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Type: Posts; User: drzovil

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  1. In the above case, I missed to make clear that...

    In the above case, I missed to make clear that the textField is not a CLIK component but a Flash one.
  2. I suppose you've already known how to set up...

    I suppose you've already known how to set up Scaleform properly in Flash.
    Test this simple code (I'm a newbie to Flash :)), it should work.
    I hope it helps.

    //In Flash,
    //at flame 0.


    ...
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    It's a relieve that the warning has nothing to do...

    It's a relieve that the warning has nothing to do with my assets or scripts.

    Thanks for the replies.
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    FSCommand, isn't it reliable?

    Hi, guys.

    I've been working on a test project which could be heavily dependent on 'FSCommand'.

    So far, it's worked fairly well. However, every time I build my scene in Unreal Editor, I get...
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    [Question to Epic] Scaleform XML parsing.

    Hi.

    I've got a question about XML parsing in scaleform.

    As far as I test, the XML parsing is not currently supported in Gfx in UDK.
    (For example, creating XML class instance in actionscript...
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    How to set up perforce for Unreal Editor

    Hi, fellow UDK guys.

    I wrote a short tutorial on how to set up perforce for Unreal Editor. (directl link to the tutorial)

    It's mainly for beginners who have little prior experience on a source...
  7. One way I know is to use kismet. In kismet,...

    One way I know is to use kismet.

    In kismet, you can switch between cameras with 'Console Event' and 'Set Camera Target'. I managed to map a keyboard input to a custom camera in a test project....
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    I did not use FaceFX, but just plain morph...

    I did not use FaceFX, but just plain morph targets.
    Actually I couldn't even read the documentation on FaceFX :)

    Anyway, thanks guys for watching and commenting.
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    Two Test Projects

    Hi, guys.

    It is 6 months ago that I first decided to develop my own game with UDK.

    Since a game, even a simple one, requires a great amount of time and endeavor, it seemed a good idea to...
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    Mutiple PlayerPawn at the same time??

    Hi, I got a simple question to ask.

    For my final project for a class, I'm planning to make a semi-sound visualization stuff. It's like a group of dancers are dancing identically
    according to...
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    I forgot to put '-full' option, but it doesn't...

    I forgot to put '-full' option, but it doesn't make any difference.
    I still get the same message.
    Anyway thanks for your reply.
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    March Beta & Dungeon Defense

    Hi, guys.

    I've got some error messages that don't make sense to me.

    I've been going through Dungeon Defense source codes and doing some tests these days. Since the UDK march Beta was...
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    You mean a program like 'UncodeX' or 'Class View'...

    You mean a program like 'UncodeX' or 'Class View' in Visual Studio?
    I've used them both and searched with the keyword 'WeaponIsDown()'.
    But it wasn't quite clear about the 'ClearTimer()' issue...
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    Thank you for your answers. I understand what...

    Thank you for your answers.
    I understand what you mean though I haven't found out the specific function call in which the ClearTimer() is necessary yet. But that won't be quite hard for me to spot...
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    Why ClearTimer() in this case?

    Hi, UDK members.

    Reading through UDN documents, I've got a simple question to ask.

    Though I've read reference documents regarding this several times, the usage of 'ClearTimer()' in this case...
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    They say 'locale' not 'local' at 12.5.1. But they...

    They say 'locale' not 'local' at 12.5.1. But they corrected it at 12.5.2. .
    Of course, not a big deal.
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    Typos in MasteringUnrealScriptDelegates

    Studying MasteringUnrealScriptDelegates in UDK Documentation, I think I came across some typos. Maybe they are not typos but just results of my lack of understanding on Unreal Script, haha~:cool:....
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    Thanks for your answer. I didn't realize the...

    Thanks for your answer.
    I didn't realize the tutorials came from a unpublished book.
    Maybe I'd better wait for the publication.
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    Though I'm not sure how perfectly I did, this...

    Though I'm not sure how perfectly I did, this problem is solved anyway.
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    Well, Is there anyone who still has...

    Well,

    Is there anyone who still has installation problem.





    When I open the Unreal Frontend and run Editor, the above instruction still gives me three Ambiguous package name errors and...
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    assets of State tutorials in UDK?

    :):) I have a quick question to ask.

    Currently I'm working on a state tutorials, which are TUTORIAL 11.5 – TURRET, PART I: MU_AUTOTURRET CLASS AND STRUCT DECLARATION and the subsequent . These...
  22. Well. Finally I got it. :o:o:o Yes, you are...

    Well. Finally I got it. :o:o:o
    Yes, you are right.
    The problem are the way I dealt with functions and lack of understanding on PostBeginPlay().
    After several hours of testing, I found out how to...
  23. Well. :o Using 'possess()', I can succeeded in...

    Well. :o
    Using 'possess()', I can succeeded in the casting. "Casting Success" appeared in the log. But the below line doesn't seem to work.



    xPawn.passedString = "test"; //sending string to...
  24. WOW. it works. I really owe you a lot,...

    WOW. it works.
    I really owe you a lot, immortius.
    Though I may need more time to thoroughly understand how it works,
    at least I can go to the next step.
    Thanks again.



    class...
  25. Here are my codes, Angel_Mapper. What I intended...

    Here are my codes, Angel_Mapper.
    What I intended to do is setting variables of MyPawn's function from MyGamePlayerController by means of typecasting. Unfortunately,
    I'm stuck at the casting and...
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