Search:

Type: Posts; User: elmuerte

Page 1 of 20 1 2 3 4

Search: Search took 0.04 seconds.

  1. Replies
    1
    Views
    796

    dynamic arrays are not supported according to the...

    dynamic arrays are not supported according to the DLLBind documentation
  2. Replies
    2
    Views
    818

    there is no onslaught in the UT3 demo of UDK

    there is no onslaught in the UT3 demo of UDK
  3. Replies
    5
    Views
    903

    speedtree included with the UDK is fully covered...

    speedtree included with the UDK is fully covered by UDK's licensing scheme.
  4. Replies
    5
    Views
    538

    I don't understand the question. From an...

    I don't understand the question.

    From an unrealscript POV there is nothing special about a struct declared as native.
  5. Replies
    5
    Views
    538

    Don't modify Epic's code. Specially not native...

    Don't modify Epic's code. Specially not native classes. Create a subclass and extend it.

    By modifying Epic's code you get the risk to lose your effort when you move to a newer version of the UDK....
  6. Replies
    4
    Views
    1,966

    I wouldn't use an already compressed movie as...

    I wouldn't use an already compressed movie as source. Compressing an already compressed images using a different algorithm only makes it a lot worse.
  7. Replies
    18
    Views
    6,450

    I assume you mean HTTP. Yes, I didn't explain...

    I assume you mean HTTP. Yes, I didn't explain that because, well, it's not directly UnrealEngine related. There's enough about HTTP already available on the internet.

    As for TCP itself, there...
  8. You can find an introduction to UnCodeX on the...

    You can find an introduction to UnCodeX on the UDN: http://udn.epicgames.com/Three/UnCodeX.html
  9. Replies
    18
    Views
    6,450

    Really? I'm quite sure it contains everything...

    Really? I'm quite sure it contains everything you know to use it. There really isn't much more to it than the examples show. The rest is implementation of a protocol you want to use through the...
  10. Impossible, that would be very error prone. ...

    Impossible, that would be very error prone.

    Because you probably also want to be able to use 123,45 in the configuration files (otherwise it'll just be inconsistent) and then when you run the game...
  11. Replies
    14
    Views
    1,396

    UDK for mobile decides will be included with...

    UDK for mobile decides will be included with Mastering Unreal Technology, Volume III.



    ;)
  12. Replies
    9
    Views
    2,247

    It's a simple fact that if you want trustworthy...

    It's a simple fact that if you want trustworthy legal advice you should contact a lawyer (if possible a lawyer friend that doesn't charge you money).

    (or a friend in a legal department that...
  13. Replies
    9
    Views
    2,247

    You cannot use GPL, UDK's EULA is not compliant...

    You cannot use GPL, UDK's EULA is not compliant with that. All licenses that permit linking with propriety software could be used. For example: Apache License, zLib License, BSD License are fine.
    ...
  14. Replies
    25
    Views
    3,628

    For UDK on iOS you don't have to mess with...

    For UDK on iOS you don't have to mess with Apple's SDK. It's all UnrealScript goodness ;)


    ps, in case you didn't know, Apple backed down on their retarded requirement of C/C++/ObjC/Apple-JS. So...
  15. Replies
    25
    Views
    3,628

    Tegra is a system-on-a-chip by nVidia, not an...

    Tegra is a system-on-a-chip by nVidia, not an actual device. And iirc it's actually a Tegra 2 based system. As to what device it actually is, it looks like an nVidia reference device:...
  16. Replies
    10
    Views
    967

    Not completely true. But ini files are cached in...

    Not completely true. But ini files are cached in memory and never re-read from disk.
  17. Replies
    25
    Views
    3,628

    actually.. iOS development license costs $99 a...

    actually.. iOS development license costs $99 a year (and an Apple computer):
    http://developer.apple.com/programs/ios/
  18. Thread: class arrays

    by elmuerte
    Replies
    5
    Views
    733

    bool arrays are not supported due to the way bool...

    bool arrays are not supported due to the way bool values are stored (i.e. optimization).

    if you want a boolean array, you can create an array for up to 32 places using an integer.
  19. Replies
    9
    Views
    3,574

    Why waste computing power on creating noise when...

    Why waste computing power on creating noise when you can a similar looking effect with a few textures and shaders?
  20. On which one get's released earlier? That's...

    On which one get's released earlier? That's actually a tough one, as DNF is due in early 2011 according to Pichford.

    But you know the saying, you can always bet on the Duke.
  21. DNF will come with a free copy No...

    DNF will come with a free copy




    No wait... DNF will actually be released this time
  22. Replies
    13
    Views
    1,035

    A common mistake, stuff within the...

    A common mistake, stuff within the dynamicproperties block is not unrealscript, it just looks like it.
  23. Just out of curiosity, why do you need to have...

    Just out of curiosity, why do you need to have Steam open?

    My guess is that Steam doesn't let you connect to servers which are not registered with Steam (as part of the DRM).
  24. Replies
    16
    Views
    2,483

    Fixed a whole bunch of issues, mainly UE3...

    Fixed a whole bunch of issues, mainly UE3 preprocessor related.

    Download
    Version 241 from SourceForge.net

    Changes since 240

    "open class" (i.e. double clicking a class in the tree)...
  25. Nah, that's rather normal. People generally are...

    Nah, that's rather normal. People generally are negative about things that are in their starting blocks, they want "results" they can take (and not "give back").
    Also, the forums are mostly visited...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4