PDA

View Full Version : Megatokyo-2041



nightFlarer
01-17-2010, 12:07 AM
Edit
This thread is now 'showing off' the progress of the Megatokyo-2041 game by Jade Phoenix Studios.

Old Post
Hi, I'm the character modeler for the MegaTokyo game.

Here is the concept of the character I'm working on at the moment.
http://img706.imageshack.us/img706/9069/colorschemeleon.jpg

I've only done the legs as of now and I will be updating
http://img42.imageshack.us/img42/5287/leonlegswip.png

Jade-Phoenix
01-17-2010, 12:51 AM
Ok, that's one hellofastart Bud! I like it, will you be modeling the belt seperately? Or Will be the bottom part of the torso region?

nightFlarer
01-17-2010, 06:20 AM
Nah, everything will be one thing, unless you need it as different parts like UT3, I can easily split everything.

zoltanjr
01-17-2010, 06:40 AM
Isn't that the guy from ghost in the shell?

nightFlarer
01-17-2010, 07:08 AM
Well he is from an anime, but not that one, I've forgotten what it's called.

Jade-Phoenix
01-17-2010, 12:18 PM
Isn't that the guy from ghost in the shell?
no no No NO! (LOL) Man, everyone asks that, "Is that Batou?" No He's Leon McNichol (レオン・マクニコル,) Leon was a semi frustrated, stressed out but always the dedicated officer, leaning with tendencies to rush in action w/o thinking of the outcome first. After hard work and diligence on advancing thru the ranks of the normal police force, Leon sees himself as the protector of his country and was promoted to the ranks of The Advanced Police Force of Voomer Crimes Division.

While investigating these crime scenes in progress a Team of female vigilantes dubbed the Knight Sabers came in beat the steel out the voomers and took off leaving the scene. Leon and his police partner Daley Wong who both didn't like the vigilant nature of the Knight Sabers when they jumped into took over the scene then left the scene to leave Leon and what team was there to clean up the mess and answer to his superiors on what happened. Frustrating huh? *Smirks*

Does that help explain a little of who he is?

Cow Muffins
01-17-2010, 12:32 PM
no no No NO! (LOL) Man, everyone asks that, "Is that Batou?" No He's Leon McNichol (レオン・マクニコル,) Leon was a semi frustrated, stressed out but always the dedicated officer, leaning with tendencies to rush in action w/o thinking of the outcome first. After hard work and dilgence on advancing thru the ranks of the normal police force, Leon sees himself as the protector of his country and didn't like the vigilant nature of the Knight Sabers when they came into to take over where the ADP could have finished off.

Does that help explain a little bit?

Calm down buddy.

Jade-Phoenix
01-17-2010, 12:35 PM
Calm down buddy. :confused: wha? Just explaining who he is, that's all. I get asked that when I draw at work as well "Oooo That looks like ..... and its someone entirely different." XD lol. :cool:

nightFlarer
01-19-2010, 02:35 AM
Ok it's update time, just done the shirt/body/neck. Next I will be modeling the jacket, so its gonna cover up the missing polies.

http://img97.imageshack.us/img97/2857/leonwip.png

Jade-Phoenix
01-19-2010, 02:40 AM
That is indeed coming along. The Jacket will be tricky. I'll see what I can find on how to do both sides of the jacket so when its on the model the back of the model doesn't show through.

Asarav
01-20-2010, 03:20 AM
Megatokyo is an online comic strip, www.megatokyo.com. Leon there is from Bubblegum Crisis 2041. (One of my fav animes) :D

SageHunter
01-20-2010, 06:07 PM
Good work
Though it's a bit unproportional. The lower parts of the legs should be longer.

zoltanjr
01-20-2010, 06:50 PM
Ah bubblegum crisis thats the 1 hes from! Coudn't remember it. That was a good show. Too bad it got really stupid towards the end though

nightFlarer
01-20-2010, 07:23 PM
Good work
Though it's a bit unproportional. The lower parts of the legs should be longer.

Thanks, I shall lengthen it a bit more then.

nightFlarer
01-21-2010, 12:36 AM
Ok, I've finished the jacket now. Time to do the hardest part (well for me that is) the head.

http://img340.imageshack.us/img340/2889/leonwip2.png

Jade-Phoenix
01-21-2010, 01:55 AM
Megatokyo is an online comic strip, www.megatokyo.com. Leon there is from Bubblegum Crisis 2041. (One of my fav animes) :D

MegaTokyo is the name of main part of the rebuilt Tokyo with help from Genom Corp. Megalo City was one the other sections of the area. Leon McNichols is from BubblegumCrsis 2040 (http://www.anime-int.com/works/bubblegum/tv/) not what you were referring to, sorry. I just wanted to clear that up.

UnspoiledWalnut
01-21-2010, 02:16 AM
You should give the jacket more depth around the edges, it just looks like a surface right now as opposed to clothes.

nightFlarer
01-21-2010, 02:41 AM
You should give the jacket more depth around the edges, it just looks like a surface right now as opposed to clothes.

