View Full Version : Static Meshes in Unrealed all screwed up -- please help!

07-20-2003, 05:28 AM
Okay there are two problems...

1) some of the stock static meshes are coming up without skins
2) sometimes after I quit unrealed it goes "needs to save package0" etc. I read on FAQ that this is a bug and you shouldn't save.

However, some static meshes I kinda need have now disappeared. Should I just reinstall, or will that hose my level-in-progress?

please help!


07-20-2003, 05:52 AM
hi there

1: yeah, thats true, but that are 1 or 2 meshes in 1 package or so, doesnt matter

2: i dont know


07-20-2003, 08:16 AM
1 & 2: don't use this meshes! only (often) used to make a collision hull! and don't save "Package0/1/2/etc" when ued is asking! only some temporary packages ued produces when using it!