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View Full Version : Zombie Head [Update Version 1.0]



Davision
12-23-2007, 08:39 AM
I made this nasty Zombie Head and imported it into UT3, it can be used for the male IronGuard and Ronin Factions.
Screens (http://www.daxx-web.de/bilder/zombiescreens.jpg)

[UPDATE Version 1.0]
I hope this is the final Version, Online play works, it seems that a new map needs to be started before all can see the model. (and everyone needs to have the model allready installed, it cant be downloaded automaticly by playing or entering the server.)

Most of the Headgear wont look good on him because his shape is much different from the normal heads and the head is more placed to the front.
I think he needs no Headgear, his beauty needs to be shown! ;)

If you find something conspicuous, especially with online play, please report back.

http://www.daxx-web.de/bilder/zombienew2.jpg
Here is the 1.0 file:
http://files.filefront.com/Zombie+Beta+10zip/;9346880;/fileinfo.html

1.0 Change Notes:

-PackageFlags are now set for online play

-renderd the textures in a much better uvw

-reimported everything

-changed specular texture

Result: looks much better ingame :)





Add this code to your UTCustomChar.ini (The file is located under: My Games\Unreal Tournament 3\UTGame\Config):


Parts=(Part=PART_Head,ObjectName="CH_DHZombie_Male.Mesh.SK_CH_DHZombie_Male_Head01",PartID="ZO",FamilyID="IRNM")
Parts=(Part=PART_Head,ObjectName="CH_DHZombie_Male.Mesh.SK_CH_DHZombie_Male_Head01",PartID="ZO",FamilyID="TWIM")

Characters=(CharName="Zombie",Description="<Strings:UTGameUI.CharLocData.Harlin_Description>",CharID="ZO",Faction="Ironguard",PreviewImageMarkup="<Images:CH_DHZombie_Male.pix.UI_Potrait_Character_D HZombie_Male_Head01>",CharData=(FamilyID="IRNM",HeadID="ZO",TorsoID="A",ShoPadID="A",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="B",ThighsID="A",BootsID="A"))
Characters=(CharName="Zombie",Description="<Strings:UTGameUI.CharLocData.Reaper_Description>",CharID="ZO",Faction="TwinSouls",PreviewImageMarkup="<Images:CH_DHZombie_Male.pix.UI_Potrait_Character_D HZombie_Male_Head01>",CharData=(FamilyID="TWIM",HeadID="ZO",TorsoID="C",ShoPadID="C",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="B",ThighsID="C",BootsID="C"),AIData=(Accuracy=0.5,StrafingAbility=1.0,CombatS tyle=0.5,FavoriteWeapon="UTGame.UTWeap_RocketLauncher"))


Characters=(CharName="Zombie Slain",Description="<Strings:UTGameUI.CharLocData.Slain_Description>",CharID="RZ",bLocked="true",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _Ironguard_Male_Head03>",CharData=(FamilyID="IRNM",HeadID="ZO",TorsoID="C",ShoPadID="C",bHasLeftShoPad=True,bHasRightShoPad=true,ArmsID="C",ThighsID="C",BootsID="C"))
Characters=(CharName="Zombie Johnson",Description="<Strings:UTGameUI.CharLocData.Johnson_Description>",CharID="SZ",bLocked="true",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _Ironguard_Male_Head02>",CharData=(FamilyID="IRNM",HeadID="ZO",TorsoID="A",ShoPadID="B",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="B",ThighsID="C",BootsID="C"))
Characters=(CharName="Zombie Blain",Description="<Strings:UTGameUI.CharLocData.Blaine_Description>",CharID="TZ",bLocked="true",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _Ironguard_Male_Head02>",CharData=(FamilyID="IRNM",HeadID="ZO",TorsoID="C",ShoPadID="C",bHasLeftShoPad=false,bHasRightShoPad=true,ArmsID="C",ThighsID="A",BootsID="C"))
Characters=(CharName="Zombie Drake",Description="<Strings:UTGameUI.CharLocData.Drake_Description>",CharID="UZ",bLocked="true",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _Ironguard_Male_Head03>",CharData=(FamilyID="IRNM",HeadID="ZO",TorsoID="C",ShoPadID="C",bHasLeftShoPad=True,bHasRightShoPad=true,ArmsID="C",ThighsID="C",BootsID="C"))