Can you explain a bit more please. The jacket is actually not totally finished I still need to put a collar on it.

UnspoiledWalnut
01-21-2010, 03:38 PM
Can you explain a bit more please. The jacket is actually not totally finished I still need to put a collar on it.

Around the edges in the front where the zipper would be, I would chamfer the edges or something... can't think of the word I want, but just make it so it looks like there's depth to it instead of the razor thin like meshes usually are.

Tag@gears
01-21-2010, 04:40 PM
Around the edges in the front where the zipper would be, I would chamfer the edges or something... can't think of the word I want, but just make it so it looks like there's depth to it instead of the razor thin like meshes usually are.

shell? extrude?

nightFlarer
01-21-2010, 06:31 PM
Around the edges in the front where the zipper would be, I would chamfer the edges or something... can't think of the word I want, but just make it so it looks like there's depth to it instead of the razor thin like meshes usually are.

Ah ok, I get ya now, I will do that

nightFlarer
01-25-2010, 02:59 AM
Ok the modeling is about 98% complete now just need to add the collar on his jacket, I'm going straight onto texturing after that's complete.
(The hair texture is just a placeholder)

http://img269.imageshack.us/img269/3959/leon98pwip.png

UnspoiledWalnut
01-25-2010, 03:16 AM
There ya go. Looks great now, although I dislike the hair (don't know anything about MegaTokyo though, don't watch anime).

nightFlarer
01-25-2010, 03:56 AM
There ya go. Looks great now, although I dislike the hair (don't know anything about MegaTokyo though, don't watch anime).

Cheers, don't worry bout the hair, it's just the first step of doing it, gonna look like spiked hair at the end.

EDIT - Just slapped on an old texture, here is what it should similarly look like, now just imagine theres a hair texture on the scalp and its blending in with the spiky hair piece.

http://img4.imageshack.us/img4/800/hairexample.png

Jade-Phoenix
01-25-2010, 03:20 PM
yes with the alphas applied and the texture sculpted the way it should be you'll get something simular to this.

http://www.tokyo2040.com/series/characters/images/leon-1.jpg

See what we mean?

nightFlarer
01-26-2010, 09:28 PM
Just finished unwrapping the model (oh wat a pain :( ), now starting to texture.

http://img512.imageshack.us/img512/3765/texturewiph.png

I had to add more hair planes cause the texture on the head wasn't blending properly, and I'm glad I did that it looks better than I expected, I'm gonna add some more on the sides still.

Crits, feedback appreciated :)

Jade-Phoenix
01-27-2010, 12:27 AM
I like the way the progress is coming along on it. The gray needs a to be a tad lighter still though ok? Like the tab there, lol looks lke he has a post it stuck to his forehead. But overall great work still.

nightFlarer
01-27-2010, 12:45 AM
I like the way the progress is coming along on it. The gray needs a to be a tad lighter still though ok? Like the tab there, lol looks lke he has a post it stuck to his forehead. But overall great work still.

Cheers, I will make hair lighter then. lol it does look like a post it on his head :D that's for the bit where the 2 hair strands come out.

Jade-Phoenix
01-27-2010, 01:04 AM
Its a good a placemarker thats for sure.

MrEL40Guy
01-27-2010, 09:05 AM
Here is a few renders of the 'wasp' , so far, it still needs the landing gear mechanism sorting out.

This is the clay render,
http://img714.imageshack.us/img714/5062/clayrenderhp1.jpg (http://img714.imageshack.us/i/clayrenderhp1.jpg/)

http://img18.imageshack.us/img18/1460/render5e.jpg (http://img18.imageshack.us/i/render5e.jpg/)

http://img714.imageshack.us/img714/2900/render2.jpg (http://img714.imageshack.us/i/render2.jpg/)

http://img714.imageshack.us/img714/3194/render3.jpg (http://img714.imageshack.us/i/render3.jpg/)

http://img211.imageshack.us/img211/2984/render4.jpg (http://img211.imageshack.us/i/render4.jpg/)

Hope you all like em!

POLY COUNT............197820!

Xendance
01-27-2010, 09:35 AM
Polycount is waaaaayyyy too high for an ingame model.
In my humble opinion, the landing gears look really out of place. It sort of looks like tank base. You said you were going to rework them or what?

edit: Mind posting a screen of the wireframe?

MrEL40Guy
01-27-2010, 10:11 AM
What a PRAT!!! (me I am talking about), I must have been tired when writing that, it wasnt 197829......... it is 19820!!!! Oh well I dont think that was a lucky number 7 this time! lol
Yes I am re-making the landing gear.

BluePlanetGames
01-27-2010, 10:37 AM
Some items from a design perspective...

overall, I like the look of it, but if you want it to seem a little bit more realistic, these are some changes I'd make:

It seems that the front engines are partially in the way of the back engines, which means that the air pulled through the front props will be hitting the rear props unevenly. You might want them offset some (possibly higher).

