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Thread: AS-CityInvasion [PICS] [NO DOWNLOAD YET]

  1. #1
    PointlesS
    Guest

    Smile AS-CityInvasion [ALMOST BETA] :D

    Name: AS-CityInvasion
    Version: N/A
    Compatibility: UT2004
    Description: Once released I'll have one
    Comments: The 3rd map I've done for UT200x. I plan on having a beta out in 1-2 weeks. The beta version will include excellent custom voice work done by a friend and fantastic gameplay. Other features like an actual matinee sequence I plan on doing in the final version.
    Screenshots - Everything is a WIP, but it's pretty much finished...the background buildings will probably be shuffled around when it's released but generally what you see is what you'll get...the city smoke effect (really cool in motion) may be toned down for performance reasons...but I'm trying in every way possible not to do this...because I like it a lot...

    [shot]http://home.covad.net/~jconway/CityInvasion/1.jpg[/shot]
    [shot]http://home.covad.net/~jconway/CityInvasion/3.jpg[/shot]
    [shot]http://home.covad.net/~jconway/CityInvasion/4.jpg[/shot]
    [shot]http://home.covad.net/~jconway/CityInvasion/5.jpg[/shot]
    [shot]http://home.covad.net/~jconway/CityInvasion/6.jpg[/shot]
    [shot]http://home.covad.net/~jconway/CityInvasion/7.jpg[/shot]
    [shot]http://home.covad.net/~jconway/CityInvasion/8.jpg[/shot]
    [shot]http://home.covad.net/~jconway/CityInvasion/9.jpg[/shot]

    Credits: Angel_Mapper for letting me use her trash bag and dumpster mesh. Along with her well written tutorials.
    BerneyBoy for the awesome texture pack: http://www.planetquake.com/berneyboy/
    Everyone in the level editing forum
    a crapload more people will be here
    Homepage: N/A
    Download: Almost finished...need beta testers

  2. #2
    legacy-acc
    Guest
    Yum. Looking good.

  3. #3
    legacy-=Vector=
    Guest
    dark and atmospheric....nice :up:

  4. #4
    Nathjan
    Guest
    looking great, hopefully we can have a download soon.

  5. #5
    legacy-pigcop
    Guest
    Looks Great. I'm deffinately gonna download it when its available!!!:up:

  6. #6
    legacy-]M[-SiLv3rJaX-
    Guest
    Wicked! :up:

  7. #7
    legacy-Code-Killer
    Guest
    looks sweet. I'm a little unsure about how this will play, but I'll be there to download it.

  8. #8
    AnubanUT2
    Guest

    Re: AS-CityInvasion [PICS] [NO DOWNLOAD YET]

    Originally posted by PointlesS
    Name: AS-CityInvasion
    Version: N/A
    Compatibility: UT2004
    Description: Once released I'll have one
    Comments: The 3rd map I've done for UT200x. I plan on having a beta out in 1-2 weeks. The final version will include custom voice work done by a friend, and a matinee sequence that shows how the attackers got there instead of the usual show of objectives part. Plus another cool thing that players will find on their own.
    Screenshots - Everything is a WIP, so I still need to change around some lighting, add more objects and such. Anyways, enjoy!

    Now this sounds like a REAL AS map. Please take into account that some of us don't play online and we too need more than 6 or 7 good AS maps so add in Bot support ... please please please.

    Glad you have put together a voice over intro ... strangely enough I've seen several AS maps without them. Please add in at least one place where a person can plant explosives to blow something up. Thanks, looking forward to this map.

    Exodus

    BTW: Just noticed that you are the developer responsible for ONS-BoilingParadise .... nice map. I just finished deleting all the maps I don't play (about 50) and I kept yours. Good to see Sandorski gave you an 8 ... he is an excellent map reviewer. Manticore ... another good reviewer ... should have given you a higher score than 6, IMHO.

  9. #9
    PointlesS
    Guest
    the place where you get the hellbender (third pic you blow up the right door) and blow up the city walls you have to plant explosives bot support is definately planned...that's what I'm doing for today really...just working on the bot paths + objectives to get a better feel...and from there make any changes to the map...I still need to complete the last part of the city...I'm a little unsure of the length of the map...to get from the start of the map to the end takes around 1:30 (just blazing though the objectives...no bots or players added)...but I think it'll turn out well...I'll get a better idea of how the map will play when I finally add some bot support later today...

  10. #10
    DigitalBacon
    Guest
    *scratches head* I could how sworn i replied to this thread already. Anyway this is really really looking nice =]. Keep it up man and make sure to let people know when its availble i'll put it up on my clanserver if it plays as good as it looks. once again nice job! finnaly! not another crap funmap!

    yayaya :up:

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