View Full Version : Collada Workflow/Limitations

11-09-2009, 02:06 PM
Hi all. Just wondering if anyone has done serious testing of only using Collada for static and animated meshes, and if they found any issues or more importantly a specific workflow associated with the format.

As far as I can tells the Documentation doesn't really separate Collada from the traditional ASE format.

11-09-2009, 02:42 PM
Static mesh in Collada format work on udk but not multiple meshes.

11-10-2009, 08:18 PM
I did a quick test and found that static collada seems to work but collada with skeletons does not. The test model(dae+skeleton) did work with the ut3 editor.