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Type: Posts; User: gardian06

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    Sticky: small thing, but whenever I open a file (from the...

    small thing, but whenever I open a file (from the Package Viewer) the scroll position is at the bottom of the file. In my mind it should be at the top of the file, but when I go to scroll the window...
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    did you try the traditional approach to states by...

    did you try the traditional approach to states by putting ifs into your functions then breaking them into Unreal states
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    short answer is if you don't need C++ source code...

    short answer is if you don't need C++ source code access, or direct Support from Epic in the creation of your game then you should be able to make most any type of game you want with UDK (save MMO...
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    you said that you would be going over importing...

    you said that you would be going over importing models using 3rd party software. can you please be more specific (which software, and which formats). will you be focusing on Epic's preference of...
  5. those look like hex values, and If this appears...

    those look like hex values, and If this appears in a foreach (character in string) then it might be checking to see if the "character" being entered is even an acceptable character to check against...
  6. changing DefaultEngine.ini tells the compiler to...

    changing DefaultEngine.ini tells the compiler to compile the scripts, and so if you never change DefaultEngine.ini then you will never get .u files. if your talking about using a package that has...
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    overriding menus

    can someone tell me where to modify the main menu, and probably the splash video that opens when the game is run.
    realistically I want to make my own main menu, and then maybe also replace the...
  8. Thread: Unit testing

    by gardian06
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    saying agile methodological use high amounts of...

    saying agile methodological use high amounts of test driven development is like saying Linux uses an intensive GI which flavor. each flavor of agile has different considerations different approaches...
  9. Thread: Unit testing

    by gardian06
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    2,563

    mikepervis what you are talking isn't as much...

    mikepervis what you are talking isn't as much unit testing as it is test Case testing. if the development team goes through the entire rigor of gathering requirements, writing Use Cases, creating...
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    Sticky: can we get any kind of projection. (even a range...

    can we get any kind of projection. (even a range would be fine)
    of when v2.0 will go-live. as more then a few members are seeming anxious to use it.
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    modifying RTSGem

    I am working with the RTSGem, and trying to convert it to what I need. any thoughts/suggestions/hints on the following would be great.
    TODO:
    get the gem ported to PC:
    using mouse, and keyboard...
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    VendorX is talking about in the default...

    VendorX is talking about in the default properties of your Pawn to change the visibility of the pawns components, or more bluntly put something similar to one of those lines into the...
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    basically UnrealScript is similar to C++ in the...

    basically UnrealScript is similar to C++ in the same way the Java is similar to C++.
    what it comes down to is that each language can have its own little things about it, and is unique in its own...
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    the better question is how many cases do you need...

    the better question is how many cases do you need to have in your case switch.
    the answer is that a case switch is a targeted if/elseif/else block that has exact control over the outcome, and for...
  15. Thread: Gravity

    by gardian06
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    for which one to extend figure out which one has...

    for which one to extend figure out which one has all the functionality you want, and starts to add stuff you don't then extend the one before, and copy over the stuff that you want, and leave the...
  16. the easiest way that I can think of doing this is...

    the easiest way that I can think of doing this is to treat this as a coordinate transition approach. this will require overriding the translation methods of the pawn. so take you additions (the way...
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    I will try not as bad as some that I have seen...

    I will try

    not as bad as some that I have seen on other forum sites, and if your really concerned try translate.google.com just as long as you don't use slang from your language it should do fine....
  18. Thread: Kismet Forum

    by gardian06
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    yes I would agree that Kismet is programming (I...

    yes I would agree that Kismet is programming (I think that even the mastering Unreal books state that 'kismet is a visual coding interface'), but typically kismet is considered to be a tool for Level...
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    they use the assets found in UT3 because they are...

    they use the assets found in UT3 because they are already integrated, and if the person doing the tutorial doesn't have to explain where the asset came from they can just open the browser, and say...
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    Archetype Questions

    starting off I am working with 01-2012
    I am doing some work with archtypes (mainly because this is what the tutorial I am following is using), and I have some questions.
    If I am understanding the...
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    shouldn't a request like this go in...

    shouldn't a request like this go in Documentation, and did you try specifically searching there. I am pretty sure there are tutorials of Networking/Replication/TCPIP, and such. if not you could check...
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    if you wanted to do separate meshes then you...

    if you wanted to do separate meshes then you would just be switching the mesh instance from wood_unlit to wood_lit (or whatever you call them), but yah you could do it with particle systems to. come...
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    ok I think I figured it out. had to make the...

    ok I think I figured it out. had to make the folders (Content/myPackage/Content/, and Content/myPackage/Maps),
    then in the content browser when I go to save my package put it in the...
  24. why nFringe there are free (donation if you want)...

    why nFringe there are free (donation if you want) options out there that work just as well. there is http://uside.codeplex.com/ (you get most all the functionality of nFringe, and you don't have to...
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    I am seeing a physics gun implementation with a...

    I am seeing a physics gun implementation with a modified SkeletalMesh (you didn't say anything about this being a problem so)
    I am seeing KActors (for the wood), and the fire having a bounding...
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