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View Full Version : UDK Environment Effects: The Lighthouse [Finished at last :D]



leviatan1001
03-27-2011, 07:00 PM
Here is my last personal project, a small rocky island with a Lighthouse on the top.

https://lh6.googleusercontent.com/_FIwkRjgQ8DQ/TY-2_UVRXFI/AAAAAAAABE0/i7VhvyZvY3o/s1280/ScreenShot00016.jpg

https://lh6.googleusercontent.com/_FIwkRjgQ8DQ/TY-23KCWMsI/AAAAAAAABFg/P2RpbVpNPlo/s1280/ScreenShot00007.jpg

https://lh5.googleusercontent.com/_FIwkRjgQ8DQ/TY-2_h47YpI/AAAAAAAABE4/rXhgXD_z_yI/s1280/ScreenShot00008.jpg

https://lh3.googleusercontent.com/_FIwkRjgQ8DQ/TY-3kPDPbXI/AAAAAAAABFI/Viy212VazMs/s1280/ScreenShot00017.jpg

https://lh3.googleusercontent.com/_FIwkRjgQ8DQ/TY-3n4xI0hI/AAAAAAAABFQ/p8FoWFue0Ig/s1280/ScreenShot00018.jpg

And a video! (http://www.youtube.com/watch?v=Z5rUYgSRzgw)
Vimeo Mirror (http://vimeo.com/21601115)

More development info here (http://dmg3d.blogspot.com/2010/10/lighthouse.html)

I made the whole scene except the crab. I also made all the postprocessing from scratch with hlsl.

Cross Processing
Bleach Bypass
Custom DOF
Custom SSAA
Lens Distortion with chromatic aberration
Custom tonemapper with controlled eye adaption


I hope you like!

Coxy
03-27-2011, 07:55 PM
Very nice work here, everything looks great, the way the waves hit the beach, the lighting effects it all looks top notch. Great work i remember seeing an old video of this ages ago its good to see that its finished looks like a professional job.

How did you go about modelling the island if you don't mind me asking? Was it sculpted in zbrush or something?

Great work keep it up.

TheDopefish
03-28-2011, 12:31 PM
Awesome work and it looks great!
A few notes:
- The sound volume of the waves varies alot, and the sound seems to indicate more stormy kind of waves than is shown.
- The foam for the water as it hits the beach looks like two layers parallaxing over each others. Perhaps that could potentially be improved?
- The video ends before the sound does.

Minor things, so really great work :)

leviatan1001
03-28-2011, 12:42 PM
Hehe, yeah, im a little bungler and lazy sometimes xD
Thanks!

wtfboomheadshot
03-31-2011, 07:05 AM
Saw this on YouTube a couple days ago. Very nice work.

ilguano
04-12-2011, 10:28 AM
Fantastic work! Can't wait for your next piece.

horoxhoro
04-12-2011, 10:39 AM
awesome 10stars..!!

Chosker
04-12-2011, 02:42 PM
awesome! been looking at it since it was WIP and it's great

btw you could you elaborate a little on your SSAA implementation? I tried it but it doesn't look good, and it doesn't really get to process all edges

foad-torfi
05-15-2011, 03:05 PM
very nice :)

leviatan1001
05-15-2011, 04:43 PM
Very nice work here, everything looks great, the way the waves hit the beach, the lighting effects it all looks top notch. Great work i remember seeing an old video of this ages ago its good to see that its finished looks like a professional job.

How did you go about modelling the island if you don't mind me asking? Was it sculpted in zbrush or something?

Great work keep it up.

Thanks! Here is the info you are looking for (http://dmg3d.blogspot.com/search/label/The%20Lighthouse) ;)

leviatan1001
05-15-2011, 04:46 PM
awesome! been looking at it since it was WIP and it's great

btw you could you elaborate a little on your SSAA implementation? I tried it but it doesn't look good, and it doesn't really get to process all edges

Thanks! Here is the method (http://dmg3d.blogspot.com/2011/01/custom-antialiasing.html) It looks pretty bad most of the time xD I have tried many methods, such as DLAA, NFAA and all of them stinks... Ill resume the hlsl work as soon as my 3rd oildfield remake art is done, at the end.

Parkour131
05-25-2011, 01:20 PM
Just like real life.

Chosker
05-25-2011, 04:07 PM
oh thanks for the info about the SSAA.
looks good in object-vs-background edges but, just like mine, won't take into account edges that happen when 2 surfaces meet. in other games that use SSAA these edges are found using the scene normalmap texture (available in deferred rendering engines) to find differences in the normalmap. UDK won't give access to the scene normalmap texture so we can't detect these edges :(

seenooh
05-27-2011, 04:00 AM
Great work. Can you show us a wireframe plz? :D

MaKiPL
06-11-2011, 05:41 AM
I don't like the water. Water looks so artificially. But whole scene is OK.

makan ansari
06-17-2011, 07:06 PM
It's real time! lol i though these are pictures with V-Ray or something!

micahpharoh
06-18-2011, 12:06 AM
hey, looks great

frostymoss
06-18-2011, 05:48 AM
Great work, I've been following this for a while. Very impressed.

JmPrsh153
07-10-2011, 03:40 AM
hey just wanted to say great piece of work here good job, with the shore foam, i have created one using tutorials but i dont really get no where near the same as yours, my shore foam goes up and down with the waves etc. but my ground doesnt go damp, would you know why this is?

leviatan1001
10-23-2011, 04:59 PM
I don't like the water. Water looks so artificially. But whole scene is OK.

Me either! :D Ive done a better ocean the last month. Its a pitty I didnt wait until having a better one :/

ironbelly
10-24-2011, 08:14 AM
The fact that this is being promoted by epic in their latest nature walk series makes what I'm about to say redundant but beautiful work on this man, this piece is absolutely stunning!

leviatan1001
10-24-2011, 12:02 PM
The fact that this is being promoted by epic in their latest nature walk series makes what I'm about to say redundant but beautiful work on this man, this piece is absolutely stunning!

Oh, thank you a lot! ^^

weephun
11-07-2011, 03:54 PM
Thanks so much for making such a great scene and putting it out there so we could highlight it! http://www.unrealengine.com/insiderblog/come_travel_with_the_unreal_engine_real_world_vaca tion_edition

leviatan1001
11-07-2011, 03:59 PM
Thanks to Epic for bringing me this amazing technology to expand my self through the polygons and code :D