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Alienated Phreak
03-22-2011, 02:14 PM
Hello, so I'm following Geodav's Custom Character written tutorial, and its good:). But when I try to import the arms/thighs of my custom character they won't export. I made one arm/leg then applied a symmetry modifier to them and tried exporting them. I did notice that when I skin my arms/thighs and I have the weight tool open and I select the vertices, only the vertices of the original part of the section (the original arm/thigh) become selected. When I try to import these into UDK it crashes. I made sure to have the right ActorX settings.

Anyone? This is really confusing.:confused::confused:

illo
03-22-2011, 04:29 PM
Try using the FBX exporter to see if that works at all.

if you are in max, collapse your modifier down.

Alienated Phreak
03-22-2011, 09:38 PM
I tried both collapsing and exporting and FBX file. Both failed, it still crashes as a .psk and I get an "Import Failed" message when I try importing the FBX.:(

Is there anything I should tweak in the FBX settings perhaps, idk I never use FBXs:).

illo
03-23-2011, 12:39 AM
hmm... couple questions then
how many polys is your model?
can you post a screen of it?
can you also take a screen of the import settings you are using in UDK
can you export a simple cube from the same scene file?
can you import the FBX file that didnt work in UDK into a new 3d scene?

Alienated Phreak
03-23-2011, 02:32 PM
1. I don't know how to check (I'm kinda new to 3ds Max).
2. http://img856.imageshack.us/img856/4444/symmetryproblem.png
3. http://sites.google.com/site/ut40kmod/_/rsrc/1247860932824/UT40k_mod/ut3-tutorials-1/ut3-custom-char-part-1/exportactorxb.jpg
4. I have exported my head and torso.
5. Yes.