Does Unreal Tournament 2003 has support for per-pixel lighting? or do i've to use the Splinter Cell like lighting? (Projected Lighting), 'couse i'm on the middle of something and Per-Pixel Lighting is exactly what i need.
If UT2K3 engine supports it, can please someone tells me how to use it?
IF you mean real-time lighting like DOOM III has then the answer is no. I don't know if Epic has an advanced engine in the making that does support it, but i don't think so. As far as i know only DOOM III has it and that is because it doesn't have big outdoor maps like UT2003 has.
Just as i thought.
That's too bad, 'couse it's seems to be that the only 'acceptable' real-time lighting that the engine supports are the Projected Lights. The quality is pretty good, but there is a little problem... this lights consume too much resources :/