Characters=(CharName="Zombie Bishop",Description="<Strings:UTGameUI.CharLocData.Bishop_Description>",CharID="BZ",bLocked="true",Faction="TwinSouls",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _TwinSouls_Male_Head04>",CharData=(FamilyID="TWIM",HeadID="ZO",TorsoID="A",ShoPadID="A",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="A",ThighsID="A",BootsID="A"),AIData=(FavoriteWeapon="UTGame.UTWeap_SniperRifle"))
Characters=(CharName="Zombie Othello",Description="<Strings:UTGameUI.CharLocData.Othello_Description>",CharID="CZ",bLocked="true",Faction="TwinSouls",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _TwinSouls_Male_Head02>",CharData=(FamilyID="TWIM",HeadID="ZO",TorsoID="ZO",ShoPadID="B",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="B",ThighsID="B",BootsID="B"),AIData=(Aggressiveness=0.6,CombatStyle=0.3,Tacti cs=0.3,FavoriteWeapon="UTGame.UTWeap_Stinger"))
Characters=(CharName="Zombie Reaper",Description="<Strings:UTGameUI.CharLocData.Reaper_Description>",CharID="AZ",bLocked="true",Faction="TwinSouls",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _TwinSouls_Male_Head03>",CharData=(FamilyID="TWIM",HeadID="ZO",TorsoID="ZO",ShoPadID="C",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="C",ThighsID="C",BootsID="C"),AIData=(Accuracy=0.5,StrafingAbility=1.0,CombatS tyle=0.5,FavoriteWeapon="UTGame.UTWeap_RocketLauncher"))
Characters=(CharName="Zombie Kensai",Description="<Strings:UTGameUI.CharLocData.Kensai_Description>",CharID="FZ",bLocked="true",Faction="TwinSouls",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _TwinSouls_Male_Head04>",CharData=(FamilyID="TWIM",HeadID="ZO",TorsoID="C",ShoPadID="E",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="B",ThighsID="C",BootsID="D"))

I also put some Zombiefied Bots in the code, so you could play against a whole Zombie team.

Hope you like it and have fun

Raze.at
12-23-2007, 08:44 AM
Nice! I waited for this since your first post about in on BU ^^

The Chimpy
12-23-2007, 08:54 AM
Very nice. That zombie looks like he's smiling from the side views, as if to say "I feel pretty!"

diwako
12-23-2007, 08:58 AM
The head looks pretty small imo.

AnubanUT2
12-23-2007, 09:08 AM
That is really cool ... can you make this into an enemy bot?

Sharpshotoo7
12-23-2007, 09:08 AM
that is awesome

Phoenix86
12-23-2007, 09:35 AM
braiiinnsss

BuffyTheSlayer
12-23-2007, 09:53 AM
I been waiting for download link !:eek:
thank you
http://img297.imageshack.us/img297/4729/heart2ax0.gif
Brain !!!
http://img408.imageshack.us/img408/5461/zombie1ov5.th.jpg (http://img408.imageshack.us/my.php?image=zombie1ov5.jpg)http://img240.imageshack.us/img240/7479/zombie2uv6.th.jpg (http://img240.imageshack.us/my.php?image=zombie2uv6.jpg)http://img520.imageshack.us/img520/7422/screenshot00107rz4.th.jpg (http://img520.imageshack.us/my.php?image=screenshot00107rz4.jpg)http://img291.imageshack.us/img291/7114/screenshot00112hi1.th.jpg (http://img291.imageshack.us/my.php?image=screenshot00112hi1.jpg)
oh my Face !
http://img184.imageshack.us/img184/6199/zombie3ke8.th.jpg (http://img184.imageshack.us/my.php?image=zombie3ke8.jpg)
Xan Zombie !!! :eek:
http://img204.imageshack.us/img204/8011/zombiexanos1.th.jpg (http://img204.imageshack.us/my.php?image=zombiexanos1.jpg)

JaFO
12-23-2007, 10:32 AM
Nice ... now all we need is a complete zombified (?) character and voicepack to match. :)

darundal
12-23-2007, 10:36 AM
Thanks dude, can I ask though, why not usable with Necris? Seems like it would kinda fit.

