View Full Version : Cooking Problems...

01-12-2011, 12:50 PM

After I cooked my game I can't load the game anymore it crashes with the cooked maps. I have manage to get hold of the error message...

[0006.89] Init: Client initialized
[0006.96] Critical: appError called: Assertion failed: Class->IsChildOf(T::StaticClass()) [File:c:\depot\unrealengine3\development\src\core\i nc\UnClass.h] [Line: 1321]

Stack: Address = 0x726e755c (filename not found) [in C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_65 95b64144ccf1df_1.0.6001.18065_none_9e7abe2ec9c1322 2\gdiplus.dll]
Address = 0x656c6165 (filename not found)
Address = 0x3a85674 (filename not found) [in D:\UDK_Temp\Binaries\Win32\wxmsw28u_adv_vc_custom. dll]
Address = 0xc12b2375 (filename not found)
Address = 0x8b01148b (filename not found)
Address = 0x10cec1f2 (filename not found)
Address = 0xe681f233 (filename not found)
Address = 0xff00ff (filename not found) [in D:\UDK_Temp\Binaries\Win32\UDK.exe]
Address = 0x3189f233 (filename not found)
Address = 0x854bcf03 (filename not found)
Address = 0x2e8e0fdb (filename not found)
Address = 0xeb000004 (filename not found)
Address = 0x50b60fdf (filename not found)
Address = 0x30b60f03 (filename not found)
Address = 0x308e[0006.97] Critical: Windows GetLastError: Unable to locate the module. (126) (Note! This line was translated from Swedish)

It have worked before and it works uncooked.
I'm running ver. 7026 (Last version with PhysX working)

01-12-2011, 08:00 PM
Not sure what your problem is, but I would like to point out that PhysX is functioning in all UDK releases.