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  1. Thanks for answering. Just one more, will there...

    Thanks for answering.
    Just one more, will there be some tech paper like in the case of Samaritan? One of the features was new material layering system, I'm interested to see how different it is...
  2. Thanks for clarifying that daniwrig. One...

    Thanks for clarifying that daniwrig.
    One question from me, reflections so far seem like a env probe + SSR combo; so are the render target texture ones (like if we ever needed a mirror) still...
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    Check the ScreenAlign option of the node.

    Check the ScreenAlign option of the node.
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    Tried in March 2012 and everything seems to be...

    Tried in March 2012 and everything seems to be working correctly. That "texture artifacts" problem you're saying may be because you used a cubemap reflection for the water like in the tutorial which...
  5. They showed the same Samaritan version on UE3...

    They showed the same Samaritan version on UE3 again, just this time running on a single 680GTX card with FXAA instead of MSAA.
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    In PS open up the texture, go to channels, select...

    In PS open up the texture, go to channels, select Green channel so its the only visible one and press Ctrl+I to invert it. Then just select all channels and save the texture.

    However if you're...
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    You need to inverse green channel of the normal...

    You need to inverse green channel of the normal map. I think there's an option for flipping it in the import dialogue when importing to the engine. You can also flip it in photoshop or bake correct...
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    I understand that for stuff like rain and blood...

    I understand that for stuff like rain and blood you need to use the script, but for specific BF3 lens dirt look, is there any specific reason why you shouldn't use just regular lens flare element....
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    Try switching to Dominant Spotlight, now with...

    Try switching to Dominant Spotlight, now with another setup I lost shadows too on Movable and Toggleable ones. I think they're bugged.
    Rest of the setup you did looks fine. I made test map with...
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    Not sure what settings you used really, took me...

    Not sure what settings you used really, took me 30 seconds to set it all up like described in previous post. Can you post a screenshot of you light setup, and the level.

    EDIT: Try using a Dominant...
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    Why it wouldn't work. For a start just use...

    Why it wouldn't work. For a start just use Spotlight Movable since it already has Dynamic Channel on, or you can just manually check/unchecked them under Light Component > Lighting Channels.

    For...
  12. Well this pretty much sounds like no public...

    Well this pretty much sounds like no public presentation before E3.
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    Looking really good there. :)

    Looking really good there. :)
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    Best way to start is by experimenting with values...

    Best way to start is by experimenting with values of the ones that come with the Editor. You can really learn in one or two hours how they work.
    Essentially, you want to see the setup of the...
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    This looks really fantastic. Any chance you can...

    This looks really fantastic. Any chance you can capture and post some hi res photos too?
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    For 3 months this is pretty good, you already...

    For 3 months this is pretty good, you already have functional basic gameplay, make several maps and add it on Steam or iOS, there aren't many flipper games now anyway.

    A ovo su celi brojevi. : )
    ...
  17. Open console and type viewmode unlit, lit,...

    Open console and type viewmode unlit, lit, detaillighting or lightingonly.
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    One effect I tested for the holographic sky time...

    One effect I tested for the holographic sky time of day transition. I wanted to make a transition where every cell is an individual holo panel which is turned off separately, so here's the result.
    ...
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    That is because that material is set to accept...

    That is because that material is set to accept lighting, meaning cloud shadow will be cast on the skydome too. You will need to use material for it that doesn't accept lighting, so some static...
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    Did you use some of the presets for the map or...

    Did you use some of the presets for the map or you started with a completely blank map. If true, then it's not showing because of the Trace Distance value (Dominant Directional light Properties/Light...
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    Weird, that one should control it. Did you make...

    Weird, that one should control it. Did you make sure you closed UDK and other .ini files while changing and saving the value?

    Try this, close both editor and all the .ini files, then delete...
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    Try to change in BaseEngine.ini (UDK...

    Try to change in BaseEngine.ini (UDK Build/Engine/Config), works for me atleast.
  23. Sure it's better, haven't you heard that brown is...

    Sure it's better, haven't you heard that brown is real. :p

    http://www.vgcats.com/comics/images/070119.jpg

    Joke aside, it's not about looking better in the second pic, he is just showing on an...
  24. Off/ That landscape pic looks really hot. Just...

    Off/
    That landscape pic looks really hot. Just next time please use higher res photo.
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    I finished modeling the second piece and threw it...

    I finished modeling the second piece and threw it in so now you can visualize better how the interior will look. Also added two darker stripes on the floor where I plan to add floor pieces I modeled...
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