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Thread: UT2007 Netcode

  1. #1
    Kronos
    Guest

    UT2007 Netcode

    After playing F.E.A.R. I had relized that the netcode is by far one of the best I've seen in video games. I could ping within 200 with 3 packetloss and not notice a thing between it the single player and multiplayer delay. If epic managed to design there netcode for UT2007 like that or even better I would probably end up driving up and hugging each and everyone of them...

    I really dislike having to ping 30 or below to have a lan experience between online in UT2004. I most certianly hope UT2007's netcode is spactacular.

  2. #2
    Garcia y Vega
    Guest
    err LOL?

    Thats cause FEAR gameplay is MUCH MUCH MUCH MUCH MUCH slower than 2k4.

    Hey Guys!! I just played Chess online with a 1000 ping and it was just like playing it on a LAN!!

  3. #3
    Kronos
    Guest
    Garcia no thats nothing to do with it, if you were to actually shoot an assualt rifle in UT to the Assult rifle in FEAR, both guns may do alot diff damage but in general they both are hitscan, however the AR on FEAR has no lead what so ever where as the AR on UT depends on the ping your getting, if you were to be pinging about 20 on UT it would be the exact same as the fear lead but if u were to be pinging 200 there would be no difference, and also on UT if u were to be getting 5 pl you would most likily warp while running or dodging unlike in fear where u never warp at all, im guessing u probably have no idea of what newnet might be on UT2004.

  4. #4
    MonsOlympus
    Guest
    Hmmz, no lead. I just had to reply as it sounds like ut2k4 is more realistic than a tac shooter. Perhaps Im just taking what you said the wrong way

  5. #5
    Kronos
    Guest
    Let me refrase this for a few of you. Shooting a gun like the AR in UT is hitscan, what i mean by this is it hits the wall at no matter the range instantly, however if you were to be pinging 200 from 20 on UT you would notice that the one with 200 would have a delay from which the gun actually shot but the bullets still hit instantly. Where as on fear the gun fires with absolutly no delay between when the gun was fired from 20 or 200. UT has somthing thats very similar to this called "enhanced netcode" which comes with utcomp1.6a,i sudjust u try it and see what im talking about.

  6. #6
    MonsOlympus
    Guest
    Yeah I have tried utcomp and I know what your talking about, I just find it strange that you are saying that it should have no delay. A real bullet doesnt hit instantly and usually tac shooter peeps ask for more realism so it was just a bit out of the ordinary.

    Hopefully the netcode is improved and works hand in hand with the new physics, I have every confidence in epic to produce solid online play so Im not that worried personally.

  7. #7
    Kronos
    Guest
    well mosolympus all im stating really is that it shouldnt matter between your ping that u should have to lead less or more. I could careless if it instantly hits or not as long as the lead isnt differd by the ping.

  8. #8
    Selerox
    Guest

    Exclamation Random, just.... random...

    Whatever Epic does, I really, seriously hope that they don't make the netcode like UTComps...

  9. #9
    Garcia y Vega
    Guest
    I know what newnet is and what it does for 2k4, the speed of the actors has everything to do with it.

    In a slower paced game like FEAR the difference in location for actors between server vs client is less. ie. you can't move your actor fast enough to cause a huge difference in location between your client and the server.

    In 2k4 there is a greater discrepency between the actors location on the server vs your client simply due to the ability to instantly change direction and speed as well as travel huge distances with dodges and jumps.

    How is the difference in location resolved? Well simply put, stock netcode says the server is always right, while with newnet its like a combination of server and client.

    Personally I find that the 2k4 stock netcode provides a more stable and consistant expierence for me. But I do ping <30 to most servers I play on (yea im spoiled).

    Didn't mean to flame ya really, but you can hardly draw a comparison between the two games since the gameplay is so different.

  10. #10
    Reddragon
    Guest
    Quote Originally Posted by Checkmate-
    Let me refrase this for a few of you. Shooting a gun like the AR in UT is hitscan, what i mean by this is it hits the wall at no matter the range instantly, however if you were to be pinging 200 from 20 on UT you would notice that the one with 200 would have a delay from which the gun actually shot but the bullets still hit instantly. Where as on fear the gun fires with absolutly no delay between when the gun was fired from 20 or 200. UT has somthing thats very similar to this called "enhanced netcode" which comes with utcomp1.6a,i sudjust u try it and see what im talking about.
    Maybe FEAR uses client side hit detection like zeroping in UT99. It's a nice way to make up for ping but very risky when it comes to hacks.

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