View Full Version : Mods within UT2Vote48

12-19-2004, 04:56 PM
Can somebody explain to me how to make mods start automatically within the UT2Vote48 mod? I recently added several new Christmas mods to my server and when I pick them as well as the UT2Vote48 mod from the web admin console I lose all but the UT2Vote48 mod. How do I find out mod names as well as where do I list them in the UT2Vote48.ini file?

Thanks in advance

12-19-2004, 05:22 PM
If they are Mutators you add them to the ServerMuts= in the UT2Vote48.ini file.

ServerMuts=Zound47.Zound,UTExtra12.UTExtra,SantaHa t.SantaHatMutator

12-19-2004, 09:22 PM
Can you tell me what the mutator name is for AntiTCC118c?

Thanks again

12-19-2004, 09:44 PM
Originally posted by gbitner
Can you tell me what the mutator name is for AntiTCC118c?

Thanks again

That should come with the readme file for ATCC.

Calling it using UT2Vote is the same as calling it without.

12-20-2004, 10:41 AM
Anti TCC is a serveractor, not a mutator and would not be added to the UT2Vote48.ini

12-20-2004, 04:25 PM
Mutator name=AntiTCC118c.MutAntiTCCFinal

It will work as a mutator just fine. There maybe be some problems with demo record if not used as both a
serveractor and a serverpackage though. I have both SafeGame5e and TCC118d set up as mutators on a
private clan server for side by side comparisions.