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foad_udk
03-16-2010, 05:57 PM
hi
please help me
I need to define collision for CHARACTER player

http://pic0.picsorlinks.com/ph_or_13156_6b7eee8.jpg

please help me
THANK YOU

ameyp
03-17-2010, 10:25 AM
Could you please post the code for your pawn class?

foad_udk
03-18-2010, 05:20 PM
Utpawn class only am change animtree ad character player

InhexSTER
03-18-2010, 05:23 PM
You need to create new physics asset i think. and assign it to you char

LennardF1989
03-18-2010, 05:36 PM
You need to create new physics asset i think. and assign it to you char
PhysAsset doesn't do anything with BSP collision, you have to resize the collisioncylinder, which should be in the UTPawn too.

foad_udk
03-19-2010, 02:13 AM
PhysAsset doesn't do anything with BSP collision, you have to resize the collisioncylinder, which should be in the UTPawn too.

What way? Please guide me to

Shelke
03-19-2010, 08:05 AM
add the following to the default properties of the pawn and change the settings to match what you need.



Begin Object Name=CollisionCylinder
CollisionRadius=+0021.000000 <-- adjust this
CollisionHeight=+0044.000000 <-- and this value to match your character
End Object