Win My Copy Of Unreal Tournament 3 Collector Edition
Fsckin.com is giving away a copy of Unreal Tournament 3 Collector's Edition.
Just make a comment on my website with a valid email address and I'll randomly select the winner. I'll have it to your door by Christmas.
Want to know why I'm giving it away? Keep reading....
It's been about 2 months since anything new on the Linux front has been released for Unreal Tournament 3. In fact, the only files release to Linux enthusiasts has been a buggy Linux demo server beta - which is completely useless now, since the retail game has shipped.
Ever since I heard there would be a Linux Client shipping on the retail Windows disc I was extremely excited.
"Woohoo! A real, live Linux-supported game, with the client on the disc! I'll be in heaven!"
Then I read that the game wouldn't have a Linux client on the disc, but it would be available when the game hit retail, which is still just fine and dandy... I can deal with that - it's pretty much par for the course.
Unwittingly, I ran out to my local game retailer the day the game hit retail, and purchased a Collector's Edition of UT3 for about $60 bones. Like other people, I figured it would be in my best interest to buy the more expensive collector's edition and voluntarily provide additional financial support the continued development of Linux friendly video games.
I actually installed Windows Vista POS Edition for a week, just to play the game.
My initial impressions from playing this game that it was designed for consoles and then (badly?) ported to the PC. Hell, even the videos on the collector's edition bonus disc, ALL of the videos of the offices of Epic Games show the play testers using Xbox 360s... there isn't a single person shown playing the game on a PC. Additionally, some other things indicated this was the case, like the initial game menu system responds INSTANTLY to keyboard input, but there is a significant delay when using a mouse pointer to navigate the menus.
I'm not much of a gamepad person, but just for the sake of trying to test out the controls to see what would happen... I hooked up a gamepad and started playing the game without a keyboard and mouse. I ended up scoring better with the gamepad - no kidding. The gamepad just had a better feel to it, and didn't feel like the inputs were lagging behind the action. On top of that major transgression, with no Linux server available to date, I am of the opinion that the game is doomed to fail miserably.
This is not bad news for Epic, by the way.
I've known for awhile that Epic is not first and foremost a video game company, and if you think I'm out of my mind, listen to me for just a moment. I can hear the cries from the enthusiasts already screaming blasphemy, but hear me out. Epic makes video game engines and sell them. The video games that result from coding the engine is just a byproduct that's been polished up a tiny little bit.
Don't believe me? I dare you to watch the E3 videos of UT3. They aren't trying to sell their video game - they're pitching all the features of the engine. The profit margins of selling an engine are far, far higher and much more lucrative than selling video games.
I've got more than a few friends in the video game business, and several have worked with Unreal Engine 3 projects. They have made the claim that even the engine source code contains inefficient and absolutely rediculously bad programming that seems like someone with a bad grasp of simple logic coded the entire thing.
Ever seen something like this?
if isNotRunning = true
isRunning = false
At least it's in Hungarian notation. This is the kind of barely intelligible code that's in the UT3 engine, according to my sources... they hate Unreal Engine 3.
This got me to thinking, what is the best way that I can show my extreme disappointment with Epic?
I'll just give away my copy. I'm not going to be playing it anytime soon, as far as I can tell.
And even IF Epic pulls their head out of their collective asses 5 minutes from now and actually releases a Linux client - I'm not planning on installing it. It's a console game. I'm not much of a console kind of guy.
Just make a comment on this post with a valid email address, and I will choose at random one lucky person to win my own personal copy of Unreal Tournament 3 Collector's Edition and have it to your door by Christmas... which is faster than the Linux client will likely be released.
GCC automagically optimizes/fixes/converts it, AFAIK.
Windows C/C++.... well, man, it's WINDOWS, it takes everything you throw at it just to get another reason to crash (seriously, it'll do the same, I think)