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Type: Posts; User: TMichael

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  1. Yeah, I would guess that a team of one or two has...

    Yeah, I would guess that a team of one or two has been working on bug removal and polish while everyone else has transitioned to the new engine. So keep submitting those bug reports.
  2. FBX is nice IMO, and it was created by Autodesk...

    FBX is nice IMO, and it was created by Autodesk specifically for use with Max/Maya/XSI. What does Luminous (which is not going to be made available to developers outside of Square Enix) use in its...
  3. That's exactly right. Think about it this way -...

    That's exactly right. Think about it this way - as an indie developer, do you really want to limit your potential customer base to people who have Nvidia Kepler graphics and better? UE4 will be a...
  4. Well, I did see a red link to Android...

    Well, I did see a red link to Android documentation - perhaps support will remain licensee only?
  5. Clear and concise, I think you would be an...

    Clear and concise, I think you would be an excellent teacher if you were ever so inclined. Thank you for providing these to the community!
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    Does it? :confused: ME3 used 12 voice actors....

    Does it? :confused: ME3 used 12 voice actors. Skyrim used 70 voice actors, speaking over 60,000 lines of dialogue. I couldn't find any more info about this online, but I'd be surprised if ME3 had...
  7. We still have a few hours (3:49pm on the west...

    We still have a few hours (3:49pm on the west coast), but... given the limited scope of the last two releases, maybe it slipped their minds?

    They're probably having too much fun tweaking the UE4...
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    I had to dig around in the blog to find this -...

    I had to dig around in the blog to find this - check the UDN page on Procedural Buildings. Cool stuff, but I haven't seen it mentioned much since it was blogged about exactly one year ago today.
  9. I mostly agree, although Epic has made it clear...

    I mostly agree, although Epic has made it clear that UE3 will remain the "go to tech" for everything short of pure next-gen (UE4), including Samaritan quality games. This would seem to indicate that...
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    Yeah this doesn't really make much sense to me...

    Yeah this doesn't really make much sense to me either. Developers with full license access (like some in the Showcase) tend to create large games, often AAA, and not the sort of games which would...
  11. If the animation/model/etc. comes with a license...

    If the animation/model/etc. comes with a license which says you can use it for commercial purposes, then you're set. For animation specifically, I think there are some great free mocaps available...
  12. Thread: Kickstarter?

    by TMichael
    Replies
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    I just wanted to point out that in all these...

    I just wanted to point out that in all these examples, such as



    The royalty, if and when applicable, only affects income (from all UDK games) after the first $50,000. i.e. if you received...
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    Wow, I didn't know that. I guess the perspective...

    Wow, I didn't know that. I guess the perspective must be built in at the native code level.
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    Yes. You can make any game type with the UDK. ...

    Yes. You can make any game type with the UDK.

    You will find an isometric camera example in the Camera Technical Guide. You might also find some of the Development Kit Gems of interest,...
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    Sticky: Hi Ryanjon, Love the new editor! Version 2.0...

    Hi Ryanjon,

    Love the new editor! Version 2.0 was working well for me, although I think the app process was still running in the background after exiting (as you addressed in 2.1).

    My problem:
    ...
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    I just turned 7 and I was wondering if you guys...

    I just turned 7 and I was wondering if you guys think it's too late for me to get into game dev...
  17. Brilliant!

    Brilliant!
  18. I suspect that showing just arms and a gun will...

    I suspect that showing just arms and a gun will mean creating a character mesh with only arms plus a gun socket (and animating it). This way, the body won't block the view from the camera.

    Your...
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    If you have your custom game type set up per...

    If you have your custom game type set up per Basic Game Quick Start, it should just be a matter of finding the code for Play Announcement in the UT classes and adding it to your equivalent class(es)....
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    I couldn't say what the issue is without more...

    I couldn't say what the issue is without more information. For starters, are you referencing your new character mesh in your Pawn class, as shown in the Basic Game Quick Start?

    For help from the...
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    I found nothing about this in news from Adobe,...

    I found nothing about this in news from Adobe, Google, or Gamasutra. Can you provide your source?

    The reason Adobe stopped development of the Flash Mobile Player was that Apple refused to work...
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    The March UDK will be released on Friday, March...

    The March UDK will be released on Friday, March 30, at approximately 11:14 am PST. Or within an hour or so of that.

    They have been pushing the release back to the last possible business day for...
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    This is just a guess, but have you checked your...

    This is just a guess, but have you checked your config files? In UDK\UDK-20xx-xx\UDKGame\Config\DefaultEngine.ini, have a look at


    [URL]
    MapExt=udk
    ; Any additional map extension to support for...
  24. Hawken makes CNN's 5 Games to Watch from GDC

    I was doing a general GDC search, trolling for any tidbit that might have leaked out about Unreal Engine 4, when I came across this article:

    Five Games to Watch from GDC 2012

    The game is...
  25. Thread: UDK and 2D

    by TMichael
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    UDK makes beautiful games in 3D, 2.5D, and...

    UDK makes beautiful games in 3D, 2.5D, and orthogonal 3D. However, if you want make a game with actual sprites in 2D only, it would probably be easier using a different engine (I would name a few,...
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