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  1. Thread: Wait For UE4 UDK?

    by Derp
    Replies
    21
    Views
    4,494

    It depends on how much (advanced) C++ features...

    It depends on how much (advanced) C++ features Epic utilize in their game code.

    To be honest, If I were creating a new engine iteration, I wouldn't necessarily focus too much on...
  2. Thread: Publish to Flash?

    by Derp
    Replies
    4
    Views
    459

    Afaik, Flash publishing is only available to...

    Afaik, Flash publishing is only available to proper licensees.
  3. Replies
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    1,553

    Make Something Unreal Live (MSUL) - 2013

    http://www.unrealengine.com/en/news/science_takes_center_stage_in_epic_games_make_something_unreal_live_2013/

    The prize is a commercial Unreal Engine 4 license.
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    1,427

    how do i make mmo fps like roman wars in UDK?...

    how do i make mmo fps like roman wars in UDK? :mad:
  5. Thread: New UE4 Footage!

    by Derp
    Replies
    9
    Views
    1,554

    Mind my (VERY) late bumping, but I just wanted to...

    Mind my (VERY) late bumping, but I just wanted to share a few screens from the video, eh. (I'm sure we haven't seen some of these from other videos)
    ...
  6. Replies
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    4,439

    Oh, I how long for the days of open worlds...

    Oh, I how long for the days of open worlds ranging from 200km² with hundreds of pawns computing complex tasks. If anything, I long for the latter.
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    12,436

    Exactly what I was thinking, more and more...

    Exactly what I was thinking, more and more footage is being shown and not just teasers geared for developers but even the general public now.
  8. Thread: New UE4 Footage!

    by Derp
    Replies
    9
    Views
    1,554

    New UE4 Footage!

    http://www.youtube.com/watch?v=i2BVo5bFgG0

    Enjoy it (I sure did :cool:).
  9. Thread: Sanctity Lost

    by Derp
    Replies
    259
    Views
    44,981

    The UT Models tend to exaggerated in some human...

    The UT Models tend to exaggerated in some human aspects, the shoulders, feet, barrel of the chest are all enlarged to suit the art style. Not understanding the shape and anatomy of the human model...
  10. Thread: Sanctity Lost

    by Derp
    Replies
    259
    Views
    44,981

    Get yourself a sculpting package and study...

    Get yourself a sculpting package and study anatomy.
    Seriously.

    Futile resistance isn't going to further your skills.
  11. You create a basic character and create the...

    You create a basic character and create the variations in textures.
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    544

    Well, I've been thinking about the above...

    Well, I've been thinking about the above situation, here's my current hypothesis;

    Each (swap-able) body part would be skinned separately to the full rig, as in a single hand is skinned to a rig...
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    Questions concerning a modular pawn

    From what I understand a modular pawn is basically a pawn made out of several skeletal mesh components swapped out during run-time.

    Now, would each mesh be skinned to a complete rig, as in a...
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    807

    I don't understand your issue, could you be more...

    I don't understand your issue, could you be more descriptive?
  15. Thread: Zbrush 4R4!

    by Derp
    Replies
    8
    Views
    2,026

    Zbrush 4R4!

    http://www.zbrushcentral.com/showthread.php?170100-ZBrush-4R4-Are-YOU-ready

    I'm completely stunned by all the improvements, I'm downloading the update and I just can't wait. I guess with this,...
  16. Thread: Zbrush 4R4!

    by Derp
    Replies
    4
    Views
    1,074

    Zbrush 4R4!

    http://www.zbrushcentral.com/showthread.php?170100-ZBrush-4R4-Are-YOU-ready

    I'm completely stunned by all the improvements, I'm downloading the update and I just can't wait. I guess with this,...
  17. Replies
    9
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    992

    I'm going to flat out tell you, it's terrible. ...

    I'm going to flat out tell you, it's terrible.

    But that's a good thing, it's great you're trying, it's good you have the tools needed, now all you need is practice. Practice makes perfect? No,...
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    Great Modelling Tutorial [3ds Max]

    http://www.youtube.com/watch?v=2Tgy0lBdJK0&feature=plcp

    I just thought I might share something I found, it goes over how to make a weapon model complete with normal, spec etc. maps.
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    436

    Check whenever it enters its Dying state? Check...

    Check whenever it enters its Dying state?
    Check for zero health?
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    1,131

    Public Demo of UE4 at GDC Europe!

    Surprised to not have seen a thread about this already, anyway here's a excerpt from UDK's July Beta.



    I found this link aswell, which goes a little more in depth about the walkthrough:...
  21. Why use a separate level for a pause menu?

    Why use a separate level for a pause menu?
  22. Replies
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    Pawn.SetCollision(false,false);

    Pawn.SetCollision(false,false);
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    3,758

    You have the right idea going, treat the "ammo"...

    You have the right idea going, treat the "ammo" as "batteries" and such, you can extend UTWeapon if you feel comfortable with that or go bare with UDKWeapon/Weapon. It all depends on you.

    If you...
  24. There are no "editor events" called inside...

    There are no "editor events" called inside UnrealScript as far as I know, you can, however, change a variable inside your custom actor (While in the editor) so long as you make it visible to the...
  25. Thread: Hidding pawns

    by Derp
    Replies
    2
    Views
    321

    //Hide the mesh Pawn.Mesh.SetOnlyOwnerSee(true);...

    //Hide the mesh
    Pawn.Mesh.SetOnlyOwnerSee(true);

    //Turn off collision
    Pawn.SetCollision(false, false);
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