Secondly, there doesn't seem to be much in the way of lift generating surfaces. While the engines can rotate to provide initial lift to get the vehicle off the ground, once you rotate them forward, they are only providing thrust, or forward movement. At that point, it is the motion of air over an airfoil, like a wing, that generates lift to keep the vehicle in the air. As it is now, it looks like it would just fall forward back towards the Earth.

On the topic of the landing gear, to be more specific about what was said above, landing gear on any air-going vehicle are meant to absorb the shock of returning to earth. They should be on some kind of strut that can take the impact, instead of imparting it to the body. On a helicopter without landing gears, you have to set the bird down very very slowly to avoid damage.

Here's an image of a CH-47D landing gear on an air-oil shock strut:

http://www.chinook-helicopter.com/standards/images/forgear.jpg


Otherwise, I like the model, it looks nice, but coming from a pilot, I'd look at that thing flying and think that it was all wrong.

Jade-Phoenix
01-27-2010, 12:12 PM
http://forums.epicgames.com/attachment.php?attachmentid=439&d=1264612321

Here I'll post up the concept as well to help the feedback along as well. SO seeing the concept and the actual will at give us the proper feedback we need to make adjustments where needed. Yea I know it says beatle, its wasp. I made a name change recently to have it match up with its larger brother the Hornet. Which should be next on the block as well.

BluePlanetGames
01-27-2010, 12:17 PM
Yeah, that's more like what I'm talking about.

Loginus
01-27-2010, 01:41 PM
It looks like some people think that high poly count of models makes them more impressive. My suggestion would be to run UT3 editor and have a look at the vehicles from this game. You can view them in wireframe and see the materials used, which should give you an idea what to aim for. As for now the model is really unimpressive.

The front and bottom of the model should be IMHO completely reworked. Try to do cockpit slightly more like on the Jade-Phoenix concept, it should be much better then.

And anyway, it should've been posted on modelling and skinning subforum, its not a UDK project, its just a single model that's not even rendered in UE3.

MrEL40Guy
01-27-2010, 02:29 PM
I give up!

JoshS
01-27-2010, 08:15 PM
My suggestion would be to keep it all in one thread. That would help quite a bit.

Jade-Phoenix
01-27-2010, 11:09 PM
Ok, so thank you goes out to Flak for merging the 2 threads for us. I'm uploading and showing the next vehicle that will placed up for design.
None other than "THE HORNET VTOL PERSONNEL AND ASSAULT VEHICLES TRANSPORT" This little mother of invention will carry a platoon of A.D.P Officers and 2 Assault vehicles in the Cargo Bay. This wil also be designed and assisted in with the rigging by MrEL40Guy. One of our talented vehicle modelers.

http://forums.epicgames.com/attachment.php?attachmentid=444&d=1264651726

http://forums.epicgames.com/attachment.php?attachmentid=443&d=1264651714

http://forums.epicgames.com/attachment.php?attachmentid=445&d=1264651731

nightFlarer
01-27-2010, 11:36 PM
Nice model MrEL40Guy, keep at it man.

Hey JP, has MrEL40Guy started on the Hornet as well? (Referring to the 2nd pic of the 3d model hornet.)

Fartuess
01-28-2010, 04:49 PM
About character:

He looks like a child. You must work on proportions to get more adult looking for him.

About hornet:

Looks like Orca from C&C3. Modeling work is good.

Jade-Phoenix
01-28-2010, 05:46 PM
The player model itself isn't yet finished. The Age should 25 just a tad over a year from the series timeline. With regards to the Hornet well the hornet art work was done in 98/99 for the Orca was done after the Hornet. ;)

nightFlarer
02-07-2010, 01:33 AM
Ok, I've finished the Leon Mcnichols model and I'm now working on a pilot model.

http://i50.tinypic.com/zvygir.png
Ok works now :p

Jade-Phoenix
02-07-2010, 01:44 AM
Edit - grrr uploading images is "stuffing up" on me, give me a few minutes and I'll reupload

No problem me Boy-o. Oh somethink wierd I did discover while playing with the old 2004 edition. if you turn your head in game and screencap you can see the neck is all twisted up like a pretzel somehow. Very odd indeed

nightFlarer
02-07-2010, 02:15 AM
No problem me Boy-o. Oh somethink wierd I did discover while playing with the old 2004 edition. if you turn your head in game and screencap you can see the neck is all twisted up like a pretzel somehow. Very odd indeed

Its working now, lol you must be paying close attention to notice that lol.

Do you have the concept for the pilot? I've been fixing the model up a bit and an image will help.

canow
02-08-2010, 08:56 PM
head size = Big ... Try to smaler head... :)

prelusion
02-08-2010, 10:19 PM
ya your guy looks like a kid...
I changed the proportions to what they should be as you can see..
I reckon you should change the model to these proportions
altered on left, original on left
http://img36.imageshack.us/img36/9429/persong.jpg (http://img36.imageshack.us/i/persong.jpg/)

Jade-Phoenix
02-08-2010, 11:51 PM
The body is great, but after closer look and the way the hair is setting wrong.

http://media.moddb.com/legacy/images/cache/mods/21/2197/gallery/water_45582.png

Here is an example pic from the Old UT2004 Model as an example. although the arm/wrist is slightly thinner than it should be too. LOL.

nightFlarer
02-09-2010, 12:46 AM
ya your guy looks like a kid...
I changed the proportions to what they should be as you can see..
I reckon you should change the model to these proportions
altered on left, original on left


Okay then, how's this?

http://i50.tinypic.com/n3uu6x.png
Left is viewport grab, right is a scanline render.

