Search:

Type: Posts; User: Master Kenth

Page 1 of 2 1 2

Search: Search took 0.02 seconds.

  1. There is an UDN article on how to create a...

    There is an UDN article on how to create a modular pawn (http://udn.epicgames.com/Three/DevelopmentKitGemsCreatingAModularPawn.html).
    Basically you divide your character into different sub-parts and...
  2. Multi-part mesh doesn't combine on import (3ds max) ?

    I'm modelling weapons in 3ds Max and I have the parts as different objects, however on import each individual object is imported as a separate skeletal mesh, I want it combine the meshes like with...
  3. Water volume AND post process effect ?

    Been searching for a while now and can't find an answer. What I want to do is create my own lava volume that will also act as a post process volume, i.e. when you enter it, you will both be under the...
  4. Should Scaleform serve as functional or just frontend?

    I got quite curious whether to use Scaleform to just display data, or to actually calculate and process. Up until now I've been doing major calculations in Unrealscript and sending the result into...
  5. Thread: +=??

    by Master Kenth
    Replies
    3
    Views
    464

    += increments variables by the given number. Say...

    += increments variables by the given number. Say you have a variable X that is 4,

    X = 4
    X += 2
    X is now 6.

    The other ones are just different math operators, i.e.

    *= is multiplication
    /=...
  6. Replies
    6
    Views
    908

    I haven't done much volume kistmet linking but...

    I haven't done much volume kistmet linking but from my personal experience, volume doesn't trigger the TakeDamage event. They are triggered by KActors however (not sure about triggers). I could be...
  7. It's an unfixed bug that has existed for several...

    It's an unfixed bug that has existed for several versions. The crash is due to creating lighting with lightmass in UDK 64-bit. Building lighting with the 32-bit version of UDK seems to works as for...
  8. Blender to UDK crash import psk after weighting / rigging !

    I'm building a trampoline like mesh. The mesh and the armature exports fine and when imported into UDK it shows correctly. But that's before I weight the armature to the mesh. After I weight the...
  9. Replies
    6
    Views
    957

    I did a quick test and the result is right, so my...

    I did a quick test and the result is right, so my chest piece must be wrongly UVd. Guess I'll just have to redo it.
  10. Replies
    6
    Views
    957

    Yeah I'm using the psk/psa exporter plugin but...

    Yeah I'm using the psk/psa exporter plugin but there isn't alot of options.
  11. Replies
    6
    Views
    957

    This isn't really a lightning problem but I maybe...

    This isn't really a lightning problem but I maybe know what your problem is. Lightmap UVs may not intersect or else the lightning shows wrong. Have you tried to go into the static mesh in question,...
  12. Replies
    6
    Views
    957

    UV gets flipped? Blender -> UDK

    When I import this skeletal mesh chest piece the materials aren't aligned right, but in Blender (2.5) it looks right! Is there some setting I'm missing?

    Also, I made the UV's by having a seam...
  13. Replies
    20
    Views
    1,441

    Use MoveTo/MoveSmooth, however these can only be...

    Use MoveTo/MoveSmooth, however these can only be used in states. You may also have to set the physics to allow special movement (i.e if you're moving upwards/climbing).
  14. Replies
    2
    Views
    1,442

    Thanks for the insight :). I did not know that...

    Thanks for the insight :). I did not know that the move vector was RELATIVE to the pawn location, so now I'm making much better progress.
  15. Replies
    2
    Views
    1,442

    How to move pawn up / ledge grab ??

    Hey, so I've tried to code som ledge grabbing but haven't had much success. One of my main problems is that Move() doesn't work as expected!

    I've stripped down my player controller code to the...
  16. I don't know about actual wind direction and...

    I don't know about actual wind direction and stuff, but somehow the grass static mesh in the udk foliage is animated, simulating wind.
  17. bump for help!

    bump for help!
  18. Help! Lots of lighting problems! (foliage, script)

    I'm having lots of trouble with lighting. I used the foliage editor and painted some grass meshes (from an UDK package) onto my landscape. When building lighting they are completely black and cast no...
  19. Replies
    2
    Views
    1,569

    Great job! Looks really good and realistic.

    Great job! Looks really good and realistic.
  20. Replies
    13
    Views
    1,652

    Actually there is some ways. The way I do it is...

    Actually there is some ways. The way I do it is import the anims and then set the speed in the anim editor. You can (from what I've heard) also specify the global fps in Blender to match the UDK fps....
  21. Replies
    3
    Views
    573

    Importing psk crash help

    I made skeletal mesh where in Blender 2.5x where I rigged a bunch of bones to a sheet like mesh and scaled up their influences in envelope mode. It exported fine but when I import into UDK it crashes...
  22. Replies
    4
    Views
    552

    Movies and sounds are not supported in the...

    Movies and sounds are not supported in the scaleform bundled with UDK.
  23. Replies
    2
    Views
    411

    If your UVs occupy the same space then lightning...

    If your UVs occupy the same space then lightning will break. To work around this go into mesh and go to UV -> create unique UVs, if that is your problem. Also set the lightmap index to use this UV.
  24. Look in DefaultEngine.ini. There is a MapExt...

    Look in DefaultEngine.ini. There is a MapExt entry.
  25. Replies
    0
    Views
    756

    UDK Editor crashes after exiting PIE

    I made a signpost and it works as expected, however in the editor, everytime I trigger it, after exiting PIE, UDK Editor crashes. This didn't happen before I added the code in bold below, but I need...
Results 1 to 25 of 45
Page 1 of 2 1 2