Page 6 of 6 FirstFirst ... 456
Results 51 to 58 of 58

Thread: DM-Gutter

  1. #51
    SkaarjMaster
    Guest

    Question player load?

    Any ideas on a good player load range for this one? Thank you.

  2. #52
    cUnNiNg_StUnTs
    Guest

    Exclamation

    That info is not in the readme?

  3. #53
    SkaarjMaster
    Guest

    Talking

    Nope, no sign of it there.

  4. #54
    Kinnison
    Guest
    Download links do not seem to be working right now. Unfortunately I can't find one on google either. And I do not have the map anymore! Please can someone reupload it?

  5. #55
    Kinnison
    Guest
    Quote Originally Posted by Kinnison View Post
    Download links do not seem to be working right now. Unfortunately I can't find one on google either. And I do not have the map anymore! Please can someone reupload it?

    OK guys, I've found a link to get this map.

    http://www.utzone.de/forum/downloads...2879_DM-Gutter

    Really worth it!

  6. #56

  7. #57
    SkaarjMaster
    Guest

    Cool good one!

    large map, best with TDM and tough bots; like the shades of green and blue, buildings, vines, grassy and non-grassy floors, arches, music choice, jumps and flowing water sounds.

  8. #58
    Private Tux
    Guest

    Cool Me very like!

    Healthy atmosphere, layout and urban setting, but needs the player load and author. Like the building, vines, trims, arches, grasses, and weapon/ammo placements. The skybox is worth seeing, jump pads are involved and some windy/watery sounds. Good for TDM and my player count choice for this map was 4-8 players.

    Two PC links for this map stated on the posts above.

    PS3 link for this map:
    http://www.ut3mod.com/2011/09/deathm...ap-gutter.html

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •