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legacy-rbininger
10-07-2002, 05:15 PM
The idea I have behind creating this thread is to try and gather a list of known, reproducable bugs in the Linux client of UT2003 retail to submit to bugzilla. Please, don't post wish lists for features or problems related to hardware (like why doesn't the Linux version run on my Voodoo/Radeon/TNT card) that are already answered in the README or other threads. Also, there are obvious issues that affect both Windows and Linux users that aren't really "bugs" specific to the Linux client, like the orange printed manuals, no CD-Key printed on the book, and the CD's themselves being silk-screened incorrectly as Discs 1, 2 & 3, as opposed to Play Disc, Disc 1 & Disc 2.

To present, I've collected only three real reproducable "problems" with the Linux version:

1.) Install accesses floppy drive (/dev/fd0) before every disk write or won't mount CD-ROM at all. [Only occurs for some users. While not limited to, this appears to be most rampant under Mandrake & Red Hat distos, no?]

2.) Creating profiles in single-player ladder matches results in crash, backtrace reports SEGV from /lib/i686/libpthread.so.0 [Only occurs for some users.]

3.) Error on file moves when downloading maps, mutators and such from a server. [Occurs for all users(?) Resolved by sym-linking the Cache, Maps and Textures directories to your home directory.]

Any Linux users discovered others I've missed? Thanks!

legacy-Hunter/A3
10-07-2002, 06:26 PM
*bump*

legacy-XavC
10-07-2002, 10:01 PM
Well #1 has workarounds (disable Supermount, reboot, run the installer in the background from a terminal and manually umount and mount /mnt/cdrom when it asks for discs), and they do implictly tell you you need to mount the discs.

#2 is already in Bugzilla, I know as I have the same problem, and has been closed. A solution (https://bugzilla.icculus.org/show_bug.cgi?id=155 ) was found by installing a certain set of packages but that's not much use as they didn't mention which ones UT2003 depended on. Of note, this isn't just limited to mdk. I don't know how bugzilla works so someone ought to re-raise that one for sure.

TBH I haven't been able to play enough yet to experience any other bugs :bulb:

-- edit

Thinking about it, it would be nice to have a dedicated linux ut2003 forum/site, as there are quite a few linux related threads here but they get overlooked/drowned out by the windows related issues. Anyone know of any?

legacy-CellWall
10-08-2002, 07:17 AM
Well I can comment on the third problem. I have reported it to the bugzilla (https://bugzilla.icculus.org/show_bug.cgi?id=168). It looks like they have it fixed:



I fixed a bug in the file moving code yesterday (I was tracking down the
incorrect error messages about profile saving in single player), and I suspect
this will be fixed by it, too. Will check.

--ryan.

Looks like it took care of both #2 and #3 bugs in one shot. Now all they have to do is release the patch and we're good! :cool:

legacy-Gonzo[9mm]
10-08-2002, 07:34 AM
yep :(

---snip---
$ ut2003
Assertion failed: InPos<=Size [File:../../Core/Inc/FFileManagerLinux.h] [Line: 69]

History:

Exiting due to error
---snap---

posted here:

http://www.ina-community.com/forums/showthread.php?s=&threadid=218342

greetz
-=G=-

legacy-Hunter/A3
10-08-2002, 02:16 PM
I wish they would identify the package or packages that resolve bug #2. I'm not about to reformat and reinstall everything else I have no other alternatives. So far though, I printed the list of packages and I've installed about 1/3 of them and still get a seg fault. I guess before I get too far into it I should ask an important question. Does anyone know if I have to reinstall Ut 2k3 after installing all the packages or will it automatically see the files it's looking for after they're installed?

legacy-rbininger
10-08-2002, 04:02 PM
Hunter/A3,

The libpthread.so issue relates to glibc, and should be corrected by grabbing an update from rpmfind.net. I'll link the other threads to this one once I track them down.

legacy-Linz
10-08-2002, 05:57 PM
I just browsed thru some other threads about lockup problems. They all stated that they had XP (with or without SP1), but I have also these problems with Linux.
I have tried two times (just installed). The first attempt froze (with sound loop) before I could play at all. It just froze when game-start countdown finished, and completely destroyed my root-partition.
The second time allowed me to play about a minute before it froze. I managed to fix the file-system errors during boot this time.
As stated, my problems are very much like the known lock-up problems with Win XP / DirectX, but I use openGl in linux.

My system:
Athlon T-bird 1,4GHz
1024Mb RAM
GeForce 4 MX440 (I know, Ti are better)
Mandrake 9.0
Newest Nvidia drivers

legacy-Hunter/A3
10-08-2002, 06:13 PM
I pretty sure that Mandrake 9.0 already uses glibc-2.2.5-16mdk.i586 which symlinks libpthread.so.0 to libpthread.0-9.so

Is there a newer version than that for Mandrake?

legacy-Gonzo[9mm]
10-09-2002, 02:07 AM
*bump*

legacy-MeltDown
10-09-2002, 04:11 AM
Originally posted by Linz
It just froze when game-start countdown finished, and completely destroyed my root-partition.

How can a game destroy your root partition??? You're not playing as 'root' are you? That would be very, very stupid.

legacy-teh_rage
10-09-2002, 08:35 AM
I havent purchased the final version yet, mainly for this reason. I am running redhat 7.3 with a dual-head Nvidia Geforce 4 MX. Whenever I attempt to fullscreen the UT2003 demo, it has half the screen stretched out on the right monitor, so in other words the image I would expect on the left monitor is on the right, and my normal desktop is on the left, and with less than half the screen, it makes it unplayable in full-screen mode. Has anyone else either found a way to un-shrink the image, so I could get a normal full-screen on one monitor, or, ideally, found a way to play it across both?

legacy-DecayingOmega
10-09-2002, 09:10 AM
Originally posted by MeltDown
How can a game destroy your root partition??? You're not playing as 'root' are you? That would be very, very stupid.

I bet that he is playing as root. On another topic, I have a graphics perfromance issue, and sort of sound. My frame rates are TERRIBLE, always around 15, and my sound skips, only playign every few seconds. All my hardware info is in my sig, as well as my distro. I should be able to run with all settings turned on at their highest with no problems, but even when all settings are turned off and are at their lowest settings, my game lags. Oh and this happens for both on and offline play.

legacy-MeltDown
10-09-2002, 09:31 AM
Originally posted by DecayingOmega
I bet that he is playing as root. On another topic, I have a graphics perfromance issue, and sort of sound. My frame rates are TERRIBLE, always around 15, and my sound skips, only playign every few seconds. All my hardware info is in my sig, as well as my distro. I should be able to run with all settings turned on at their highest with no problems, but even when all settings are turned off and are at their lowest settings, my game lags. Oh and this happens for both on and offline play.

You probably want to install NVidia's detonator drivers. I've got a Duron 800 MHz and a GeForce 2, and from what I read my system is running better than yours. My bet is that you can get it smooth by tweaking & updating.

legacy-TheOneRing
10-09-2002, 12:26 PM
Issue #1 can simply be resolved if you enter this command before you run the installer.

export SETUP_CDROM=/mnt/cdrom/ (or whatever your CD is mounted to)

legacy-rbininger
10-09-2002, 09:32 PM
Originally posted by MeltDown
You probably want to install NVidia's detonator drivers. I've got a Duron 800 MHz and a GeForce 2, and from what I read my system is running better than yours. My bet is that you can get it smooth by tweaking & updating.
I've checked nVidia's site pretty thoroughly, and just went back to do a search and review the downloads section. Unless I'm mistaken, there aren't Detonator Drivers for Linux.

legacy-Hyper_Eye
10-09-2002, 10:52 PM
If you would like help setting Nvidia drivers on your Linux machine goto my webpage here:

http://linuxgames.move.to

Click the Counter-Strike howto on the left and select "Nvidia User's" at the bottom. My howto is not finished but the nvidia section is complete.

