View Full Version : Dynamically Spawning a player mesh?

02-28-2008, 01:23 PM
Yup, pretty wierd problem i know, the thing is i trying to figure out how i can change the player mesh say after a cutscene for example during runtime or at a push on the start of a new level.

ive looked at DPSM which is some code that offers this ability but i think thats in UT99. This look like it does exactly what im looking for. Has anybody used this and does it work in ut2004? im guessing it doesnt but how would i do this in UT 2004. Any Ideas.