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Thread: Applications you can use for Unreal Modding

  1. #1
    Arson
    Guest

    Applications you can use for Unreal Modding

    Lets compile a list of applications people can use to create content for unreal.
    I have listed some applications. Please add to it.
    Try to keep in mind that most people are hobbyist and can't afford $1k+ for applications.



    http://usa.autodesk.com/adsk/servlet...112&id=7639525 -Maya PLE, limited but will do what you need for unreal, free
    http://www.blender.org/ -capable, but has the interface from hell, free
    http://www.wings3d.com/ - very easy to use, like it a lot, free
    http://chumbalum.swissquake.ch/ - milkshape, very good for games,interface not the best, $25.00
    http://www.daz3d.com/i.x/software/hexagon/ - good, builtin renderer ,$149.00
    http://www.nevercenter.com/ - silo, very easy to use, powerful, I use it over max/maya for modeling, $159.00


    I have only listed what I have used personally.
    I listed the applications for under $200
    There are plenty of great programs like modo, zbrush, xsi, lightwave, but they are all over $500

    All the above have trial downloads, so I would try each one to see which fits you.

    Unreal likes its meshes to be in ascii format.
    Blender, milkshape, maya - have ascii support.

    If you like a program that does not have ascii support you can use the maya PLE to load in the model and save it back out.


    2d paint/photo programs

    Of course photoshop , but its expensive.
    http://www.gimp.org/ - supports lots of photoshop features, free
    http://www.pixarra.com/ - twisted brush, paint program, good features, free
    http://www.thebest3d.com/dogwaffle/ - dogwaffle, not well known, but very powerful paint program, free

    Thats all I can think of right now.
    Please add to the list !

  2. #2
    KingLollo
    Guest
    Maybe blender does not have a noob friendly interface, but believe me if you got used to it it is kinda good.

  3. #3
    Arson
    Guest
    I think the biggest problem with blender is that its interface is so unique that what you learn in it , doesn't apply to other applications.
    I've followed blender since its inception, but the interface remains its bad point.

  4. #4
    Xero
    Guest
    I agree. I learned Blender after learning Max and Maya and had a hard time adjusting to the interface. A lot of it is accessed through shortcuts you really have to know you way around to use it well. Once you get pass that Blender is very impress for a free program. You can do just about anything just a well as you would in the commercial programs.
    I wounder if Epic will what an Actor X plugin for Blender? I want to try creating characters in it.

  5. #5
    Arson
    Guest
    Sidefx has just released houdini apprentice HD for 99.00
    Houdini is one of the most powerful cg programs there is.
    Its like Maya on steroids.
    I about fell out of my chair when I saw the price.
    Normally a basic version of houdini is about 2500.00
    The advanced versions can be 9K+

    If you want to learn some software that will let you make things for UT3, and also give you experience with something that the really high end film studios use, houdini is it.

    The interface takes some getting used to, but its not bad.
    The only thing that was keeping people away from it in the past was the cost, but a version for 99.00 is phenomonal.

    http://www.sidefx.com/index.php?opti...1002&Itemid=66

  6. #6
    karmatized
    Guest
    well all im gonna say if you wanna work with peter jackson u better know maya, cus lotr and king kong is mostly maya

  7. #7
    Arson
    Guest
    Yes they used maya in those films, but they also used houdini in them.
    Houdini never got the press that Maya did because it was not targeted at the general public, but studios only. There were no learning editions, no download trials. You had to call them , they would send a consultant and discuss your needs, then you would purchase.

    Hopefully it will get more widespread now that they are lowering the cost of ownership.

  8. #8
    Denny
    Guest
    Arson >> Houdini would be interesting if it supported the necessary formats to begin with - which it does not as far as I'm concerned.

  9. #9
    Arson
    Guest
    Houdini supports ascii as well as being able to export to actorx format

  10. #10
    karmatized
    Guest
    well i know maya was used for animimation for models, and a huge ammount was used for particles and effects. Maya is prob one of the biggest ones for its partical systems because its scripting is so good. im guessing a lot more of the actual modeling may have been done in another program though. That i can see.

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