Hope this helps.

legacy-Hyper_Eye
10-09-2002, 11:47 PM
Wow... I myself have now tried installing UT2k3 on Linux... the install went great (except for it trying to access my floppy drive everytime it copied a file) and the game is launching and isn't crashing at all. But, even with my res at 640x480 and all details turned to their lowest settings and all the extra details off my framerate sucks. And yes, I have the Nvidia driver's installed. The system specs are as follows:
Redhat 8.0
Celeron 1.10Ghz
256mb Micron pc133
Sb Live!
PNY Verto GeForce2 MX400

This is unplayable and my system is higher then the recommended system.

Note: The screenshot on my webpage (posted above) was taken from the demo and it ran much nicer. Also, the system listed in my signature is another machine with XP and it runs flawlessly with everything up as high as it will go and a res of 1024x768... (when you get the graphics all the way up it says "Holy S**T!"... thats to cool.)

legacy-rbininger
10-10-2002, 04:33 AM
Well, I would have to say first off, that I'm glad this thread has stayed near the top of this post list without (much) bumping (you all do know that bumping is forbidden ... right?), which was my intention. All of us Linux users are in a rather small boat without a paddle, so I'd stress that for the benefit of the Linux community as a whole, which gets drowned in all the Windows' related posts on this forum, let's try to maintain ALL Linux specific issues in this thread (okay ... at least as many as possible :)).

Now, I apologize, as I'm rather all junked up on coffee right now ;), but here's my feeble attempt at trying to merge a few Linux related threads together as per my original intention on this post.

I am aware that some of these issues have been (or are now) posted and even closed through bugzilla, but barring a Linux client patch being released *cough* anytime soon, this might help steer some in the right direction.

Issue #1, The install process:
If you are unable to install the Linux retail client, please consult (in no particular order) ...
http://www.ina-community.com/forums/showthread.php?s=&threadid=220019
http://www.ina-community.com/forums/showthread.php?s=&threadid=213561

Issue #2, Program crashes:
If you are unable to create a profile, or if you experience general crashes (in no particular order) ...
http://www.ina-community.com/forums/showthread.php?s=&threadid=215108
http://www.ina-community.com/forums/showthread.php?s=&threadid=218777
http://www.ina-community.com/forums/showthread.php?s=&threadid=214330
http://www.ina-community.com/forums/showthread.php?s=&threadid=217499

If you are getting crashes related to libpthread.so.0, make certain you have the latest version of glibc installed ...
http://www.gnu.org/software/libc/libc.html [or]
http://www.rpmfind.net/linux/rpm2html/search.php?query=glibc

Issue #3, Custom maps:
If you are unable to use custom maps and mutators from servers ...
http://www.ina-community.com/forums/showthread.php?s=&threadid=218426

Other:
If you have general rants about how to change your cdkey, or why the discs aren't labeled correctly ...
http://www.ina-community.com/forums/showthread.php?s=&threadid=217292

Finally (Misc):
If you need a tutorial regarding rpm installation of nVidia drivers ...
http://www.ina-community.com/forums/showthread.php?s=&threadid=206119

If you are running RedHat Linux 8.0, make certain you have built nVidia drivers from source code, as the precompiled rpms are for gcc 2, and the RH8 kernel is built under gcc 3 ...
http://www.nvidia.com/view.asp?IO=linux_display_1.0-3123

Performance tips:
USE AT OWN RISK!!! A new version of the nVidia overclock utility is out ...
http://nvclock.sourceforge.net/

If your nVidia video adapter is not currently supporting fast writes (FW) or side block addressing (SBA), check with

[cat /proc/driver/nvidia/agp/status]

unpack source code of nVidia drivers, edit os-registry.c to taste and recompile.

If you have a high end system and would like to enable Anisotropic Texture Filtering (AF) and Full-Screen Antialiasing (FSAA), try the commands

[export __GL_DEFAULT_LOG_ANISO=1]
[export __GL_FSAA_MODE=2]

at a console prior to launching the game.
(see pgs 52 & 53 of nVidia .pdf Linux docs for other values).

