There's absolutely no reason why people would have the file OpenGL32.dll in their UT2003\System directory. UT2k3's OpenGL renderer is in the file OpenGLDrv.dll with indeed should never be added to the checks list. OpenGL32.dll in the System directory can only mean "wallhack" or something similar.
I don't know who created the rumor that Anti TCC disables OpenGL by default, it's simply not true and versions 1.05 and later don't even have that feature anymore. :weird:
I installed 1.06 last night, and it ran fine for a few hours. However some stuttering did appear, although much, much better than earlier versions. Will await the time with patience until the next version is released, and give that a whirl.
ya afew hrs later antitcc was acting up false positives me included people connecting being dropped so ill wait till the bugs are gone tired of explaing to ppl why and what an insecure client is .
im sorry i just looked and was going to post my log but all the antitcc stff is long gone sorry bout that Wormbo next time ill be sure to save it if need be bro . I really appreciate your efforts your doing the community a great service here thanks !
Ill be waiting for v107 :up:
Basically AntiTCC looks for certain set commands, since no mod or game type should be calling any set commands it should not be a problem. As far as the way it detects the No-Invis/huge Gorge hack I’m not sure.
We have it on our server and it has been working great as far as keeping out the players with the illegal set commands, the only problem to date is a few players getting kicked from false-positive Playerskins at the end of the map and, “timed out while securing files.”, in the middle of the map.
But the player skins false-positive it the infamous “Modified Package detected” at the end of the game and is due to UTSecure and not AntiTCC.
BTW, the "timed out while securing files." was with V1.05. Havent installed 1.07 yet to see if it helps.