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legacy-gbitner
12-19-2004, 03:56 PM
Can somebody explain to me how to make mods start automatically within the UT2Vote48 mod? I recently added several new Christmas mods to my server and when I pick them as well as the UT2Vote48 mod from the web admin console I lose all but the UT2Vote48 mod. How do I find out mod names as well as where do I list them in the UT2Vote48.ini file?

Thanks in advance

ProAsm
12-19-2004, 04:22 PM
If they are Mutators you add them to the ServerMuts= in the UT2Vote48.ini file.

Example:
ServerMuts=Zound47.Zound,UTExtra12.UTExtra,SantaHa t.SantaHatMutator

legacy-gbitner
12-19-2004, 08:22 PM
Can you tell me what the mutator name is for AntiTCC118c?

Thanks again

legacy-SJAndrew
12-19-2004, 08:44 PM
Originally posted by gbitner
Can you tell me what the mutator name is for AntiTCC118c?

Thanks again

That should come with the readme file for ATCC.

Calling it using UT2Vote is the same as calling it without.

legacy-hmishima
12-20-2004, 09:41 AM
Anti TCC is a serveractor, not a mutator and would not be added to the UT2Vote48.ini

legacy-Nevar10
12-20-2004, 03:25 PM
ServerPackage=AntiTCC118c
Mutator name=AntiTCC118c.MutAntiTCCFinal

It will work as a mutator just fine. There maybe be some problems with demo record if not used as both a
serveractor and a serverpackage though. I have both SafeGame5e and TCC118d set up as mutators on a
private clan server for side by side comparisions.