View Full Version : Softimage models too small

01-29-2010, 09:23 PM
Hi, I'm using softimage modtool 7.5 and have exported several meshes into unreal; but too scale it to the proper proportions, which is many times the size of the default grid. Is there a way to convert the grid to unreal units? I'm really sick of importing my ref mesh

01-30-2010, 06:18 AM
1 unit of undefined size type is 1 unit no matter where. Learn how to set the matching grids and scale models so their proportions match.

01-30-2010, 06:29 AM
1 XSI unit = 1 UDK unit.

PS. Just for test: Create cube with lenght 1. Then using Scale tool (under Transform panel) rescale it to 128x128x128 and export it to UDK. You`ll see that your cube will have the same size as in XSI.

If you wanna change your grid size - press Ctrl+Shift+S in XSI and go to Visual Cues (Floor/Grid setup).

02-03-2010, 02:20 AM
For settings your grid :
Click on the eye :

Click on the visibility tag :

And on the tab "visual cue" set you grid size :

(As say before, xsi and udk use the same unit (inch), and remerber that the player is 96 inch high)

03-22-2010, 01:38 AM
Nice job guys thanks for droping some Softimage science on Dregoloth.