NOTE: You will likely see a huge performance hit with these values enabled on anything below a 2Ghz processor/4400Ti card, but it sure looks pretty. To disable, you can rerun the export commands with the values set to 0; you can retrieve what current values you have loaded (if any), with something like

[set | grep GL]

legacy-MeltDown
10-10-2002, 05:54 AM
Some more items:

1) ALWAYS compile your own NVidia drivers, they'll run smoother that way because they are optimized for your system.
2) Before compiling the NVidia drivers, compile your own kernel for juuuust a little bit more speed and stability. Not really required, though.
3) If your graphics performance sucks, run glxgears and report the FPS you get there - I get 815 FPS on a Duron 800 with a GeForce 2 MX.

Greetz,
MeltDown

legacy-Hyper_Eye
10-10-2002, 11:12 AM
GlxGears = 700FPS

legacy-rbininger
10-10-2002, 02:47 PM
That does sound a bit slow, of course much of the performance is based on chipset/motherboard as graphics adapter and CPU. For comparison

P3-600 (512L2/Slot 1)
512Mb PC-100
nVidia GF2 MX 400 (64Mb)
ASUS P3V4X
GLX Gears > ~780

P4-1.7 (256L2/Socket 478)
512Mb PC-133
nVidia GF4 Ti 4200 (64Mb)
ASUS P4B
GLX Gears > ~3650

legacy-Hyper_Eye
10-10-2002, 03:53 PM
The GlxGears FPS I posted was referring to my Linux system... not the one in my signature.

Celeron 1.10Ghz
256mb RAM
PNY Verto GeForce2 MX400

So it's not to far off from what you got with the mx...
But, I can play UT on my Linux machine with the graphics all the way up in 1024x768 (which looks a good bit better than ut2k3 with the graphics all the way down) and it runs very smoothly. I get between 30 - 50fps in UT.
But in UT2k3 I get an average of 5fps. And that is with the graphics as low as they can go.

legacy-MeltDown
10-10-2002, 05:14 PM
Originally posted by Hyper_Eye
So it's not to far off from what you got with the mx...
<snip>
But in UT2k3 I get an average of 5fps. And that is with the graphics as low as they can go.

Wow... that's weird! I can play ut2k3 just fine (15-30 FPS)... maybe kill off some background processes?

legacy-XavC
10-10-2002, 07:23 PM
Fantastic post rbininger, I really do hope Epic at least attempt to fix these Linux specific issues in their next patch.

P3-550@825
LeadTek GF 2 GTS 32MB @ 210/355
256MB PC133 SDRAM
Asus CUSL-2 mobo

Glxgears scores ~1150fps
UT2k3 ~30fps at 512x386, UltraLow everything but drops to single figures in firefights on certain maps.

As for glibc, running Mandrake 9 I have both glibc 2.2.5-16mdk and glibc_lsb 2.2.90-11mdk but can not access the single player portion of the game due to the ibpthread.so.0 crashes. Strange thing is it did work in mdk8.2 before I installed mdk9 (I played through it all so I know I'm not missing much, but it'd be nice to have).

legacy-rbininger
10-10-2002, 10:32 PM
For those who are experiencing crashes in single player related to saving/loading profiles, Ryan has posted to bugzilla that this issue is fixed ...

http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?25:mss:840:200210:hclchnknebiihamlknld

I can confirm this solution on my RedHat 8 install. I've never had the problem that others reported, so (going by Ryan's comment) I shut down networking services then moved /etc/hosts to /etc/hosts.backup

Fired up the game, clicked on load profile, and it dumped straight to desktop.

Replaced /etc/hosts (properly including my own primary IP), turned network service back on, and the game returns to normal play without crashes.

legacy-Farslayer
10-10-2002, 11:16 PM
You mention the Installer accessing the floppy drive during install, but I didn't see any mention of the installer accessing other CDROM drives during install..

