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Thread: Static mesh does not accept lightning

  1. #1
    legacy-BabyNuke
    Guest

    Static mesh does not accept lightning

    I've got a static mesh that refuses to be lit. It has the same lightning all over. It's the actual mesh, no matter where I place it, after rebuild, it just looks unlit. Not totally black, just unlit.

  2. #2
    legacy-Bonehed316
    Guest
    properties > lighting > special lit > false

    if thats not it, delete the mesh and re-add it.

    or it could be properties > display > unlit > false

  3. #3
    legacy-BabyNuke
    Guest
    It happens every time I use the static mesh, and I haven't set it to unlit

  4. #4
    legacy-Bonehed316
    Guest
    is the texture on the mesh self illuminating? as in, a shader with a texture in the "self illumination" slot.

  5. #5
    legacy-BabyNuke
    Guest
    Nope, just a normal every day texture.

  6. #6
    legacy-Agent-X(UK)
    Guest
    Not using ambient lighting for the level are you ?

  7. #7
    legacy-BabyNuke
    Guest
    A little, but there is a sunlight actor and loads of other lights aswell so it's never ONLY lit by the ambient light. If it is (I've got it placed twice) - they somehow both times managed to evade the light. They're bins, so they are placed in corners. One quite remote, but the other is in a small room that is lit by 4 lights.

  8. #8
    legacy-Bonehed316
    Guest
    meshes dont like ambient lighting. dont use ambient lighting, it sucks. learn how to do good lighting, and avoid ambient like the plague.

  9. #9
    legacy-Dark_Spectre
    Guest
    Originally posted by Bonehed316
    meshes dont like ambient lighting. dont use ambient lighting, it sucks. learn how to do good lighting, and avoid ambient like the plague.
    Agreed

  10. #10
    legacy-BabyNuke
    Guest
    Ambient lightning is vital IMO, it's very little, but enough to prevent totally black spots. O

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