View Full Version : Phase - Blinky's Adventure is now on the App Store!

01-20-2012, 06:07 PM

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Built using the Unreal® Development Kit(tm) from Epic Games(tm), Phase - Blinky's Adventure follows the voyage of Blinky, a robot sent to explore an unknown planet in search of a new home.

Utilizing the latest in 3D graphics technology from the award-winning Unreal® Engine(tm) 3, which has been featured in games like Gears of War 3 and Infinity Blade 2, Phase - Blinky's Adventure provides a unique, 3D platforming experience like no other on the iOS platform.

Players must guide Blinky through 20 action-packed levels and explore the hostile environments which await them.

-The Left Joystick moves and turns Blinky.
-The Right Joystick makes Blinky jump.
-The Back Button returns players to the Main Menu.

01-21-2012, 01:15 AM
All screens look very nice & quite unique :D

An official trailer would sell your game much better. If you made one, I'll publish it on my website for sure. More pub won't hurt hé hé hé :)

01-21-2012, 02:11 PM
I can't get the mobile to work with my AMD card right now, so I'm going to make a PC trailer first. Merci beaucoup pour la publicité :)

01-21-2012, 03:32 PM
nice! i was waiting for this one, gonna buy it now

01-21-2012, 04:33 PM
Thanks for your support guys! I'm gonna be uploading a trailer later today, so please look out for it :P

01-21-2012, 06:46 PM
Great :D

Looking forward the trailer :)

Ça me fait plaisir pour la pub ;)

01-21-2012, 09:23 PM
looks great man.. congrats on the release and I encourage you to write up a post mortem of the experience so others can learn from your successes and mistakes along the way, design and business wise.

01-23-2012, 06:52 PM
Sorry for the delay, I couldn't get a hold of my composer. I'm going to update my first post with the trailer. I'm gonna try to write a post-mortem today or tomorrow :D

01-24-2012, 03:37 PM
Great !

Really liking the trailer (puis je l'ai publié hi hi) :D

Good luck :)

01-24-2012, 03:48 PM
Merci beaucoup mon ami. I'm going to try and get the postmortem up later. I have to meet with my producer and hash out a few details though :)