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  1. Blaklion, the PlayCustomAnim function may have a different definition in newer builds than older builds. Look at the AnimNodeSequence class and look for PlayCustomAnim it should have the correct function definition for you in there.
  2. View Conversation
    Well, thanks for your help, I'm really not a coder, but i'm sure there is a way that i'll be able to figure it out. Thank you very much for all your responses.
  3. well im cant be too specific cuz im still working on it but here is the concept. when u call the melee function make sure there is no melee animation being played(use a bool for each animation). if not u go to the first animation. if yes, u wait till the animation ends and u start attacking the animation that comes after it. that simple. but the specific variables and bools and functions are a bit challenging
  4. View Conversation
    Well, thank you for your response. Though would you by chance still know the conceptual design for scripting the actions? I'm very new to UDK, and barely began learning how to code, but have learned a lot. If you could spare me an example with some functions that may make some use, i would appreciate it. Though if you cant because UDK has changed heavily since the last time you had done a similar task, thats ok. No worries my friend.
  5. View Conversation
    Hi i saw a response of yours in another thread stating you had a tutorial named "[Tutorial]Hand-to-Hand Combat System" but i wasn't able to find it. Is there a chance you could send me a link to where i could find it? Thank you for your time and sharing your talents.
  6. View Conversation
    Hey! thank you!
    You think that it will works with just punchs?
    without a sword?
  7. View Conversation
    Hey man!
    How are you?

    Could you help me about your script of combo?

    Thank you!
  8. SetMeshVisibility(false)
  9. View Conversation
    what do you mean? like a channel???? I do not have any channel or atleast I did not upload any videos to it...

    By the way any idea how to do anything after the CustomAnimNode.PlayCustomAnim(...) is finished is unreal script.... like i want to do something like make mesh hidden after the anim is played ...
  10. i m from Canada. My first name is Eshwar but i like my nicknames better
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About blaklion

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Comics,Video Games, Science, Math, French romans
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