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DJStoney69
12-05-2007, 02:58 AM
Name: CTF-(=DJ=)MatrixLobby2k7

Version: 1.0

Compatibility: UT3

Description:
This map is a remake of my UT99/UT2k4 map CTF-|rS|MatrixLobby. Those versions were strictly IG and Sniper Arena themed. This version InstaGib only. The lobby scene from the matrix. Not much more to describe then that.

Comments:
To install this map you simply need to extract the archive to the "My Documents" folder.
I hope you have fun with this map.
Feedback is welcome.

To do list:
Add Music
Have to add the skybox cause when you look out the windows its a mess lol
Change the doors textures
Add sound when going through the metal detectors.
May redo the metal detector section.
See if i can make the pillars destructible like from the movie.

Anything else let me know.

Screenshots:
http://img187.imageshack.us/img187/3782/ut32007120501411486ca9.th.jpg (http://img187.imageshack.us/my.php?image=ut32007120501411486ca9.jpg)
http://img143.imageshack.us/img143/9143/ut32007120501403511rs4.th.jpg (http://img143.imageshack.us/my.php?image=ut32007120501403511rs4.jpg)
http://img264.imageshack.us/img264/7161/ut32007120501401806tt7.th.jpg (http://img264.imageshack.us/my.php?image=ut32007120501401806tt7.jpg)
http://img143.imageshack.us/img143/6751/ut32007120501394614co1.th.jpg (http://img143.imageshack.us/my.php?image=ut32007120501394614co1.jpg)
http://img264.imageshack.us/img264/6898/ut32007120501390130om2.th.jpg (http://img264.imageshack.us/my.php?image=ut32007120501390130om2.jpg)
http://img88.imageshack.us/img88/6033/ut32007120501385401wq7.th.jpg (http://img88.imageshack.us/my.php?image=ut32007120501385401wq7.jpg)

Download:
CTF-MatrixLobby2k7 (http://files.filefront.com/CTF+MatrixLobbyrar/;9193147;/fileinfo.html)

DS3
12-05-2007, 03:23 AM
Get rid of "tile cutting". It looks unrealistic.
http://img89.imageshack.us/img89/4302/ut32007120501385401wq7ud6.jpg
And whole map is way too green. You should make it NORMAL colors and change color saturation in POST PROCESS to green. This will look better.

eckz
12-05-2007, 03:47 AM
Get rid of "tile cutting". It looks unrealistic.
http://img89.imageshack.us/img89/4302/ut32007120501385401wq7ud6.jpg
And whole map is way too green. You should make it NORMAL colors and change color saturation in POST PROCESS to green. This will look better.

indeed, make the texture alternating green and slightly lighter green atleast, needs more specular component to look better aswell i think

Bret Hart
12-05-2007, 03:48 AM
picard.jpg

innociv
12-05-2007, 03:57 AM
I'm going to picard.jpg aswell here to the replies.

Nietzsche
12-05-2007, 04:47 AM
picard.jpg

DJStoney69
12-05-2007, 10:57 AM
picard.jpgOk.....if you dont mind me asking picard what?

DJStoney69
12-05-2007, 10:59 AM
Get rid of "tile cutting". It looks unrealistic.
http://img89.imageshack.us/img89/4302/ut32007120501385401wq7ud6.jpg
And whole map is way too green. You should make it NORMAL colors and change color saturation in POST PROCESS to green. This will look better.

They were lined up, must have changed it by accident, thanks for pointing it out. Ok I made the color normal, now how do i go about changing the color saturation in the post process?

Odd1in
12-08-2007, 01:50 AM
Thanks DJStoney69,

First ig low grav map that fits UT3 movement well, nice job:) have it running on me server with no problems, runs smooth with no clutter to get hung up on

The only thing that I would change (personal pref) would be to remove the spawn rooms and put the spawn points on the edges, either side of the flag line, ie thorns type spawning

Looking forward to more maps from ya

DJStoney69
12-08-2007, 02:19 AM
Thanks DJStoney69,

First ig low grav map that fits UT3 movement well, nice job:) have it running on me server with no problems, runs smooth with no clutter to get hung up on

The only thing that I would change (personal pref) would be to remove the spawn rooms and put the spawn points on the edges, either side of the flag line, ie thorns type spawning

Looking forward to more maps from ya

Your Welcome and thank you. I still have a little more work to do on this before it is final. Should be done sometime this week. Ill add some more spawns, did you see this one I did? http://utforums.epicgames.com/showthread.php?t=589890

Catalase
12-08-2007, 05:00 AM
IIRC, the lobby scene never had a green tint, to it, more of a white-blue tint.

Odd1in
12-08-2007, 02:31 PM
Your Welcome and thank you. I still have a little more work to do on this before it is final. Should be done sometime this week. Ill add some more spawns, did you see this one I did? http://utforums.epicgames.com/showthread.php?t=589890

Yes I did, and I have that running on the server as well... It's obvious to me that you understand the difference in movement compared to UT1/2k4 and have made these maps accordingly... Most of the other low grav maps that have been made so far are not scaled properly, IMHO they need to be bigger.

We're an old UT1 low grav insta clan returning from a long hibernation
and are very hungry for LG maps... thanks tons for your efforts as we really appreciate your work...

Odd1In, AkA }MLB{Bugs
server browser name= }MLB{iCTF iNSTA Low Grav
located in Los Angeles (data center)

DJStoney69
12-09-2007, 09:31 PM
Thank you. I played ut99 on a lowg sniper team. So not alot of difference other then really the speed but the gameplay was the same for both so it made it easy for maps to be designed. And the movements are very similar to ut99 so its a nice transition.

DJStoney69
12-10-2007, 02:10 PM
IIRC, the lobby scene never had a green tint, to it, more of a white-blue tint.It did have a green tint. The white blue tint your talking about is by the lights on the side.

Xzodus
12-10-2007, 09:44 PM
It has a slight green tint, but this is to much of a green tint :), other than that its a good Ig map.

DJStoney69
12-12-2007, 09:33 AM
It has a slight green tint, but this is to much of a green tint :), other than that its a good Ig map.Thanks you. I have to lighten the color green. I am having an issue at the moment getting the music to work in. :( I scratched the idea of the pillars being destructable cause I played one of those physx maps and it brought my computer to its knees with a whooping 7 fps woohoo. So that idea is scratched.

Darkshogun
12-13-2007, 11:45 AM
picard.jpg
picard.jpg? is that something like facepalm?