I have resized most of the body parts but I have to keep in mind that the model has to fit the UT3 Male Skeleton.

EDIT

The body is great, but after closer look and the way the hair is setting wrong.

Here is an example pic from the Old UT2004 Model as an example. although the arm/wrist is slightly thinner than it should be too. LOL.

Yeah, I tried to get the hair right but I suck at hair, every time I tried to get the right shape it just didn't blend well. We'll just say his hair grew outward? :)

EDIT 2
Here's the face for showing off puposes.
http://i49.tinypic.com/148hwea.png

Veshch
02-09-2010, 02:50 AM
No offense, but you should study some anatomy. Try posemaniacs.com for reference.
I like your leather texture, but it doesn't really help when the model itself is all disproportionate.

Example:

http://img534.imageshack.us/img534/3514/bodyproportions0059.jpg

Jade-Phoenix
02-09-2010, 03:07 AM
It might not be bad to go and do the hair straight from the ref pic itself as part of the head to experiment with. That how we got it last time on the UT2K4 Edition last time.

nightFlarer
02-09-2010, 03:42 AM
No offense, but you should study some anatomy. Try posemaniacs.com for reference.
I like your leather texture, but it doesn't really help when the model itself is all disproportionate.


None taken, and I will study anatomy when I find the time. But could you tell me what exactly is wrong, the guys here been saying "heads too big", "lengthen the legs" etc. and I have done what they have suggested.

Now I did the head thing as was in the pic you provided and mine has matched up to it, 8 heads tall, 2 heads for shoulders and all that, so could you push me in the right direction where the problem is?

prelusion
02-09-2010, 03:53 AM
i think what that last guy meant is there is no depth to this guy, he is not toned at all... he is flat and boring, not trying to hurt your feelings... but he needs alot more work to become interesting...
id suggest using zbrush to add allot more detail, but you would need to know how to use it.

Asarav
02-09-2010, 01:44 PM
I have to agree with Veshch. If you're going to be a character modeler you have have have to study anatomy. I recommend "Human Anatomy for Artists: The Elements of Form" by Eliot Goldfinger. It's an awesome anatomy book that's helped me out tons. I'd also have to agree with prelusion that he has no depth and every part is flat. Add a bit more detailing and don't forget to put more edge loops where ever you want him to deform to prevent tootsie rolling.

Jade-Phoenix
02-09-2010, 04:26 PM
I tend to agree with Alexis, but at the same time paul should try to see if his library has "Drawing Manga", "How to daw Shojo Characters" to check out too. He's also just stepped into a 3d Class at college, and has been in the UT2004 engine modeling players through there as well. so this is a step up on the experince level and I think he's up to the task. He may just need some advice and guidence from people such as yourself in regards to 3d editting, and I being one major fanboy and amature artist at best. Hehe.

Jade-Phoenix
02-16-2010, 04:30 PM
I like it, he shows a lot of progress and dedication to it. have to admit paul, this is a huge improvement.


http://forums.epicgames.com/attachment.php?attachmentid=481&d=1266355805

Sir. Polaris
02-16-2010, 10:38 PM
I like the shoes, there is a certain unnatural crispness to them.

Jade-Phoenix
02-16-2010, 11:29 PM
True, they have the "fresh" nike feel to them. But comparing the old hair ot the new hair, have ot admit thats some major improvment.

nightFlarer
02-22-2010, 05:11 AM
Alright, so I've finished the Leon model and now I've been given the task to tweak and texture this pilot model the previous character artist has done for the UT2004 mod, and I think it needs some fresh eyes on it.

So tell me what you think.

http://img220.imageshack.us/img220/435/pilot.png

I think my first thing to do is to give the hand some more "meat" in it.

Jade-Phoenix
02-23-2010, 11:14 PM
HOLY CANOLIS! I love it so far! You say the eyes? Hmm Can we get a closer should of the head front and side views please Paul?

nightFlarer
02-24-2010, 12:48 AM
Delivered!

http://img191.imageshack.us/img191/5581/headshota.png

I've hidden the helmet's visor glass thing so you can see his face.

Jade-Phoenix
02-24-2010, 01:25 AM
Ok yea, we're gonnna have to be careful with the eyes and yes I think they could do with a replacment as well. so they can have movement. Get what I mean?

