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legacy-[CG]Klepto
07-19-2003, 03:40 PM
I want to make a custom PRI object but am confused as to where exactly I assign it to my players. Both pawn and Controller have PRI members. In my extended controller class I have the following

PlayerReplicationInfoClass=Class'MyGame.myPRI'

and then in my Gametype class i have

UnitClass="MyGame.myUnit"
PlayerControllerClassName="MyGame.myController"

Do I need to modify my extended class of Pawn as well to include this new class? When I try and cast my units' PRI as myPRI I get accessed none errors in the game. Any thoughts on how to do this correctly?

legacy-Vir@s
07-19-2003, 04:25 PM
No you only have to set in your controller / playercontroller class:

PlayerReplicationInfoClass=class'MyNewPlayerReplic ationInfo'

That should do it - since the Pawn only contains a reference to the playerreplicationinfo, but it is spawned in the controller class ;)

Are you sure your gametype uses your new controller class?

Mfg, Vir@s