My Linux box has 3 CDROM drives in it currently and during install it would

1. copy a file from CDROM0
2. access the floppy
3. access CDROM1
4. access CDROM2
5. repeat

this got pretty annoying during the install, and I finally just inserted a blank floppy in the floppy drive and put CDROMs in the other drives. after I did that I didn't see any more of the annoying error messages.

of course that was still way better than the 6.75 hours the install took on my windows box (no exageration here, honest)... aparently that CDROM drive really hates the Copy protection on the CD's... *sigh*

legacy-MeltDown
10-11-2002, 05:29 AM
This 'accessing unused devices' bug is quite serious IMO. The install script shouldn't search for the installation disk at every file copy. It should search for the CD three times: once at the start of the installation, and twice when you (might need to) change a disk. Doing this search only three times instead of a few hundred times will most probably speed up installation times a lot.

MeltDown

legacy-rbininger
10-11-2002, 07:17 AM
Bug #4?

Could all you guys and gals running UT2K3 on Linux check this one for me?

The issue I noticed is in texture overlays. For example, the team logos in BR and CTF maps don't appear correctly on either of my Linux installed machines. But since I'm using RedHat 8 on both machines as well as the same version of nVidia drivers, I don't want to blame the Linux client for this *yet*

The following screenshots are from two machines I've set up locally.

The first (RedHat 8.0):
http://www.bininger.com/UT2K3-Lin.jpg
shows BR-Anubis on my P4-1.7/GF4-4200 with all detail settings to Max @ 1024x768x32 (scaled to 640x480 for the web .jpg). Notice the brushes for the rams above the banners, the lights above the banners and in the goal area, and the LACK of decals on the banners?

The second (Win 2000/SP3):
http://www.bininger.com/UT2K3-Win.jpg
shows BR-Anubis from the same perspective on my P3-600/GF2-MX with all detail settings on Normal @ 800x600x16 (scaled to 640x480). Notice the brushes for the rams and the dynamic lights are absent, but there ARE team logos on the banners?

Are you getting the team overlays on your Linux versions?!?!?
EDIT: Do the logos appear in the Windows GL version as opposed to Direct 3D?

legacy-XavC
10-11-2002, 09:55 AM
Originally posted by rbininger
Bug #4?

Are you getting the team overlays on your Linux versions?!?!?


Yes, I'm getting them on my machine (screen (http://www.users.totalise.co.uk/~kahuna/anubis_overlay.jpg)).

legacy-rbininger
10-11-2002, 06:16 PM
Thanks for posting a screen XavC. I went through my UT2003.ini and edited/removed darn near everything and tried again, and still can't get any of these overlays to show up. It's not really that important in terms of game play, but it is bugging me that there are details missing when clearly everything else on my setup shows up correctly at the highest detail settings.

Oh, by the way, DON'T edit the:

[OpenGLDrv.OpenGLRenderDevice]
UseStencil=False
DescFlags=0

fields. :) At first glance, these have names that would appear to be relevent to the problem I'm having ... um NO. When I set these to "True" and "1" all the walls of the BR-Anubis level I've been testing on disappeared! :)

legacy-Lord_Tocharian
10-11-2002, 08:43 PM
rbininger has mentioned very briefly some very good tweaks for Nvidia performance/graphics in linux and I thought I would write a short tutorial for his suggestions in more detail along with mine.

#1 Check Your BIOS AGP Section

-Make sure your AGP Mode is correct(1/2/4x)
-Enable "AGP Fast Write" (if your card can handle it), this is a BIG performance gain
-Enable "Assign IRQ for VGA" this is important so the kernel can read the card right

#2 Compile Nvidia Drivers From Source

I will not cover how to actually install them as that is covered in other common tutorials but I will mention what tweak you can do to the code. The most important file is os-registry.c which is located in the NVIDIA-kernel tarball. In the file itself there are two lines you should enable (again if your card can handle). The first is to enable AGP Side Band Addressing in the line:

static int NVreg_EnableAGPSBA = 0;