Jade-Phoenix
02-27-2010, 08:05 PM
Vehicles are running a little bit behind it seems MrEL40Guy lost his machine and needed to have the concepts resent. I've resent the models and the concepts just waiting ot hear back from his end to see how the recovery and the rebuilds.

synok
03-04-2010, 10:12 PM
Looking good man! Keep it up :) Am I the only one getting the feeling of Shenmue? :)

nightFlarer
03-04-2010, 11:30 PM
Looking good man! Keep it up :) Am I the only one getting the feeling of Shenmue? :)

Thanks, lol I never actually noticed the similarities, it's been years since I've played it, I must find a copy of Shenmue 2 and play it again.

http://img158.imageshack.us/img158/7575/ryohazukizl0.png
http://img3.imageshack.us/img3/3919/leoncu.jpg

DELTATHUND3R
03-05-2010, 02:48 AM
lol shenmue was pretty wikked...
Your characters coming along pretty good.

synok
03-05-2010, 06:51 AM
So what kind of game do you focus on? Would be awesome with some Shenmue theme throught into it, since it is a rare masterpiece and would hit big, hehe. :)

nightFlarer
03-05-2010, 05:32 PM
So what kind of game do you focus on? Would be awesome with some Shenmue theme throught into it, since it is a rare masterpiece and would hit big, hehe. :)

Well, I'm just the character modeler for Jade-Phoenix so I don't really have much say in the gameplay, but from what I recall, it will be a FPS based on the anime AD Police.

synok
03-06-2010, 10:03 AM
Sounds cool, though! Keep up the work and it will be awesome. FPS is not my favorite genre of games though since im more of a RPG and Adventure games fan. But I bet it will be cool! :)

nightFlarer
03-17-2010, 03:24 AM
Hey, so I've kinda been busy for the last few weeks with school and FF13, and progress has been slow because of this.

Anyways this is what I have so far for the pilot model, I would like some crits before I get to the texturing stage.

http://img519.imageshack.us/img519/5083/pilot0317.png

JohNLA
03-17-2010, 03:28 AM
The legs look to skinny especially in the side view.

JA53N
03-17-2010, 06:08 AM
The legs look to skinny especially in the side view.

Look fat enough to me, unless your going for an unrealistic look.

Jade-Phoenix
03-17-2010, 01:35 PM
Well, I got say the hands look better here than they did in UT2004. The legs seem appropriately scaled. Overall I like the way the model has come out so far. No really severe crits here that I can see as of yet.

Jade-Phoenix
05-22-2010, 08:14 PM
MrEL40Guy has unfortunately seen fit to leave the team w/o notice. leaving a spot open for someone who is able to follow the vehicle designs to according the concept art given to the person that will fit the position with the team. I will not go into details, lets just say there was a very large gap in communication and leave it at that.

nightFlarer
05-23-2010, 06:43 AM
Well that's rather unfortunate.

Since you've bumped the thread I might as well show the finished pilot model now.
http://img23.imageshack.us/img23/4374/pilotfin.png

Jade-Phoenix
05-23-2010, 05:07 PM
SQUEE! look at that! thats a sweet lookin Police pilot!

Jade-Phoenix
06-07-2010, 01:19 AM
katana2665 is now our new Vehicles Modeler. I'd liek to share a progress shot of some of work he is applying with the Yellow Jacket. :cool:

Jade-Phoenix
06-14-2010, 12:34 AM
http://forums.epicgames.com/attachment.php?attachmentid=725&d=1276489738
Here's the latest WIP from Katana2665. The delicate work on the mesh is fantastic, quite impressive.

nightFlarer
07-09-2010, 04:45 AM
New character almost done, still texturing.

http://img822.imageshack.us/img822/1966/nenewip.png

Jade-Phoenix
07-11-2010, 12:03 AM
She's coming along nicely enough, but N/F did you use the nene reference I left you at FB at the group there? ....Oo

nightFlarer
07-11-2010, 02:26 AM
You only gave me this reference through e-mail, I only changed the hair to be more like the anime.

http://img20.imageshack.us/img20/5424/neneconcept.jpg

Jade-Phoenix
07-11-2010, 12:41 PM
I know bro, I want us however to use the concepts that weren't used in the anime rather create the characters that were supposed to have been int the series before the reworked characters. Does that make sense?

I should have sent you the ones with the color schemes. My Fault I apologize.

http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs203.snc3/21074_216573549143_851429143_2946750_3919643_n.jpg

http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs203.snc3/21074_216573554143_851429143_2946751_1304080_n.jpg

http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs276.ash1/20374_228385539143_851429143_3000459_4352387_n.jpg

In Order.
Nene Romanova

Prisscilla Asagari

These are the original character designs that were suppsoed to have been used. These never hit the cel dept. I've made my own changs as far as hair color, eyes, the way the clothing appears.

Cheer
07-11-2010, 03:32 PM
Move to show off instead of keeping it here then please......

Jade-Phoenix
07-11-2010, 05:14 PM
Move to show off instead of keeping it here then please.

That's odd, no one was showing off anything we were discussing the current wip models. :mad: although by your name the feeling behind your statement wasn't very "Cheer-ful" no pun intended nor implied. We were in fact just the comparison for the characters. Here we have nene, with the new hair style in place. Just wished there was a way to build some more volume to the back of her head as the reference shows on that side view. But still it looks good.

http://forums.epicgames.com/attachment.php?attachmentid=785&d=1278882827
http://forums.epicgames.com/attachment.php?attachmentid=787&stc=1&d=1278883335

You can see the simularities there.

