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  1. Replies
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    Sticky: Borderlands 2.

    Borderlands 2.
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    Sticky: It's not a singular download (UE4 core, source...

    It's not a singular download (UE4 core, source code and examples are all discrete downloads), but I would want at least 10GB bandwidth.
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    Look at the Link gun - it uses a linked list to...

    Look at the Link gun - it uses a linked list to determine the chain of connected people :)
  4. Thread: Expired

    by ambershee
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    Hey Hamad - drop me a line at some point when you...

    Hey Hamad - drop me a line at some point when you get a chance :)
  5. The problem is that as an optimisation, the...

    The problem is that as an optimisation, the landscape will generate a very large number of material instances instead of the original material; you won't be setting their parameters. It's a...
  6. Poll: What you're describing isn't a good situation;...

    What you're describing isn't a good situation; many developers have families and mouths to feed, and don't want to be taking the risk of starting a small business (if they have the money at bank to...
  7. It's hard to say for sure only seeing a light...

    It's hard to say for sure only seeing a light bullet point list, but you're probably going to need a couple of man-years of programming time, which will cost you more than $30k to do right.

    You...
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    It doesn't use the GPU because that statement is...

    It doesn't use the GPU because that statement is largely erroneous - the GPU may be better at certain types of calculation, but the CPU still has to feed the GPU data to start with. Most large...
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    The forums rules prohibit engine comparison...

    The forums rules prohibit engine comparison threads.
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    The log is indicative as an issue, so hiding it...

    The log is indicative as an issue, so hiding it wouldn't be solving your problem.

    You may want to consider overriding the problem functions, or ensuring they're not called.
  11. It should be fine - post some example code up...

    It should be fine - post some example code up here otherwise it's impossible to diagnose your problem.

    I suspect you've deviated from the expected Unrealscript format / style and getting stung by...
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    Accessed none means those variables are being...

    Accessed none means those variables are being used but have not been defined - UTBots were not intended to be spawned via the actor factory, so it's likely you're missing some initialisation. The...
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    Yes, this is not a paid position.

    Yes, this is not a paid position.
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    Did you actually read the three year old thread...

    Did you actually read the three year old thread you bumped?

    Changing the camera position is not what was being asked, it was being asked if you could use isometric projection - the answer is still...
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    Pretty much. Geometry mode has been broken for...

    Pretty much. Geometry mode has been broken for years now. It also still has that annoying mouse locking issue :(
  16. I'm not sure why someone would team up with the...

    I'm not sure why someone would team up with the OP and split the winnings 50/50 when they're doing the vast majority of the grunt work?



    You need to buy the game. Don't think you need the...
  17. Poll: ...and as if to further prove my point about EA,...

    ...and as if to further prove my point about EA, apparently there are large scale layoffs today at Popcap (apparently not including the Garden Warfare team)....
  18. You cannot isolate certain actors in post process.

    You cannot isolate certain actors in post process.
  19. The most obvious thing to do is to use the...

    The most obvious thing to do is to use the lighting only view mode.

    I'm not sure using a decal is the best way of applying this anyway - why not use a plane mesh?
  20. I'm guessing that the decal is not receiving any...

    I'm guessing that the decal is not receiving any light, because the surface it has been applied to also does not receive light (an unlit surface would not have valid lightmaps)?
  21. Poll: Prior to the successful Skylanders reboot /...

    Prior to the successful Skylanders reboot / spin-off (which is certainly still very successful, but may also start to trail off with the fourth iteration), Spyro's history is the same as the others....
  22. The pawn cylinder component will indeed not...

    The pawn cylinder component will indeed not rotate - you'd need to define your own collision geometry. After that, you can freely rotate the pawn in your movement code.
  23. Epic's style guide always puts braces on their...

    Epic's style guide always puts braces on their own lines - not doing so is at your own risk ;)
  24. I believe cube is correct there. I suspect you...

    I believe cube is correct there. I suspect you could do some server side implementation like maintaining a list of which actors should be relevant to whom?
  25. If it is indeed a static mesh actor, you should...

    If it is indeed a static mesh actor, you should be able to cast it validly. If you're getting 'none', then it is not a static mesh actor.



    Do not add data members to native classes - you are...
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