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Type: Posts; User: zicma

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  1. Replies
    9
    Views
    2,165

    Tooltip is a Movie Clip (Symbol). on mouse...

    Tooltip is a Movie Clip (Symbol).

    on mouse over then Play the Movie Clip.

    on release Hide it !!
  2. Replies
    6
    Views
    834

    Umm... In another way,You can get actionscript...

    Umm...
    In another way,You can get actionscript array data by

    ExternalInterface.call("ReturnArray",testArray);
  3. Thread: what if ...

    by zicma
    Replies
    4
    Views
    623

    The result of all actionscript in Flash...

    The result of all actionscript in Flash Applications (Game) not same in Scaleform.

    You must change some algorithm in actionscript for Scaleform+UDK
  4. Replies
    3
    Views
    830

    1. You can't use all completed actionscript for...

    1. You can't use all completed actionscript for Flash application in Scaleform

    2. In deep programming, You must working with unrealscript and actionscript
    ,the problem is unrealscript not...
  5. Character Status , Equipments System , Upgrade System

    Character Status & Equipments System.
    http://www.youtube.com/watch?v=mrohaP08rFU

    Character Status and Equipments System Supported.
    - Multi-Part of Equipments .ex body head lhand rhand etc.
    -...
  6. 1. Capture min and max value from constraints...

    1. Capture min and max value from constraints value of window
    2. Convert it into 10 to 100 number or more 100 if u need over scaling size.

    3. Set Object in window by
    //Set Scale Size...
  7. ActionScript function UCLog(Msg:String) //...

    ActionScript



    function UCLog(Msg:String) // or Object
    {
    trace(Msg);
    ExternalInterface.call("UCLog",Msg);
    }
  8. Replies
    2
    Views
    805

    please look in demo ...

    please look in demo

    Development\Flash\CLIK\demos\InventoryDemo.fla
  9. About private variable of any class may you can...

    About private variable of any class may you can access by personally public function same as C++ friend function (or your additional function in InventorySlot.as ), Because OOP concept must...
  10. Your code look like my code but I'm throws all...

    Your code look like my code but I'm throws all list of data into the flash.



    function SetInventory(SETSLOT_TYPE eSetSlotType,out array<ITEM_TEMPLATE> atItem)
    {
    local ITEM_TEMPLATE stItem;...
  11. You can use simple method. UC side....

    You can use simple method.



    UC side.
    function SetAsset(int iAsset)
    {
    ActionScriptVoid("SetAsset");
    }
  12. Thread: Odd text problem

    by zicma
    Replies
    3
    Views
    833

    You must Embedding Font internal textfield object...

    You must Embedding Font internal textfield object of CLIK controls.
    (ALL or specify type.)
    http://zicma.rc-part.com/source/UDK/udk_sf3.png

    or Create bitmaps font set.
    Working with...
  13. -.- They give the resource for you. It's...

    -.-
    They give the resource for you.
    It's tutorial to use scaleform.
  14. Scaleform use only SWF file format. .fla for...

    Scaleform use only SWF file format.

    .fla for tutorial or your work :)
  15. Replies
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    684

    i want to see some image of your system. i...

    i want to see some image of your system.
    i confuse with your describe.(English is not my region language)
    but i working with inventory and itemslot more than 1 month....
  16. Replies
    2
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    1,484

    AS. ExternalInterface.call("GetProfileName",...

    AS.


    ExternalInterface.call("GetProfileName", index);

    function RetProfileName(pfname:String)
    {
    pfname;//
    }
  17. Replies
    5
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    1,337

    ah My GUI has only use 2D texture rendering...

    ah
    My GUI has only use 2D texture rendering method from Truevision 3D Engine.
    However,I re-write all the class of UDK.

    So don't worry ,You can do it same me !!
    :)
  18. Replies
    5
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    1,337

    hi Balive. I only use Inventory tutorial in ...

    hi Balive.
    I only use Inventory tutorial in

    Development\Flash\CLIK\demos\InventoryDemo.fla
    It's good tutorial.

    But I have my game system model,
    and I have my GUI library development for...
  19. Replies
    5
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    1,337

    So Happy,Scaleform easy to implement.

    My working section was completed with Scaleform.

    Completed RPG Inventory and Shop
    http://www.youtube.com/watch?v=4hKkxSWh4AY

    - Multi-Player inventory usage .Swap player require only list of...
  20. Replies
    7
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    1,564

    What component your usage? I have no any...

    What component your usage?

    I have no any problem almost of CLIK component.
  21. Replies
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    1,329

    Where is your Init() in PostBeginPlay() ?. ---...

    Where is your Init() in PostBeginPlay() ?.

    ---
    simulated function PostBeginPlay()
    {
    super.PostBeginPlay();
    HudMovie = new class'ZomHUD';
    HudMovie.Init() <<< -----...
  22. Simple Multiple Panel Sorting and Panel Detect Area with Resize Effect

    I hope this will useful for somebody.

    Multiple Panel Sorting

    1. Separate Layer each of Panel Object ( look in picture ).
    2. Customize this ActionScript.
  23. Replies
    9
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    1,588

    Separate Mouse Cursor SWF and Other UI SWF...

    Separate Mouse Cursor SWF and Other UI SWF
    then Init Mouse Cursor SWF after Other SWF
    sample:


    if (HudUI == None)
    {
    HudUI = new class'DefendMaster.UISWF';
    HudUI.Init();
    }
  24. Replies
    8
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    1,430

    Yes that's basic of Scaleform to detect event...

    Yes that's basic of Scaleform to detect event every CLIK components.

    Go to folder Development\Flash\CLIK\demos for simple tutorial of all CLIK components.
  25. Replies
    3
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    1,917

    Simple Method. File C/C++ (File Read/Write...

    Simple Method.

    File <-> C/C++ (File Read/Write and En/Decoding) <-> DLLBind <-> Unrealscript ( Data Manage and External Interface with AS) <-> ActionScript ( External Interface Call )

    sorry...
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