Is there anyway to access the killer and killer's weapon from a mutator, without going and creating a new gametype to subclass the Killed() method?

I think I'll have to create a new gametype in the end anyway, so it's not a big deal if it's not possible without doing so.

Essentially, all I need is in the chat log, so it seems like the mutator should have access to the information, but I'm not very familiar with the code, and a few hours of poring over it hasn't been enough to find this tidbit.