It is a boolean so change the value to one, by default on x86 it is turned off. The next line to change is to enable Fast Writes. It is located directly below the line about SBA. Again it is a boolean turned off by default so change to line:

static int NVreg_EnableAGPFW = 0;

to be enabled. Once you have installed, you can check to make sure both are working by running:

cat /proc/driver/nvidia/agp/status

#3 XF86Config Tweaks

Again I will not detail how to set up the XF86Config file to get glx support but rather tweak working linux OpenGL. In your Graphics Device Section the following options can be added:

Option "DigitalVibrance" "integer"
This takes a value either 3,2,1 or off (0)

Option "PageFlip" "boolean"
Page Flipping is a performance option that should be on by default but doesn't hurt to make sure it is turned on in the file anyway.

Other non-performance options that are still cool:

Option "NoLogo" "boolean"
Allows you to turn off the Nvidia splash screen.

Option "CursorShadow" "boolean"
Gives you a mouse shadow : D

#4 UT 2003 Run Script

Finally, and these are extreme graphics hits but sure make the game look good, I have included the script I use to launch the game:

ut2003.sh

-----------start--------------

#!/bin/bash

#4x Gaussian Anti-Alias sampling
export __GL_FSAA_MODE=5

#Maximum Anisotpic Texture Filtering
export __GL_DEFAULT_LOG_ANISO=3

#Force VBlank Syncing On
export __GL_SYNC_TO_VBLANK=1

ut2003

-----------end--------------

Analyzing this script, the first thing to note is how to turn on FSAA. The options for this environment variable are:

0 FSAA disabled
1 2x Bilinear Multisampling
2 2x Quincunx Multisampling
3 FSAA disabled
4 4x Bilinear Multisampling
5 4x Gaussian Multisampling

Next, is Anisotpic Texture Filtering. The options for it are:

0 No anisotropic filtering
1 Low anisotropic filtering
2 Medium anisotropic filtering
3 Maximum anisotropic filtering

NOTE: These values are only for GeForce3/GeForce4 cards so if you have a different card look in the readme for the different values.

And then finally turning on VBlank Syncing

This environment variable is by default turned off but setting it to any value other than zero will force your drivers to to sync to your monitor's vertical refresh rate.

I hope this will help out some people with performance under Linux and clear up some of the confusion that I went through.

legacy-Linear
10-12-2002, 02:24 AM
After playing the demo in linux of UT2k3, I couldn't wait to get the retail and play it under Mandrake 9. Unfortunately, installation has given me the blues.

My hardware specs are in my sig, and I'm running Mandrake 9.0 with the latest NVidia drivers and Mesa installed. I have yet to

So, I've been trying to install for the past 3 hours. My first attempts to read the CDs proved to be a failure. My Toshiba DVD drive won't read the CDs because of their copy-protection. My Plextor wouldn't read them because it trying to do so it would get REALLY hot (bottom of the drive was like 150F+). I solved that with a big box fan and opening the window (34F outside). So, I got that figured out and was able (with some luck) to read the CDs.

Now, I've been on this same install process for the past 70 minutes. I can understand the need to decompress all the maps and textures, ect. However, at least every 5 minutes the setup will ask me to insert the disk that is currently in the drive. So I umount then mount it.

I think this all stems from one issue: the copy protection on the CD. As Penny-Arcade.com (http://www.penny-arcade.com/news.php3?date=2002-09-20) illustrates so beautifully, CD copy protection only hurts the paying customers. I wouldn't have the time to write this long post if the copy protection wasn't there. I'd be playing this game at beautiful frame rates, fragging to my greatest heart's desire.

And whats with the install script, after decompressing all the files from the gui, going back to the cosole, where the default answer to "insert play disk" is no?? I accedentally hit Enter there (mainly because I answered "yes" to read linux readme, and was so long I just held down enter to scroll) that I held enter for too long...

Ugh. I wish the developers of the game had more say over the ludicrous copy protection spoiling their game for the paying customers.

PS - For the entire install process I had to umount/mount the cdrom over 15 times, and only once had to change disks...

