View Full Version : Accessing Variables

08-30-2003, 02:34 PM
i need to know how i can access the varaible in the class myVehicle from class TempHud

class myVehicle extends Pawn

//Basic Vehicle Controls--
var float Steering; // between -1 and 1
var float TurnRate; // How many units it can turn in one second.
var float Throttle; // between -1 and 1
var float RateOfAccel; // The Acceleration until reaches Throttle Position

TurnRate = 1.0;
Steering = 0;
Throttle = 0;
RateOfAccel = 10;

class HudTemp extends HudBase;

simulated function DrawHud(canvas c)
local float vehThrottle;


if (PawnOwner.IsA('myVehicle'))
c.Drawtext("In A Vehicle");
vehThrottle = myVehicle(PawnOwner).Throttle; //Hmmmmmm Should work??

Few things i have tried, but my lack of UTscripting knowledge hinders me. Any suggestions / tips :confused:

08-30-2003, 04:21 PM
Maybe the text is written offscreen.
Try a "c.setpos(x,y)" before the drawtexts so that you are sure its written on screen.

08-30-2003, 07:13 PM
No the text is not the problem

Problem is not being able to compile.

08-30-2003, 07:35 PM
I know UCC compilation errors sometimes aren't much help, but please provide it anyway. Your code, as shown, seems like it should compile fine.