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View Full Version : How to force "Hall of Mirrors" effect?



EdudDiputs
07-25-2007, 02:32 AM
Is their a kind of texture or script that can be applied to the surface so that it renders nothing, creating a hall of mirrors effect?

Would a transparent texture do this if applied to a bsp surface, or would the surface just be transparent, and the game would just render what ever is behind the wall?
I'd like a method that does not render whatever is behind the wall, as I would not want an entire stage to have hall of mirrors effect. Only a room or two should have it. Other rooms would be normal.


Thanks,

Joel

Angel_Mapper
07-25-2007, 03:03 AM
Setting it to Invisible should work, as long as nothing's behind it. Honestly, I had a hard time PURPOSELY making one for The Editor Has You.