AnubanUT2
12-23-2007, 11:07 AM
I also put some Zombiefied Bots in the code, so you could play against a whole Zombie team.

Hope you like it and have fun

Could you explain how to set this up please ... or is it already in the readme? Thanks.

marilol
12-23-2007, 01:16 PM
Wow, thats amazing, i wish i could model and texture like that.

Will defiantly download when i get my computer back

Super-Moose
12-23-2007, 02:43 PM
The head looks pretty small imo.
Yours would too, if someone stripped all the meat off.

Saw this over at Polycount. Hawt ****. Thanks. :)

chaos667
12-23-2007, 02:51 PM
dear god, this is absolutely insane! thanks!

JaFO
12-23-2007, 05:57 PM
While the head looks good, there is a problem with the various attachments (goggles, facemasks and some of the helmets).
It is as if the head should be moved a few units towards the back.
It isn't bad with some of the facemasks as it makes it look freaky, but it makes the goggles for both Ironguard and Ronin useless.

I hope that can be fixed before it is finalized :-)

AnubanUT2
12-24-2007, 12:31 AM
Got this working and I have to say it is really cool ... thanks ... its great having another bot to battle. :)

Davision
12-24-2007, 08:28 AM
@ The Chimpy
Isnt he pretty? :D

@ diwako
Like Super-Moose said, a lot of his meat is stripped off.

@ Buffy
Again, cool screenshots :)

@ JaFO
The rest of his zombified body is hide by the armour ;), but a voicepack would be very cool, i see you allready tryed to figure it out how to do a voicepack let me know when it works.
I will try to do something with attachments.

@ darundal
I thought the same but Epic didnt release the necris source files so i sadly cant make a necris Zombie Head.

http://img165.imageshack.us/img165/6132/zombiesmallva4.th.jpg (http://img165.imageshack.us/my.php?image=zombiesmallva4.jpg)
http://img155.imageshack.us/img155/6805/zombiebigik0.th.jpg (http://img155.imageshack.us/my.php?image=zombiebigik0.jpg)

P.S.
happy Zombie fragging at Christmas time ;)

JaFO
12-24-2007, 12:29 PM
@ JaFO
The rest of his zombified body is hide by the armour ;),

Sure, but it would look even better if you had a zombified armour-variant as well. As if the armour had started to rot as well ... (perhaps because he was one of the first to use the re-spawner when it was being tested ;))



but a voicepack would be very cool, i see you allready tryed to figure it out how to do a voicepack let me know when it works.

The problem isn't building a new voicepack, but linking such a voicepack to a (new) character. That bit appears to be done in the Faction-class, which would not be bad if we could create our own. The last part appears to be broken however. :(



I will try to do something with attachments.
...
Check those goggles and facemasks first as they can't be used as is now, because I think it would look great if you can still use the existing attachments.

upL8N8
12-24-2007, 12:52 PM
Great Job!

Brits__Hit
12-24-2007, 01:41 PM
hahaha that's awesome

Davision
12-29-2007, 02:57 PM
[UPDATE Version 1.0]
I hope this is the final Version, Online play works, it seems that a new map needs to be started before all can see the model. (and everyone needs to have the model allready installed, it cant be downloaded automaticly by playing or entering the server.)

Most of the Headgear wont look good on him because his shape is much different from the normal heads and the head is more placed to the front.
I think he needs no Headgear, his beauty needs to be shown! ;)

If you find something conspicuous, especially with online play, please report back.

http://www.daxx-web.de/bilder/zombienew2.jpg
Here is the 1.0 file:
http://files.filefront.com/Zombie+Beta+10zip/;9346880;/fileinfo.html

1.0 Change Notes:

-PackageFlags are now set for online play

-renderd the textures in a much better uvw

-reimported everything

-changed specular texture

Result: looks much better ingame :)





Add this code to your UTCustomChar.ini (The file is located under: My Games\Unreal Tournament 3\UTGame\Config):


