View Full Version : Z Cat. Entertainment - The Lost Coast - WIP [Update 4]

Mr. Smith
05-14-2010, 12:39 PM
About the project

The Lost Coast is an action/adventure game that is currently in development by Z Cat. Entertainment. The story takes place on a remote island in the Pacific Ocean and is based on adventure movies from the ‘60s.

Get involved?

Please take a look at our recruiting thread.






The thread will be updated on a weekly base.

Feedback and criticism is always welcome.

Best regards,
Z Cat. Entertainment

05-14-2010, 12:57 PM
It's a good start, although the shadows are really dark, almost like there isn't any bounced lighting. Also, it might have been better to go for a name other than "Lost Coast", mainly so when people are looking for your project they don't get bombarded with results pointing to Half Life 2's Lost Coast.

Mr. Smith
05-14-2010, 01:51 PM
Thanks for the positive reply.

I'm working on the lights, but I don't really know how to set bounced light with dynamic lights.
I know about Half Life's Lost Coast, but our game is named "The Lost Coast" (I know it's a little difference.) and we were thinking about adding a subtitle to let it stand out more.

Best regards,
Z Cat. Entertainment

05-15-2010, 05:57 PM
i'll have to agree with pirhanni on the shadows,they are way to dark,plus add some post process effects to bring out the enviornment,the lighting especially on the trees looks like you have it on unlit,good luck mr. smith.

05-15-2010, 10:36 PM
You need to set your environment colour. Go to world properties/lightmass and there environment colour. If you're looking for realistic looking lighting, this colour should be about the same as your sky. In your case I'd use a mildly blueish colour, not too blue because otherwise your shadows will look too blue.

Mr. Smith
05-23-2010, 12:08 PM
Update 1

As promised this is our first weekly update. We've changed a lot of things,
like the new lighting, a bridge and a river, some new textures and some
small changes. We hope you like it, and we will be back with a new update next week.





Feedback and criticism is always welcome.

Best regards,
Z Cat. Entertainment

05-23-2010, 12:58 PM
Your bridge is all bsp?

Mr. Smith
05-23-2010, 01:19 PM
No, the bridge is just a static mesh without a texture applied to it.

05-23-2010, 02:00 PM
That's weird, when I'm not applying texture to my mesh it appears all white ;P Other than that, cool textures.

Mr. Smith
05-31-2010, 07:45 PM
Update 2

This is our second weekly update. This post contains only one screenshot, because we have done a lot of code work the past weeks.
We have integrated a full 3rd person camera system and implemented our own main character.

Our new modeler has proved himself by making this beautiful Beretta M9.
We hope you like it, and we will be back with a new update next week.


Feedback and criticism is always welcome.

Best regards,
Z Cat. Entertainment

05-31-2010, 09:22 PM
During what timeline will this game take place? During the 60's? Or is it just based on 60's adventures? Cus the M9 has only been in use since 1990.

Other than that it looks really good.

Mr. Smith
06-03-2010, 05:40 AM
The game will take place in the present, but it will have some influences of the 60's.
Like some older guns, equipment,...

But it is mainly based on 60's adventures.

Best regards,
Z Cat. Entertainment

06-03-2010, 08:55 AM
Okay. Seems great!

Mr. Smith
06-08-2010, 09:04 PM
Update 3

This is our third weekly update. It is a ZBrush render of our main character.
It's our first ZBrush model, so be gentle with the critics.
We thank you for your interest in the project.


Feedback and criticism is always welcome.

Best regards,
Z Cat. Entertainment

The next update will be within three weeks.

06-09-2010, 07:44 AM
Well for ya First ZB model your doing well.The ears need work,Pull the lobes down a bit.tweak shape of outer ear.So far hes coming along...good job

Mr. Smith
06-10-2010, 04:09 PM
Thanks for your positive feedback. The ears look a bit odd, but I will certainly
update them in the next update.

I've seen that our thread has been viewed over 1300 times, thanks everyone
for your support and interest.

Best regards,
Z Cat. Entertainment

06-26-2010, 08:44 AM
Nice gun model.

06-28-2010, 05:40 AM
To offer criticism on that head model, I would suggest to just deepen the detail. I'll show you a picture of a good face for learning delicate detail. Many times people pick up Zbrush and model photo-realistic old men; It's incredibly easy to make something wrinkly and withered with the zbrush tools. This is why I'm happy to see someone doing the exact opposite, but it will be very difficult for you to nail the finer details without making the face look awkward. Try looking at a normal, not so wrinkly face to get some ideas for fine details.
http://www.kokodachallenge.com/images/editorimages/Bill_headshot%20copy_1.jpg http://www.dariushkashani.com/headshot1007.jpg

I have adopted a new philosophy when creating art, that philosophy is this: Good enough simply isn't good enough. Once your art is indefinable from professional production level art, you have a finished asset.

06-28-2010, 10:38 AM
Very nice man, i look forward to this.
I have added it to our website udkx.net under our UDK Games Section (http://udkx.net/index.php?act=games) i made a image myself real quick becuase i could not find a game logo so maybe you dont have one yet?

The direct link to the game info page is: http://udkx.net/index.php?act=thelostcoast
I will try to keep this up to date with your releases and link back to the source of course.

Greetz zunnie

PS: Read your PM :)

Mr. Smith
06-28-2010, 12:12 PM
@janpec Thank you, we will pass this to our modeler.

@KazeoHin We appreciate your feedback, which is always welcome. We will certainly take it into account.

@zunnie Thank you very much for adding it to your website. Our logo isn't finished yet, but we will post it when it's ready.

Best regards,
Z Cat. Entertainment

Mr. Smith
07-11-2010, 08:32 AM
Update 4

This is our fourth update. We focused on level design.
Plants were added to improve jungle realism. First elements of a camp emerge. We also developed a water shader (still WIP).






We hope you like it and encourage to hear your feedback.

If you want to get involved with the project make sure you check out our recruitment thread.

Best regards,
Z Cat. Entertainment