View Full Version : animating bones question ?
12-13-2009, 11:25 AM
Okay here it goes, can I just animate the UDK/UT3 bones & then weight the mesh vert's to it after I do the animating ?
Sorry for the no0b like question , but the thought just crossed my mind.
12-13-2009, 02:07 PM
You can animate the bones and export the anims as a PSA first, then attach that to a character later yes,
But you have to weight the mesh verts to it (skinning) in the base pose of your original skel or everything will become messed up.
12-13-2009, 02:17 PM
Thanks that will help a lot =D
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