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    Thanks PixelMaster, m3fs, makan ansari, Frontop,...

    Thanks PixelMaster, m3fs, makan ansari, Frontop, JulienCoffin and thejaguarmma. I am very happy that you all liked my work. ;)

    Today I saw some features of Unreal 4 engine. It's really nice to...
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    Rodrigo Banzato portfolio

    Hello all. I hope I am in the right place in the forum. My objective here is to meet peoples with the same interest. I am always producing something and looking to other projects. I love the game...
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    Sticky: OMG labrap, Thank you so much for this...

    OMG labrap, Thank you so much for this information, this is very important to me and worked very nice.

    Thanks.
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    Thanks LittleMOM and hadi665. Hi maryam13,...

    Thanks LittleMOM and hadi665.

    Hi maryam13, here is another link, this time on vimeo.

    http://www.vimeo.com/23881987
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    Legal Gilberto, valeu a dica. Vou pensar em fazer...

    Legal Gilberto, valeu a dica. Vou pensar em fazer algum tutorial nesse sentido. A UDK esta sempre chegando com mais e mais novidades. Eles bem que podiam facilitar as coisas rs.
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    Thanks guys. Gilberto, I exported separated...

    Thanks guys.

    Gilberto, I exported separated parts but I could export all together for sure. In this case I would have more texture channels. I beliave it is better to the engine understand copy of...
  7. Some people can play my map, some people not.

    I also placed this in the oficial instalation topic. But this is a question to install my game and not the engine.

    Ok, here is my problem. Hope someone can explain this:

    I cooked a game, but...
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    Sticky: Ok, here is my problem. Hope someone can explain...

    Ok, here is my problem. Hope someone can explain this:

    I cooked a game, but this game can´t work in any machine. Some people can play and some other not. And is not a question of update or machine...
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    taz1004 Thanks, a friend told me a way to control...

    taz1004 Thanks, a friend told me a way to control the AO, I should use in interior to correct that AO.

    ilguano Muito Obrigado, Thanks!

    neurosys Thanks.

    Tom Shannon The lightmass made all the...
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    denfound Hello, for the vegetation I placed every...

    denfound Hello, for the vegetation I placed every element one by one. For the grass I make copy of groups but I needed to look every element of the level to see if it was ok with the architecture.
    ...
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    benprince85 The floor vegetation is from UDK, but...

    benprince85 The floor vegetation is from UDK, but some trees like coconut palm are from speedtree. I already have a 0.7 speed, 1.0 is to fast. Maybe 0.5 should be more natural but a little slow.
    ...
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    My Interactive Architecture in UDK

    Hello guys, I would like to show you this project.

    This is a good forum to show my work, and receive some comments.

    I am always looking the game industry, working with some engines and meeting...
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    Sticky: I am here to say that I dowloaded the last UDK...

    I am here to say that I dowloaded the last UDK and you guys from Epic are making good improvements in this engine. I am very happy with the results and hope you still improving even more.

    What...
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    3D Art Director looking for big projects.

    Hello all, I am here to say I am always encourage to take some big projects. Right now I can not accept non paid works. I also have some new ideas, because I love games and I want to make games. My...
  15. Thread: The Hunter

    by banzato
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    Thanks for the comments guys. Looking the people...

    Thanks for the comments guys. Looking the people talking about this project here and in other foruns I did a vote system here: http://www.tonka3d.com.br/forum/viewtopic.php?f=5&t=365

    So now you...
  16. Thread: The Hunter

    by banzato
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    Hello guys, I finished the production and I have...

    Hello guys, I finished the production and I have all in video, soon I will make a vote to see what part people want to see about the production. Maybe 10 - 15 min of video for you. The main problem...
  17. Thread: The Hunter

    by banzato
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    Hi Intermission, I am saving the production...

    Hi Intermission, I am saving the production including the animation. Let's see later what I can do.

    Now I did a test for facial animation in this character, hope you like:
    ...
  18. Thread: The Hunter

    by banzato
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    Hi, one more test but this time I am using the...

    Hi, one more test but this time I am using the program Realflow to simulate the water.

    http://www.youtube.com/watch?v=DJT-NV5IY_U

    I am doing some new renders and soon I put the results :)
  19. Thread: The Hunter

    by banzato
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    Thanks everyone for the suport and people let's...

    Thanks everyone for the suport and people let's just be calm. lol
    I'm here to inspire some of you, because some other artists inspired me. I'm here to tell you what tools I use, my pipeline and to...
  20. Thread: The Hunter

    by banzato
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    geodav: Nice to see you here man. Thanks. ...

    geodav: Nice to see you here man. Thanks.

    carlb: Good point man, but I can not change to WIP, and about tutorials if you read I will see the right moment to put something like that, because I want...
  21. Thread: The Hunter

    by banzato
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    Snufkin: Let's see man, I need to make some...

    Snufkin: Let's see man, I need to make some aniamtions and special FX ;)

    Kyle_Katarn: Thx man. I love UDK but I am just one person lol.

    Suzume: Hi Suzume, thanks for your comment but I tried...
  22. Thread: The Hunter

    by banzato
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    Nice to see to many comments, thanks. :) ...

    Nice to see to many comments, thanks. :)

    Kyle_Katarn: Thanks man.

    Snufkin: Thanks, I'm preparing a lesson material, tet's see what I can do.

    eurosat7: Very nice eurosat7, in this case I just...
  23. Thread: The Hunter

    by banzato
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    Hyper_Shado: Hi, let me tell you. First I have...

    Hyper_Shado: Hi, let me tell you. First I have 4096 px for normal or displacement texture. In this case you see the displacement, not normal. But normal map is also really good. It's all about...
  24. Thread: The Hunter

    by banzato
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    RhinoMatte Hi, thanks, because I will put here...

    RhinoMatte Hi, thanks, because I will put here some production files, I want to make a lot tests with this Dragon.

    Hitpawz: Thanks for your comment. I must agree with you, I'm posting some new...
  25. Thread: The Hunter

    by banzato
    Replies
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    12,994

    The Hunter

    Hello all. The Hunter is my new character. I used 3DMax for modeling, rig and render. Mudbox for modeling and Texture and Photoshop for color correction.

    This character is for a project I am...
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