well im am now learning the hard way why there are so ferw forest maps out there.
in my map i have roughly 3429 trees (381 antalus trees groups) of coarse now i get a bout 20 FPSD on my Radeaon 9200
so what i need to know is how to fix this without going in and giving each and every single 3429 trees a simplified collision with blocking volumes. there must be some way to get the FPS up without sacrificing too many trees however i will get rid of a few ifd nessisary
The problem I think is the overlay of the leaves: the leaves are semi transparent, so when leaves are in front of leaves are in front of leaves, things get rather tricky to calculate. The only option you have is, I think to ditch a whole load of trees.
im a noob so i dont really know what im talking about but couldnt you use a skybox with like, trees everywhere on the bottom half like grendel has mountians? and yea use a fog :noob: i was gona make a forrest map but thought it would be too hard. you could always set it in a vally so you dont have to include as many trees.