I only bought UT2004 a few days ago and I'm damn keen on getting started with UnrealEd...
I used to do a lot of Half-Life mapping using World Craft (Hammer) and really got into it. So when I got a chance to get building in the awesome artful beauty that is UT2K4 I jumped in.
I can't select anything...
I thought at first, okay, there must be a different way to do it in UnrealEd, maybe I have to hold down a button and click or move a selection box around (like in Gtk Radient)... I'll get the hang of this.
So I downloaded a wad of Tutorials (Thanx Arcitectonic!) ...
"...just click on one of the walls to select it. It'll turn blue..."
*click* *click* *CLICK*
It doesn't work! I can't select a damn thing with the mouse! I tried deselecting everything through the menu (the Shift+Z short key doesn't work either, actually, none do...). I've tried all combinations of mouse buttons in each and every viewport with NO result apart from moving the camera when I drag! I've tried yelling at it!
Has anyone else heard about this sort of thing? Is it a common problem put in the program to humble newbie mappers on forums? Am I really stupid?
Poor guy. ATI video card? Turn off FSAA, and it should work just fine. And then hurry up delete this post or whatnot because apparently so many people have posted about this problem in the last.... well... year or so I guess that if you don't think to do a Search for it you piss people here off to no end.
Hell I didn't even ask the question, just replied to a thread I saw where someone else asked it (I expressed my shock that the problem I'd wasted hours freaking out about was so damn simple and stupid), and still people got pissed off.
I mean yeah, people should search but it's not that hard to answer the question >8P, though a nice big sticky with the solution in the subject would be nice.
Thanks LordShtzu and everyone... But I shall leave this thread as a reminder. A reminder for people to be more compassionate. A reminder that no one is perfect and that sometimes the things that seem so obvious to some may be quite obscure to others. And most importantly... A reminder to me to turn of the @#$%ing anti-aliasing!!!
By the way, I'm Godsbane. Pleased to meet you all.
You are *probably* used to doing the opposite of what you need to do for Ued. Quake uses additive map building, UT uses subtractive. You need to subtract rooms and add back your columns, etc. So if you added your first room, you won't be able to do anything with it - you need to subtract your first room.
You left click to select, right click to bring up a popup menu. If you want to select a wall, click on it in perspective view, right click afterwards for more select options.
Hold shift to move brushes and the view port or use ctrl to move just the brush. Read some of those awesome tutorials for more in depth stuff.
Originally posted by godsbane Thanks LordShtzu and everyone... But I shall leave this thread as a reminder. A reminder for people to be more compassionate. A reminder that no one is perfect and that sometimes the things that seem so obvious to some may be quite obscure to others. And most importantly... A reminder to me to turn of the @#$%ing anti-aliasing!!!
By the way, I'm Godsbane. Pleased to meet you all.
See, I agree with that entirely. I mean I can see the annoyance of the veterans of this board who have had to put up with this question ad nauseum, but it's not at all an obvious thing, and at least if these threads stay on page one or so there's a slightly higher chance of them being seen, making even a search unnecessary.
Personally I just recently switched to an ATI video card, for the last few years I've used NVidia cards, and I remember the UED3.0 that came with 2K3 working just fine, so when I ran into this problem I drove myself insance trying to figure it out.
Actually turning off Anti-Aliasing with ATI's Catalyst drivers is easier said than done. So, as penance for being such a lame newbie - I shall tell you know how it is done so that future lame newbies may freely dick around with UnrealEd without fear of ridicule.
Go unto thine ATI console, or otherwise open thine Radeon driver control panel.
Open Settings => Display Settings, and thence go forth to thine Direct3D AND (Just in case) Open GL Tabs.
Check boxes next to Anti Aliasing AND (Just in case) Ansiotropic Filtering - for APPLICATION PREFERENCE ... If you have ye box to simply disable yon feature, consider thyself thrice blessed!
Click with thy mouse upon yon buttons marked Okay AND (Just in case) Apply afore thou dost!
RESTART THY COMPUTER!
Some of these might not be entirely necessary, but it worked goddamit, so I'm not touchin' nothin'!
I did find much of this info out by searching in the end. Thanks to those who have gone before... And as a foot note the Atari forums search engine requires that you must use AND between keywords!!!
And so for future generations who need to find this thread. I'll meta these words for you:
ATI - Radeon - select - anti AND aliasing - stupidity - FSAA - UnrealEd 3.0 - Catalyst - Godsbane