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legacy-monkeycircus
07-03-2003, 06:36 AM
Anyone know how to make a mesh fade to disappear?

Basically, I have an xEmitter which spawns a player-model mesh every few seconds, which I then want to fade away. I tried to do this by making it transparent (which doesnt seem to work :S) and then turning the brightness down using a timer. This don't work, it just disappears after the max lifetime is reached (which is longer than the fading out time).

Anyone got any ideas on where I can go from there?

legacy-Mr Evil
07-03-2003, 08:27 AM
I'm not sure if you can do that with an xEmitter, but you can with a normal emitter: If you set 'UseParticleColor' to true the meshes will then use the Fading and ColorScale properties of the emitter, either of which can be used to fade out a mesh.

legacy-monkeycircus
07-03-2003, 01:06 PM
ok, thanks, ill give that a try...

legacy-SoSilencer
07-06-2003, 02:20 PM
http://unrealdev.net?page=html/tutorials/fadingactors.html

legacy-monkeycircus
07-06-2003, 03:00 PM
Ah, thank you, you are liek some sort of god, but not as big and 'oh no, you burn me with the fire that shoots from your eyes'.

Thanks.