Here's the UV Layout Sonicist has done with the yellow jacket WIP. I can see that once the texture is applied this will look fabulous. :D

http://forums.epicgames.com/attachment.php?attachmentid=786&stc=1&d=1278883003

nightFlarer
07-12-2010, 04:41 AM
lol, don't mind him, he wants to be a moderator when he grows up.

Here's the comparison.
http://img194.imageshack.us/img194/453/compares.png
Are you sure you want that blue and yellow colour scheme for this model, I can't really see it working well, but if you're really positive I'll change it.

The Yellow Jacket looks great so far, nice and clean UVs.

Jade-Phoenix
07-12-2010, 10:06 AM
lol, don't mind him, he wants to be a moderator when he grows up.

Here's the comparison.
http://img194.imageshack.us/img194/453/compares.png
Are you sure you want that blue and yellow colour scheme for this model, I can't really see it working well, but if you're really positive I'll change it.

The Yellow Jacket looks great so far, nice and clean UVs.

no it's ok the uniform is fine we can run with it the way it is currently.

nightFlarer
07-14-2010, 02:50 AM
http://a.imageshack.us/img715/8529/nenemarmoshot.png
Ok, I think I'm pretty much done with this model. Any thoughts, comments, etc. before I finalize the model?

EDIT: More images, also darkened the boots. The previous image was rendered in Marmoset Toolbag with flat lighting, this one is rendered in 3DS Max with proper lighting.

http://a.imageshack.us/img9/2299/nenepro.png

Jade-Phoenix
07-14-2010, 10:43 AM
She turned out great. like way the boots came out.

KenD
07-30-2010, 11:29 PM
Nice looking Mod you are doing. Not to be to critical but, you are using the Bubblegum Crisis 2040 as your point of reference correct? I mean from what I gather in your posts, this is after the events with the Knight Sabers and Genom. Does that also mean the Knight Sabers aren't going to be appearing in your Mod? I like the Nene model looks good. To bad you can't release this as a full game itself, or did you get rights to the characters and names from ADV? Anyhow, looks good guys. Sure alot of us BGC fans that have wanted this for a long time.

*Edit* You forgot about Sylvie Stingray as well, and they are actually boomers not voomers. Voomers are the ADV name for them. The actual manga and original anime used the proper names :D

Jade-Phoenix
08-11-2010, 03:43 AM
Actually we're doing a Einstein-Rosen-Podolsky based history of the A.D. Police. I would sugggest read this. (http://forums.epicgames.com/showthread.php?t=708932) It should answer some of your Questions and yes permissions done and discussed 11 yrs ago tbh, when we firist started this whole project.

Voomers are actually the official name in the ADP TV to protect and serve ( I know I know we could discuss this at Dr. Raven's group for days but still) series as well the boomer reference is from the hijacked reprogrammed for crime verisions of what used to be useful voomers. Stingray Industries may or may not show up in this universe. We discuss that as a possible opition but on the backburner at the moment. We want to bring something to the table that hasn't been brought to the table in this format, and you are right there have been a ton of us out here wantign to do this. I've been one that has bitten in and refuses to let go though as you can tell. Speaking of which, here we are with Sonicist's help we have the City officailly entered in and being worked on as we speak.

http://madarameharunobu.files.wordpress.com/2010/08/udk-megatokyo-2041-port.jpg

sonicist
08-11-2010, 05:36 AM
hey guys just droppin in to show off the Leon sculpt that will be on the new leon model I am doing. Of course this is the High poly sculpt I am redoing the topology in 3d coat and will use the high poly sculpt as the normal map for the low poly mesh. I will post a Poly Paint diffuse pass when I get a chance. Got a lot of AD Police stuff yet to do but I am loving it. http://madarameharunobu.files.wordpress.com/2010/07/mystery-player.jpg

KenD
08-11-2010, 12:20 PM
The works look great. I mention the boomer/voomer debate because a lot of old schoolers that watch the original 80s stuff bump heads with those that watch the 2040 series and following AD Police series. The only thing I didnt like in the 2040 series was the lack of Motoslave usage and the fact that the Hardsuits turned into body airfoils :rolleyes:

Jade-Phoenix
08-11-2010, 12:39 PM
Well I followed the AD Police history because it was fun to create a alternate universe built on the 3 recent series. bgc2040 AD Police to protect and serve and Parasite Dolls, and selecting key characters to be able to do the the whole "What if" theory. Like what is Michaelson and Basil really had "hooked" up, during the parasite doll series near the end, what would have been the end results with that?

sonicist
08-11-2010, 07:34 PM
Hey guys back with another update. Just finished reworking the proportions and doing the uv map in 3d coat for the new Leon model.

http://img412.imageshack.us/img412/6851/leonuv3dcoat.jpg

katana2665
08-13-2010, 09:14 AM
That's odd, no one was showing off anything we were discussing the current wip models. :mad: although by your name the feeling behind your statement wasn't very "Cheer-ful" no pun intended nor implied. We were in fact just the comparison for the characters. Here we have nene, with the new hair style in place. Just wished there was a way to build some more volume to the back of her head as the reference shows on that side view. But still it looks good.

http://forums.epicgames.com/attachment.php?attachmentid=785&d=1278882827
http://forums.epicgames.com/attachment.php?attachmentid=787&stc=1&d=1278883335

You can see the simularities there.

