Lets compile a list of applications people can use to create content for unreal.
I have listed some applications. Please add to it.
Try to keep in mind that most people are hobbyist and can't afford $1k+ for applications.
I think the biggest problem with blender is that its interface is so unique that what you learn in it , doesn't apply to other applications.
I've followed blender since its inception, but the interface remains its bad point.
I agree. I learned Blender after learning Max and Maya and had a hard time adjusting to the interface. A lot of it is accessed through shortcuts you really have to know you way around to use it well. Once you get pass that Blender is very impress for a free program. You can do just about anything just a well as you would in the commercial programs.
I wounder if Epic will what an Actor X plugin for Blender? I want to try creating characters in it.
Sidefx has just released houdini apprentice HD for 99.00
Houdini is one of the most powerful cg programs there is.
Its like Maya on steroids.
I about fell out of my chair when I saw the price.
Normally a basic version of houdini is about 2500.00
The advanced versions can be 9K+
If you want to learn some software that will let you make things for UT3, and also give you experience with something that the really high end film studios use, houdini is it.
The interface takes some getting used to, but its not bad.
The only thing that was keeping people away from it in the past was the cost, but a version for 99.00 is phenomonal.
Yes they used maya in those films, but they also used houdini in them.
Houdini never got the press that Maya did because it was not targeted at the general public, but studios only. There were no learning editions, no download trials. You had to call them , they would send a consultant and discuss your needs, then you would purchase.
Hopefully it will get more widespread now that they are lowering the cost of ownership.
well i know maya was used for animimation for models, and a huge ammount was used for particles and effects. Maya is prob one of the biggest ones for its partical systems because its scripting is so good. im guessing a lot more of the actual modeling may have been done in another program though. That i can see.