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Type: Posts; User: Dealman

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    Looking very nice, really sleek and good looking...

    Looking very nice, really sleek and good looking User Interface. Also really like the colouring you did of the textboxes to indicate which Axis you're changing!

    Are there any plans of adding...
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    Still doesn't work for me... I'm using...

    Still doesn't work for me... I'm using UDK-2011-03.

    I tried Downloading that .dll, but it's a Corrupt .zip file... :/
  3. M9! Don't you ever call the beautiful M9 a Colt...

    M9! Don't you ever call the beautiful M9 a Colt ever again! :mad:

    I've also got a M16A2 - but it's a rather bad Model - as in not very accurate. But I guess it could do.

    SwizzleFish, throw me a...
  4. Pure awesomeness! This is exactly what I needed!...

    Pure awesomeness! This is exactly what I needed!

    By the way, could you make a Tutorial how to use CAT to make Arms for Weaponry and get it into UDK? I'd really appreciate such a tutorial - and...
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    "Unmatched Node ID" Warning; A frequently...

    "Unmatched Node ID" Warning;

    A frequently encountered issue is the "Unmatched node ID" warning. It means there is mesh geometry in the scene that the exporter cannot associate with a bone. For...
  6. Thread: EPIC at GDC

    by Dealman
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    Why is there no Live Stream...? =( That'd be Epic.

    Why is there no Live Stream...? =( That'd be Epic.
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    Sticky: Yeah, I kinda got that far on my own. I meant, it...

    Yeah, I kinda got that far on my own. I meant, it surely must cost to maintain UDK with all these Updates and so on and so forth. I don't know any numbers on how many Developers actually get far...
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    Sticky: Mark, do you guys actually make any Profit by...

    Mark, do you guys actually make any Profit by doing this...? Or is it just 'cause y'all are Epically Generous and cool?

    I'm just curious, y'know ;-)
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    Sticky: Now that sure is quite Impressive... Or, should I...

    Now that sure is quite Impressive... Or, should I say; "Epic"? Fine, it sure is Epic!
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    Fair enough. Might I ask, do you prefer to...

    Fair enough.

    Might I ask, do you prefer to have Cheese on Toast with Orange Marmalade? Or no Cheese?
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    Where are the links to your Sources?

    Where are the links to your Sources?
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    Do what you want, 'cause a Pirate is free! You,...

    Do what you want, 'cause a Pirate is free! You, are a Pirate!
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    I find your lack of Common Sense disturbing... ...

    I find your lack of Common Sense disturbing...

    However, to make a long story short - What he is trying to say is this;
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    The problem I'm getting is, that, after I've...

    The problem I'm getting is, that, after I've placed the VehicleFactory, I can't set it to Enable Cloth Simulation nor Cloth Use Compartment... Thus the Cloth won't simulate.

    If I drag the...
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    Simulated Cloth on Vehicles?

    As the Title says, I've been working with UDK for a little while now. And I'm rather used to setting up Vehicles - Thus far I've managed to implement a TOS-1 Buratino, AH64 Apache Longbow and the...
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    I apologize for making a Double Post, but I could...

    I apologize for making a Double Post, but I could barely add a new Sentence when editing my previous reply.

    I managed to fix some Warnings I was getting earlier when compiling my new Scripts....
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    Is smoothing the Mesh really necessary? Also,...

    Is smoothing the Mesh really necessary?

    Also, I've got my Folder Structure working(Finally?!), however, when I try to add my Tank to the Map by using the VehicleFactory, there's 2 of them.

    And...
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    Tracked Vehicle Rigging

    Okay, so I've been following the Tutorial how to Skin and get Vehicles working in UDK. (These Tutorials)

    So I know how to Skin the Vehicle and set up Bones and Export it. However, is it really...
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    Any notification(s) as to why it was removed? I...

    Any notification(s) as to why it was removed? I thought it was quite nice, compared to FracturedStaticMesh.

    Mostly because of the Physics of the Chunks, as well as the Dynamic Lighting...
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    UDK PhysX Destructible

    So, I've got 3 different versions of the Unreal Development Kit(64-Bit);

    • UDK January, 2011.
    • UDK December, 2010.
    • UDK August, 2010.

    In the August version, I can create PhysX Destructible...
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