Here's the UV Layout Sonicist has done with the yellow jacket WIP. I can see that once the texture is applied this will look fabulous. :D

http://forums.epicgames.com/attachment.php?attachmentid=786&stc=1&d=1278883003

The three thing's you'll need to do on the unwrap is eliminate the edges where the prior yoke was., unwrap the new center console and yoke and shorten the stretch on the forward part of the nose. I didn't change the geo on the nose, just scaled it in. It's looking good...I know the unwrap was a pain.

sonicist
08-13-2010, 06:16 PM
Naa man its all good. I started with Maya's pelt tool. Moved to Headus UV layout. I think I have now officially switched to 3D Coat for all UV and Mapping applications. It is friggin amazing. I am just gonna do a fresh unwrap of it.

sonicist
08-28-2010, 07:44 AM
hey guys here is the first detail pass for Leon's body normal map


http://img98.imageshack.us/img98/4337/leonbodydetailpass1.jpg

sonicist
08-30-2010, 03:37 PM
Hey guys wanted to stop by and post a pic of the low res head with the normal map applied

http://img266.imageshack.us/img266/241/leonbustingamegeo.jpg

http://img96.imageshack.us/img96/5736/leonbustingamegeowithno.jpg

synok
08-30-2010, 05:45 PM
Awesome work! Keep it up! :)

sonicist
08-31-2010, 07:23 AM
Hey guys here is the Leon In-Game Model with Normal and AO maps applied.
I still have some passes to do on the body HiRes that you see above and that will eventually replace the maps you see here, but this is the general idea. He is ready for rigging and I will continue to work on the multiple texture maps.

http://img177.imageshack.us/img177/6088/dwppaymentjuly2011.jpg

synok
08-31-2010, 06:52 PM
Looking great! is this going to be somewhat like Shenmue?

Jade-Phoenix
09-15-2010, 01:52 PM
http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs623.snc4/58308_427207989143_851429143_4751356_6411882_n.jpg

A WIP of The Mobile Command center APC katana is now working on. Looking better than the old original edition.

sonicist
10-18-2010, 08:16 PM
Hey guys just thought I would drop by and and post up the sculpt of daley's costume. Next is to do hands and a head. This is just the mannequin base mesh that I use to hang clothing on.

http://img413.imageshack.us/img413/7792/daleycostume.jpg

Drevlin
10-19-2010, 02:45 AM
Now, I dont mean to be an asshole or anything but out of 11 pages of postage, you just have one pretty bad picture from the actual engine (I think? Hard to tell... did you take that with your iphone? :P)

You keep showing WIPs of character models and concepts. Is there anything in-engine you can show?

Jade-Phoenix
10-19-2010, 03:21 AM
Now, I dont mean to be an asshole or anything but out of 11 pages of postage, you just have one pretty bad picture from the actual engine (I think? Hard to tell... did you take that with your iphone? :P)

You keep showing WIPs of character models and concepts. Is there anything in-engine you can show?

Ok Moderator or not, that was rude. We're also building up the assests before the buildings due to some agreements we made with 2 of our modelers. We'll be showing off some of our things in-engine soon. Also if you have an issue with the snapshots? Take it up with sonisict, btw btw me and him and our jobs we're doing the best we can. Understand atm its the 2 of us, and him more than me due to other obligations on the "real" side of reality. :mad:

nightFlarer
10-19-2010, 03:34 AM
We're not allowed to post WIP's from other programs?

I don't think we're in a rush to put everything and anything into the engine just yet, we're completely redoing the characters since we've decided to have normal mapped characters.

Expect 11 more pages of WIP shots :P

Drevlin
10-19-2010, 05:14 AM
Of course you can post snapshots, renders and wips from other applications, I did not imply that you couldnt. I have been waiting for some time to see things getting into UDK on this project and I thought I would simply express my feelings. I am not sure why you were so offended, I did not say anything about the quality of the stuff you have posted, other than pointing out that the one shot I did find looked like it was shot with a digicam on screen.

I did not mean to offend you in any way and I am a bit thrown why you got so upset. Im just very keen on seeing this stuff in game, thats all.

Nightflarer, alright fair enough. :) I will see you in 11 pages then.

Looking foward to see what you guys come up with.

nightFlarer
10-19-2010, 05:39 AM
Fair enough, I don't think we're ready to put anything in UDK yet, well at least character wise. The level designer guys are the ones touching UDK at the moment from what I hear (I'm just a character artist). Things are going pretty slow at the moment and some changes were made which in effect delays a few things, it was originally supposed to be a UT2004 mod back in the day.