Parts=(Part=PART_Head,ObjectName="CH_DHZombie_Male.Mesh.SK_CH_DHZombie_Male_Head01",PartID="ZO",FamilyID="IRNM")
Parts=(Part=PART_Head,ObjectName="CH_DHZombie_Male.Mesh.SK_CH_DHZombie_Male_Head01",PartID="ZO",FamilyID="TWIM")

Characters=(CharName="Zombie",Description="<Strings:UTGameUI.CharLocData.Harlin_Description>",CharID="ZO",Faction="Ironguard",PreviewImageMarkup="<Images:CH_DHZombie_Male.pix.UI_Potrait_Character_D HZombie_Male_Head01>",CharData=(FamilyID="IRNM",HeadID="ZO",TorsoID="A",ShoPadID="A",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="B",ThighsID="A",BootsID="A"))
Characters=(CharName="Zombie",Description="<Strings:UTGameUI.CharLocData.Reaper_Description>",CharID="ZO",Faction="TwinSouls",PreviewImageMarkup="<Images:CH_DHZombie_Male.pix.UI_Potrait_Character_D HZombie_Male_Head01>",CharData=(FamilyID="TWIM",HeadID="ZO",TorsoID="C",ShoPadID="C",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="B",ThighsID="C",BootsID="C"),AIData=(Accuracy=0.5,StrafingAbility=1.0,CombatS tyle=0.5,FavoriteWeapon="UTGame.UTWeap_RocketLauncher"))


Characters=(CharName="Zombie Slain",Description="<Strings:UTGameUI.CharLocData.Slain_Description>",CharID="RZ",bLocked="true",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _Ironguard_Male_Head03>",CharData=(FamilyID="IRNM",HeadID="ZO",TorsoID="C",ShoPadID="C",bHasLeftShoPad=True,bHasRightShoPad=true,ArmsID="C",ThighsID="C",BootsID="C"))
Characters=(CharName="Zombie Johnson",Description="<Strings:UTGameUI.CharLocData.Johnson_Description>",CharID="SZ",bLocked="true",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _Ironguard_Male_Head02>",CharData=(FamilyID="IRNM",HeadID="ZO",TorsoID="A",ShoPadID="B",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="B",ThighsID="C",BootsID="C"))
Characters=(CharName="Zombie Blain",Description="<Strings:UTGameUI.CharLocData.Blaine_Description>",CharID="TZ",bLocked="true",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _Ironguard_Male_Head02>",CharData=(FamilyID="IRNM",HeadID="ZO",TorsoID="C",ShoPadID="C",bHasLeftShoPad=false,bHasRightShoPad=true,ArmsID="C",ThighsID="A",BootsID="C"))
Characters=(CharName="Zombie Drake",Description="<Strings:UTGameUI.CharLocData.Drake_Description>",CharID="UZ",bLocked="true",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _Ironguard_Male_Head03>",CharData=(FamilyID="IRNM",HeadID="ZO",TorsoID="C",ShoPadID="C",bHasLeftShoPad=True,bHasRightShoPad=true,ArmsID="C",ThighsID="C",BootsID="C"))

Characters=(CharName="Zombie Bishop",Description="<Strings:UTGameUI.CharLocData.Bishop_Description>",CharID="BZ",bLocked="true",Faction="TwinSouls",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _TwinSouls_Male_Head04>",CharData=(FamilyID="TWIM",HeadID="ZO",TorsoID="A",ShoPadID="A",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="A",ThighsID="A",BootsID="A"),AIData=(FavoriteWeapon="UTGame.UTWeap_SniperRifle"))
Characters=(CharName="Zombie Othello",Description="<Strings:UTGameUI.CharLocData.Othello_Description>",CharID="CZ",bLocked="true",Faction="TwinSouls",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _TwinSouls_Male_Head02>",CharData=(FamilyID="TWIM",HeadID="ZO",TorsoID="ZO",ShoPadID="B",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="B",ThighsID="B",BootsID="B"),AIData=(Aggressiveness=0.6,CombatStyle=0.3,Tacti cs=0.3,FavoriteWeapon="UTGame.UTWeap_Stinger"))
Characters=(CharName="Zombie Reaper",Description="<Strings:UTGameUI.CharLocData.Reaper_Description>",CharID="AZ",bLocked="true",Faction="TwinSouls",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _TwinSouls_Male_Head03>",CharData=(FamilyID="TWIM",HeadID="ZO",TorsoID="ZO",ShoPadID="C",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="C",ThighsID="C",BootsID="C"),AIData=(Accuracy=0.5,StrafingAbility=1.0,CombatS tyle=0.5,FavoriteWeapon="UTGame.UTWeap_RocketLauncher"))
Characters=(CharName="Zombie Kensai",Description="<Strings:UTGameUI.CharLocData.Kensai_Description>",CharID="FZ",bLocked="true",Faction="TwinSouls",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _TwinSouls_Male_Head04>",CharData=(FamilyID="TWIM",HeadID="ZO",TorsoID="C",ShoPadID="E",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="B",ThighsID="C",BootsID="D"))

