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  1. Replies
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    the best thing to do is to create a set of uv for...

    the best thing to do is to create a set of uv for the mesh that have the correct mapping you will need for the traces of the wheels.. in example if you create your 3d assets in 3d max you will need...
  2. Thread: Dynamic Lights

    by box-0
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    941

    because static meshes can only have baked...

    because static meshes can only have baked (precalculated) lights on mobile i believe.. i think something like that wont be easy to implement or anyway it will be really heavy to render for a mobile...
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    on mobile will be really, really hard.. mostly...

    on mobile will be really, really hard.. mostly because dynamic shadows are very heavy and doesnt really work in a decent way at the moment...
    anyway you can open the night and day map, that comes...
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    i hardly believe apple will reject it for such a...

    i hardly believe apple will reject it for such a thing, you should be safe :)
    but i believe it will probably appear, but im not really sure because the mobile emulator kinda do random stuff with the...
  5. definetly getting my vote! i really like the...

    definetly getting my vote! i really like the style and the "relaxed" feeling of the game, cant wait to try it out :)
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    you should look in the BaseSystemSettings.ini...

    you should look in the BaseSystemSettings.ini located in UDK\Engine\Config in the [SystemSettingsMobileTextureBias] section, if i'm right the lightmaps on mobile should be offsetted by 1 mipmap so if...
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    no more infos about this issue yet? its...

    no more infos about this issue yet? its obliviosly bugged so please can some dev let us know whats going on?
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    http://forums.epicgames.com/threads/921104-Wrong-d...

    http://forums.epicgames.com/threads/921104-Wrong-dynamic-shadows-on-mobile-in-July-UDK here is explained how to enable them by NickBullard, but apparetly they are kinda bugged and doesnt really work...
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    meh, this kinda sucks... in the may version it...

    meh, this kinda sucks... in the may version it was working, i cant say it was the best looking possible, but for sure better than this one..
  10. Thread: IOS Resume crash

    by box-0
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    2,109

    i have the same issue, i dont really know what to...

    i have the same issue, i dont really know what to do about this tho..
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    any news on that? its a blocking issue for the...

    any news on that? its a blocking issue for the release of our game..
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    Thanks very much for the fast response, yes i...

    Thanks very much for the fast response, yes i noticed there was some setting moved arround in a different ini, even if its a pain to migrate to this newer version of the udk i believe it will tide up...
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    Wrong dynamic shadows on mobile in July UDK

    I just updated to the july version of the udk and while with the may version i managed to get dynamic shadows to work correctly, in this version it looks like there is an offset of some sort in the...
  14. Thread: Vertex lighting

    by box-0
    Replies
    3
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    882

    no i mean to put the lightmap resolution to 0 so...

    no i mean to put the lightmap resolution to 0 so the lighting will be stored in the vertex and not in the lightmaps... it works on the pc version but when i load it on the ipad nothing work as in the...
  15. Thread: Vertex lighting

    by box-0
    Replies
    3
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    882

    Vertex lighting

    is the vertex lighting supported on iOS devices? i have many trees in my scene and avoiding all the lightmaps related to them is saving some performances.. the fact is that in the editor viewport and...
  16. Great and clean explaination and tips, i hope...

    Great and clean explaination and tips, i hope they will notice this and take a look further in this issue.
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    my suggestion is to use cascade dynamic shadows...

    my suggestion is to use cascade dynamic shadows when you are close enought to an item than go back to baked when you go far enought not to notice much detail int he shadows, you will save memory of...
  18. Awesome, thanks for the info :)

    Awesome, thanks for the info :)
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    maybe in this thread you can find a solution to...

    maybe in this thread you can find a solution to this problems http://forums.epicgames.com/threads/908150-What-is-lightmass-doing
    take a look, i has the same issue for poor lit scenes, with some more...
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    simply set the game mode from the World...

    simply set the game mode from the World Properties to UTDeathmatch or UTGame, you will start with the default UT weapon and you will be able to spawn bots cia the actor factory if you want.
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    i believe the udk on the iPad3 works at this...

    i believe the udk on the iPad3 works at this resolution, you can force to use the full resolution in the ini config files if i dont remember wrong..
    the fact is that the ipad3 have such an high...
  22. yes that works, but the problem is that if i have...

    yes that works, but the problem is that if i have many materials in the scene that uses a mask, the iteration between the 2 shader type is not really fast and switching to translucent, build light...
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    Yep a blueray can hold 25gb+ of stuff, but if you...

    Yep a blueray can hold 25gb+ of stuff, but if you can just load 512mb of it at the same time there is not really much use of all this space.. i mean, there could be way less and still obtain a...
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    the real problem in developing games is the ps3,...

    the real problem in developing games is the ps3, if you make games to make money you must make them for consoles, and the ps3 is so friggin bad to develop on.. try to fit something that looks decent...
  25. Thread: Sphere Rolling?

    by box-0
    Replies
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    848

    you could make a game mode and make it work with...

    you could make a game mode and make it work with your ball pawn, i think thats the faster way to do it... you can find usefull tutorials on how to configure a new gamemode and make it spawn your...
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