I'm guessing once we get all the assets ready, progress in the engine will start to pick up.

These are just my observations, you'll probably get a more official response from JP.

katana2665
10-19-2010, 07:04 AM
@Drevlin : Yea I'd like to see a vehicle that I modeled used in game, but while I have done some stuff for this team, I also started Grad school this past Sept. I expect like all things it takes time to organize and create when it's just being done part time and in the spirit of whatever time we can afford to spend on it.

I don't know about the rest of the team, but I haven't any time right now. That $40k i just committed to is where my allegiance lies at the moment. And to be quite frank, I haven't even looked at this thread to see what else is here, although now having caught a glimpse, I'll have to put that on the list of things to do as well...:)

Drevlin
10-19-2010, 07:19 AM
Look guys, I didnt rant down on you guys for not showing any thing in the game, I did not tell you to stop posting wips and screendumps from other applications, nor did I imply that you were lazy. If you feel I did, there is some miss communication going on because it was certainly not my intention. I was simply expressing intrest in seeing more things in the engine, and thats it. :)

The reason I mentioned the mass of screendumps from other applications and the lack of stuff shown in the engine was because, in the end, this is a forum dedicated to UDK. Showing stuff up and running in UDK is what I want to see when I come here, and with that said I do enjoy seeing screedumps and wips of assets in the making as well.
When you post stuff in the engine I will be a happy man because that is all I wanted out of my previous post. :)

I did not post here in the capacity of a moderator screaming "post more UDK stuff or i will ban you!" I posted as a developer that wanted to see more of your project.

Jade-Phoenix
10-19-2010, 10:08 AM
Thats fine, but due to to certain competions and such some items are being used elsewhere atm. Till then we might be able to get some things in engine. But just please taken in consideration about a good 2/3rd pf our team have academic and as well and regular employment that and family obligations as well. TBH I'm just glad we have gotten this far w/o any real issues jumping in our way this time.

Drevlin
10-19-2010, 10:45 AM
Fair enough. I guess i will not check this thread for the time being and maybe return at a later point.

sonicist
10-19-2010, 04:27 PM
I just want to let everyone on our team that is hanging in there with all of the changes that I have initiated to do what you can when you can. You guys are doing great. A team of 50-100 people working full time will take 2 to 3 years to make a game from scratch. From concept through modelling, texturing, level building, animation, scripting, it takes a while. We are doing this part time so it's gonna take longer and you guys are doing awesome.

sonicist
11-11-2010, 07:44 PM
Hey guys here is the Textured Leon Model

http://img690.imageshack.us/img690/4249/leonfinalmaya.jpg

nightFlarer
11-12-2010, 07:16 PM
Nice! I think I saw on Jade-Phoenix's blog a picture where you had him rigged and in UDK, any chance that we can see him running around or something in the game?

sonicist
11-13-2010, 04:50 PM
yup thats next on my list....i am a one man art department right now lol.....next shots will be in engine along with a video

sonicist
11-13-2010, 06:23 PM
Ok guys so I just wanted to clarify the procedure for any character models that you are doing for us right now. We are doing 2 separate chunks. Heads and bodies are separate. We are doing 3 textures per chunk. So the model will have a total of 6 maps applied per character. Diffuse, Normal, Specular. Occasionally, depending on the character or vehicle, we may do an emissive map and add it to the stack. So at any given time we will be using 6-8 textures per character. Because of the demand on system resources we will be going with 1k maps for the most part. I don't think we should go above that and we may knock a few of the textures down to 512's if the character is not featured like Leon or Daley. If you guys have any questions please let me know and thanks for hanging in there with us. I don't know about you guys, but I am learning so much about the video game production process from this project. Which I think is the essence of what the UDK community is about. I can't thank Epic enough for being generous enough to share their methods and technology with us so freely. Epic you guys kick ass.

KenD
11-17-2010, 02:52 AM
Wow, Leon looks nice guys. Only thing about the render I would mention is that his skin may have to much shine to it. Not saying its bad, but maybe a little to much on the specularity for his flesh. Cant wait to see this finished, you guys are really going all out with it.:)

sonicist
11-18-2010, 04:14 PM
Hey guys dropped Leon In UDK

http://img716.imageshack.us/img716/638/leoninudk1.jpg

sonicist
11-18-2010, 06:35 PM
Just a reminder to any of you working on normal maps. Before you import the normal map into udk remember to invert the green channel. Otherwise the map will show up wrong.

sonicist
12-03-2010, 06:05 AM
just letting you guys know that I pulled some strings and called in some favors and we now have a major motion picture animator doing some of our character animation cycles

Jade-Phoenix
12-06-2010, 02:59 AM
Those animation cycles are sweet! You gotta thank him for that man... that saved you alot of time.

sonicist
01-11-2011, 06:09 PM
http://img412.imageshack.us/img412/299/leonsprinter.jpg

hey guys animations are being done right now and i am about to recreate this sprinter....take a good look.....it will look 100 times more badass when i am done