I also put some Zombiefied Bots in the code, so you could play against a whole Zombie team.

Hope you like it and have fun

AnubanUT2
12-29-2007, 03:38 PM
Super Sweet!!! Thanks man hopefully you'll make some more soon because we definitely need way more models. Good stuff ... been playing with this bot in my opponents list since you first came out with it. :)

HTM~Necron99
12-29-2007, 05:38 PM
pretty cool! looks good!

MadCat221
12-29-2007, 05:42 PM
Itchy-tasty.

Insidious1
12-29-2007, 06:55 PM
I'd like to try it.. I put the file in the custom chars folder and copied and pasted the text into the ini but it doesnt work for me.... Maybe I am missing something.. Can someone please spell it out like i am a thickheaded turnip please... Of course in a nice polite way that doesnt make me feel like a turnip... ;-P

b0b7h3r1pp3r
12-30-2007, 02:59 AM
I thought that from the beginning it had been said that players would be able to view others custom content even without having it before hand...was that scrapped?...am i just not reading it right?

darkyautja
12-30-2007, 04:52 AM
Ok nice update , just a lil question if i instal it and run an online serv is the other guys who don ' t have the model installed can join the serv ???

Davision
12-30-2007, 06:09 AM
@ darkyautja
Of course they can join. All that dont have the model installed will see a head with a helmet.

@ b0b7h3r1pp3r
That would be cool, but the always have to download the content. Maps will automaticly downloaded while joining a server, if a admin installs the model in someway on his server it might will get downloaded automaticly like maps.

Would be cool if someone could test this!

@ Insidious1
Did you put the file in the CustomChars folder that is located in the Published folder? Because there is also and Unpublished folder that wont work.
And the Code in the INI needs to be below [UTGame.UTCustomChar_Data]

@ AnubanUT2
Im working on a full character right now. :)

Hedge-o-Matic
12-30-2007, 01:36 PM
Does anyone with coding experience know why there are all these hard-coded barriers to modding this game? What's the development philosophy behind this sort of thing? Is there some reason that, for instance, the Faction class can't be sub-classed, in order to create new factions? Why are obvious mod possibilities like new voicepacks so hard to create?

Since this game was endlessly pitched as a content-creators wet dream, I find the endless problems experienced people are having to be very disturbing, and it's got to be discouraging to all those who thought they'd be able to create content for Ut3. Most of us aren't hard-core code jockeys and hackers.

NEcRo-
12-30-2007, 03:08 PM
Awesome! :o

JaFO
12-30-2007, 04:45 PM
Does anyone with coding experience know why there are all these hard-coded barriers to modding this game? What's the development philosophy behind this sort of thing? Is there some reason that, for instance, the Faction class can't be sub-classed, in order to create new factions? Why are obvious mod possibilities like new voicepacks so hard to create?...
There are two problems :
= the game knows there's a 'male ironguard' and a 'female ironguard'-class, but there's no way to tell the game that there is a new 'male custom faction'-class.

= the interface is hardcoded to know about the known factions (ironguard, krall, liandri, ronin and 'random').

