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  1. something wrong with canvas setclip and setorigin

    before update udk to version 2014-02.
    I use the code to clip some content. but after update udk version the clip area shows wrong place



    Canvas.SetOrigin( 100, 50);
    Canvas.SetClip(400, 300);...
  2. So do I. :(

    So do I. :(
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    about app updates and ios7

    We learned that :


    Now I try update app to app store but was rejected. Any idea?


    I have read this link...
  4. Thread: wrong

    by jianjiang
    Replies
    0
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    291

    wrong

    wrong post, anyone delete it.
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    Hi All. My app is ready for sale now with these...

    Hi All. My app is ready for sale now with these warnings existed.
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    I have placed...

    I have placed Icon-76.png,Icon-76@2x.png,Icon-120.png at ../UDKGame/Build/iPhone/Resources/Graphics. And change the IPhone-Info.plist with
    <key>CFBundleIconFiles</key>
    <array>
    ...
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    I also meet these warnings. Have you got any...

    I also meet these warnings. Have you got any response from apple?
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    three weeks passed , any news?

    three weeks passed , any news?
  9. I have answered at this thread ...

    I have answered at this thread
    http://forums.epicgames.com/threads/928831-Tested-in-app-purchases-always-get-0-available-product?p=30775969#post30775969
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    my opinion: use MobileMenuScene(dont use ini to...

    my opinion:
    use MobileMenuScene(dont use ini to create button) https://udn.epicgames.com/Three/MobileMenuTechnicalGuide.html
    first scene is your gamescene . it has two buttons , one left and...
  11. I have this problem also. and I send mail to ask....

    I have this problem also. and I send mail to ask.
    The reply is that UDK has removed flurry at version feb-2013. They will never support flurry later.
    If you wanna use flurry, use version before...
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    http://udn.epicgames.com/Three/CameraTechnicalGuid...

    http://udn.epicgames.com/Three/CameraTechnicalGuide.html#Example Top-Down Camera

    you can read this , its helpful to start your game
  13. @orap you could read this...

    @orap you could read this http://www.raywenderlich.com/21081/introduction-to-in-app-purchases-in-ios-6-tutorial
  14. all save files will be located at /Documents in...

    all save files will be located at /Documents in your device.
    if you wanna add your local pc file to your application
    you can use itunes.
    select your device and choose Apps/File Sharing then...
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    I have implemented a seek projectile use tick...

    I have implemented a seek projectile use tick func. here is my code.


    here is the code in your game pawn
  16. in my opinion . Archetypes are most used for...

    in my opinion . Archetypes are most used for editor.
    for example .i have a monsterpawn class.you can create a archetype for it. it may have serveral property like level,name,attack,hp
    in you level...
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    if you want to control its anim only ,you can set...

    if you want to control its anim only ,you can set its animspeed when play animation


    if you want control the whole object, you can set CustomTimeDilation. it can control the object, include the...
  18. there are two place in config file one is at...

    there are two place in config file
    one is at UDKEngine.ini [Engine.Engine] GameViewportClientClassName=UTGame.UTGameViewportClient .
    another is at DefaultEngine [Engine.Engine]...
  19. I have my own menubutton class ...

    I have my own menubutton class
    MobileMenuButton:

    /** The 2 images that make up the button. [0] = the untouched, [1] = touched */
    var Texture2D Images[2];
    var UVCoords ImagesUVs[2];
    ...
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    have you tried setting GameConfig to Shipping_32

    have you tried setting GameConfig to Shipping_32
  21. you can define MaxWidth of your health bar when...

    you can define MaxWidth of your health bar when hp is 100
    and when hp change. CurHp/100 * MaxWidth is the current width of your health bar
  22. I have used 09-2011 via ipad2, the fps is about...

    I have used 09-2011 via ipad2, the fps is about 30-40
    when changed to 11-2012, the fps increased to 50-60
    I selected Clean Project when install UDK-2012-11
  23. you should set bConstrainAspectRatio = true;...

    you should set bConstrainAspectRatio = true; before you set the DefaultAspectRatio value .

    Camera.uc will reset the bConstrainAspectRatio to false everytime.
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    the mesh is spawn at the mid of your collision...

    the mesh is spawn at the mid of your collision model. So I always change the Translation value. For example , the collision height is 150, I'll set Translation.Z = -130 to fit the pawn height.
  25. these interfaces are not opened just like the...

    these interfaces are not opened just like the iphone keyboard.
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