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Thread: crashes

  1. #1
    *FF$*Necris
    Guest

    crashes

    if i will try loading maps:
    WAR-Torlan - NECRIS
    and
    WAR-OnyxCoast
    my game crashed with bull****:




    what is wrong?

    too many maps without problem (normal torlan..) :/

    Windows Xp home SP2 (32bit)
    GeForce 7600GT 256MB
    1024MB of ram
    AMD athlon 64 , 3000+ (1900MHz)






    and in unreal avensome log is nothing wrong (any erros )



    Code:
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\WAR-OnyxCoast.int
    Log: Game class is 'UTOnslaughtGame_Content'
    Log: Primary PhysX scene will be in software.
    Log: Creating Primary PhysX Scene.
    Log: Novodex Terrain Creation (Terrain_13): 19.642722 ms
    PerfWarning: InstanceGeom: 65.761767 ms - 2435 Convex, Terrain 19.554719 ms, PerTriSM 13.912939 ms, InitArticulated 20.896789 ms, BodyInst Alloc 19.957628 ms, InitBody 222.582974 ms
    PerfWarning: NxActor Creation: 168.536767 ms
    Log: Bringing World WAR-OnyxCoast.TheWorld up for play (0) at 2007.11.14-17.38.04
    ScriptLog: Mutators UTGame.UTMutator_SuperBerserk
    ScriptLog: MinNetPlayers:  0
    ScriptLog: Activating link setup Default
    ScriptWarning: UTDefensePoint WAR-OnyxCoast.TheWorld:PersistentLevel.UTDefensePoint_3 (Function UTGame.UTDefensePoint:PreBeginPlay:0033) UTDefensePoint_3 has no DefendedObjective!
    Log: Bringing up level for play took: 4.593301
    ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
    Log: UTPlayerController_2 got player LocalPlayer_0
    ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
    Log: ########### Finished loading level: 24.610962 seconds
    ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
    ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Loaded character data from profile.
    Log: AUTPlayerController::GetPlayerCustomCharData() - Loaded custom character data from profile (ControllerId: 0).
    Log: Changing subtitle setting, new value: 1
    ScriptLog: UTPlayerController - Setting netspeed to 15000
    ScriptLog: CustomChar - Load Assets: TWIM
    Log: Begin Async loading packages for Family 'TWIM':
    Log: - CH_RTeam_Male
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_RTeam_Male_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: 1.37 secs
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_13 *FF$*Necris VRed
    Log: StartCustomCharMerge: 62.926993 ms initializing, 0.461511 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 201.87ms  Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_13   (Tex stream: 0.4638 Secs)
    ScriptLog: PRI Other Merge Start: UTOnslaughtPRI_13 *FF$*Necris VBlue
    Log: StartCustomCharMerge: 0.132419 ms initializing, 0.465982 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 4.59ms  Composite Tex: 0.03ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_13   (Tex stream: 1.0432 Secs)
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_18 Reaper VRed
    Log: StartCustomCharMerge: 0.104763 ms initializing, 0.448104 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 4.67ms  Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_18   (Tex stream: 0.0569 Secs)
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_19 Othello VBlue
    Log: StartCustomCharMerge: 0.128508 ms initializing, 0.716850 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 4.19ms  Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_19   (Tex stream: 0.4506 Secs)
    ScriptLog: CustomChar - Load Assets: NECF
    Log: Begin Async loading packages for Family 'NECF':
    Log: - CH_Necris_Female
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_Necris_Female_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (NECF) Took: 1.42 secs
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_14 Akasha VBlue
    Log: StartCustomCharMerge: 0.113424 ms initializing, 0.809040 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 12.89ms  Composite Tex: 0.03ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_14   (Tex stream: 0.8508 Secs)
    ScriptLog: CustomChar - Load Assets: NECM
    Log: Begin Async loading packages for Family 'NECM':
    Log: - CH_Necris_Male1
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_Necris_Male1_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (NECM) Took: 2.16 secs
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_15 Grail VBlue
    Log: StartCustomCharMerge: 0.122081 ms initializing, 1.040358 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 6.00ms  Composite Tex: 0.03ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_15   (Tex stream: 1.5241 Secs)
    ScriptLog: CustomChar - Load Assets: IRNF
    Log: Begin Async loading packages for Family 'IRNF':
    Log: - CH_IronGuard_Female
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_IronGuard_Female_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (IRNF) Took: 1.02 secs
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_16 Lauren VRed
    Log: StartCustomCharMerge: 0.117332 ms initializing, 0.955150 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 4.60ms  Composite Tex: 0.03ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_16   (Tex stream: 0.5228 Secs)
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_17 Ariel VBlue
    Log: StartCustomCharMerge: 0.118449 ms initializing, 0.581920 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 10.44ms  Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_17   (Tex stream: 0.5977 Secs)
    ScriptLog: CustomChar - Load Arms: TWIM
    Log: Begin Async loading packages for Family 'TWIM':
    Log: - CH_TwinSouls_Arms
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_TwinSouls_Arms_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: 0.47 secs
    S
    and last line is only "S" wtf?

  2. #2
    *FF$*Necris
    Guest
    this crash problem fixed by my modified exe file.
    UT3 Rommie's anticrash fix for Windows XP SP2 32bit.

  3. #3
    Phopojijo
    Guest
    Got a question though:

    A lot of people name their EXE files Bioshock and Oblivion...

    While that makes it look better with hacked Antialiasing, it does reduce your stability.

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