I suspect the reason it doesn't work is because they probably considered that extra parts (like shoulderpads, helmets, new heads) would be enough. And I have to say that given the possibilities this feature offers it certainly is a lot more versatile than the old skin-replacement (you don't need to 'fake' details with textures you so can add a real ponytail to a head if you wanted to ...).

One could say that the only 'real' victims are the total conversions. In 'regular' games the fact that you can change the appearance of a character through the use of a new shoulderpad or pair of goggles is more than enough as it keeps all models in roughly the same size/profile.


// -- on topic --

Although I do understand that it takes a bit of extra work to check everything fits I think the endresult worth it.
And the 'head' is more likely to be used if players can use it with their favourite headgear.

You could easily 'fix' this problem by classifying the 'head' as a 'helmet' ;)
then it would effectively become a mask that those models could use ...
IT would also make it easier to add it to the UtCustomChar.ini as you would only have to add the part for both factions.

Davision
12-30-2007, 05:05 PM
I call this file Final now! :)
http://utforums.epicgames.com/showthread.php?p=25204394#post25204394

Its the first UT3 Model at Skincity :
http://skincity.beyondunreal.com


@ Hedge-o-Matic
Yeah, all this barriers are very annoying! I remember Mark Rein talking about all the mod possibilities and now that, maybe we have to wait for patch 23 or something. :D
I asked for infos in my final Thread, maybe i get some answers. ;)

@ JaFO
Its just too different from the normal heads, the open mouth makes most of the facemask useless, I could put the head in place for the googles but they will never fit perfectly on the rough head shape.
Making it a Helmet could be a good idea but i dont know if that works with the bones and deformations and there will be no Zombie selection pic in the Character choice :)

Ryuuku
12-30-2007, 09:02 PM
Does anyone with coding experience know why there are all these hard-coded barriers to modding this game? What's the development philosophy behind this sort of thing? Is there some reason that, for instance, the Faction class can't be sub-classed, in order to create new factions? Why are obvious mod possibilities like new voicepacks so hard to create?

Since this game was endlessly pitched as a content-creators wet dream, I find the endless problems experienced people are having to be very disturbing, and it's got to be discouraging to all those who thought they'd be able to create content for Ut3. Most of us aren't hard-core code jockeys and hackers.

I agree... Besides, UT3 doesn't sell well at all, if the small community can't even mod it the way they want...

Skill
02-09-2008, 06:16 PM
crazy wicked! if only custom heads worked on ps3

Sarge-David
02-09-2008, 08:11 PM
i think that the main reason for the barriers is for the ps3 owners, look at the innerds between this and the older ut's

This is the first one with cooked/uncooked stuff, i mean
Do you want your Zombie Head roasted or baked?

i think its just to make sure everything you try to make work with ps3 users, sigh.

i do think the attachment idea is a good idea... Zombie Helmet, Zombie legg, Zombie arm, Zombie open chested chestplate O_o

which reminds me what would a zombie krall look like? oh that would be scary.
Also i think a zombie girl would be good, have bits of hair and what not :)

picKLes
02-10-2008, 10:56 PM
Sickedy Sick Sick

Davision
02-11-2008, 05:44 AM
@ Sarge-David
A Zombie arm is the only thing that is really needed because of the skin of the iron guard arms, but i have to work on some other characters anyway :)
I think a Zombie Krall wont like much different because they have allready a very ugly surface :D
A Zombie girl head would result in a not very attractive female character... that dont fit to all the other UT3 female characters ;)

Johnnsen
03-04-2008, 06:30 AM
Friggin awesome! I like zombies.

Two questions: Will other see my models on lan play? I suppose not, because they need to have the model. But what do they see then?

Second question: What modeling tool did you use?

Edit: lol auch aus Deutschland

Davision
03-04-2008, 01:30 PM
They need to have it installed to see it, if they dont they will see the default char, a ironguard male with helmet.
I used 3dsMax and Zbrush for modeling/sculpting.
Ich steh auch total auf Zombies ;)

AnubanUT2
04-23-2008, 12:52 AM
D-man, I cooked this for the PS3 to see if it would work and it came out fine so if you want the file let me know.

Davision
04-23-2008, 05:09 AM
Of course, i want to release the file! :) Thx for the cook!