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Repent_
12-13-2009, 10:25 AM
Okay here it goes, can I just animate the UDK/UT3 bones & then weight the mesh vert's to it after I do the animating ?

Sorry for the no0b like question , but the thought just crossed my mind.

Henrik
12-13-2009, 01:07 PM
You can animate the bones and export the anims as a PSA first, then attach that to a character later yes,

But you have to weight the mesh verts to it (skinning) in the base pose of your original skel or everything will become messed up.

Repent_
12-13-2009, 01:17 PM
sweet =)

Thanks that will help a lot =D