loading this game up tomorrow when the patch is up!

  4. #4
    Tailsnake
    Guest
    There's still a long way to go but this is a nice start, it would've helped if you had told us you were working on a patch though

  5. #5
    martinblank
    Guest
    Quote Originally Posted by WarTourist View Post
    * Dedicated PC server support for PS3 clients
    WarTourist, please clarify. Does this mean that PS3 players can now play on the same servers PC players play on?

  6. #6
    Grinchy
    Guest
    Quote Originally Posted by martinblank View Post
    WarTourist, please clarify. Does this mean that PS3 players can now play on the same servers PC players play on?
    I know I'm not WarTourist, but I was under the impression that that means that you can host a server from a PC for the PS3. You know how you can rent servers and host PC games? We could see the same thing for PS3 (i think)

  7. #7
    black_star
    Guest
    This is amazing. Just when I thought Epic had given up on PS3 users, you come out with this. Thank you. BTW like Tails said it would have helped a ton if we were notified of future patches.

  8. #8
    B5GkarNarn
    Guest

    Nice to See Epic Has Not Abandoned Support for the PS3.

    It is good to see that Epic has not abandoned support for the PS3 version of UT3. If only Epic would work together with Sony to publicize UT3 more on the Playstation Store and on http://www.us.playstation.com/ . What about creating a demo and new videos for the Playstation Store? Last week I found a UT3 video on the Japanese Playstation Store. It appeared to be better than the one that's on the US Playstation Store because it shows off more of the different weapons & vehicles.
    Also, why not get an in-depth presentation of UT3 and some trailers on an upcoming episode of Qore? The holiday shopping season is coming up fast & it would be foolish on Epic's part to misss the opportunity to stimulate interest (and sales) of UT3.

  9. #9
    The Demon Slick
    Guest
    Do any of the stability fixes correct the Demo guy bug or help with Mod Support? Also, please clarify what is the truth of the matter regarding what Grinchy/Martinblank said. Also, Thanks! Anything is great.

  10. #10
    shane1v
    Guest
    Happy to see they still work on UT3 for PS3 to some degree but I don't see anything I really care about. I see a lot of really minor tweaks.
    What does this mean?-"Dedicated PC server support for PS3 clients" Someone said u can set up a pc server for PS3 games but why does that matter if you can just use your ps3 to do that?

    I don't see anything about helping with the game freezing up when you join a server; No text messaging so we can feel like we're actually interacting with human players. the voice chat kinda sucks.
    Disappointed.

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