Now I just hope that the linux binary doesn't have the same stupid coy protection that the windows one does, so I can actually play the game I paid for.

legacy-Linear
10-12-2002, 02:33 AM
Ah, 'nother problem I've encountered:

During the install process, I've got to some really wonderful infinate loop stage, I think its a bonus level.

Anyway, the console is just printing this out over and over again (has been for 20 minutes):
100% - /usr/local/games/ut2003/System/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-ScorchedEarth.frt/DOM-SepukkuGorge.est

Although the end of it (after the last /) seems to be changing every few lines.

Anyone else having this problem?

legacy-Linear
10-12-2002, 03:30 AM
Woot i got it installed! Here's what I did:

I copied all three CDs (cp /mnt/cdrom/* /media/games/ut2k3/ -Rf) to the same directory. Then I typed export SETUP_CDROM = /media/games/ut2k3 then ran the install with no problems! The biggest issue was just copying all of the files over, which I managed with a big box fan on my CD-ROM.

Seems to be a bit slow (FPS-wise), but I'll address that later.

legacy-satanboy
10-12-2002, 04:45 AM
I put up my xf86config-4 file on my web site

you can use it if you're having issues getting X to work with the nvidia drivers.

its here:

http://killall-9.org/xf86config.txt

keep in mind, this is with mandrake 8.2, but I think most of it will work with anything, as long as you basically mess with the mouse (I added the module to allow the microsoft intellimouse) and the video drivers.

it's a pretty basic one, I tried to cut out the BS with everything that was mandrake specific although to keep it complete I had to leave a lot of stuff.

just hoping this helps some folks who are stuck trying to edit the config file and can't figure out why it won't work.

legacy-Linear
10-14-2002, 01:34 AM
So i've got UT2003 running in both Linux (Mandrake 9.0 w/Det 30.82s I think) and Windows XP (Det 40.xx). It seems to have smoother control and better performance in Windows. I've tried to get Fastwrites enabled, but I can't seem to install the module to the kernel after I compile it (I'm a n00b).

Other than that I'm not sure how else to boost my performance. Any ideas?

legacy-rbininger
10-14-2002, 02:47 AM
Originally posted by Linear
So i've got UT2003 running in both Linux (Mandrake 9.0 w/Det 30.82s I think) and Windows XP (Det 40.xx). It seems to have smoother control and better performance in Windows. I've tried to get Fastwrites enabled, but I can't seem to install the module to the kernel after I compile it (I'm a n00b).

Other than that I'm not sure how else to boost my performance. Any ideas?
For fast-writes, you might need to check the motherboard BIOS to see if it's enabled there first. Then, at a console prompt, try the command

[cat /proc/driver/nvidia/agp/host-bridge]

To see if your AGP features are supported. The host-bridge file should look like so:
---
Host Bridge: Intel i845
Fast Writes: Supported
SBA: Supported
AGP Rates: 4x 2x 1x
Registers: 0x1f000217:0x00000314
---

Next step is back at the console, with the command

[cat /proc/driver/nvidia/agp/status]

Should show something like:
---
Status: Enabled
Driver: AGPGART
AGP Rate: 4x
Fast Writes: Enabled
SBA: Enabled
---

If Fast Writes and SBA are supported but disabled, you'll need to download the nVidia kernel driver source tarball and edit os-registy.c

Line 254 of this file should contain something like:
---
static int NVreg_EnableAGPFW = 0;
---

Change the 0 value to 1 to enable if support is available.

Next step, close X-Window and at a standard full-screen term, run the command [rmmod NVdriver].

Back in the nVidia source directory you should only have to type [make] to build and install the new driver. Check to see if it's loaded with [lsmod], or try inserting the module into the kernel manually with [insmod NVdriver].

If you are also going to enable Side-Band Addressing (SBA) make certain you edit the correct statement block in the os-registry.c file. The value is encased in an if/else statement; the first test relates to I64 chipsets, the second is the relevent value for x86 processors. (The correct value should be line number 228, and default to 0, or disabled).

As for performance difference against Windows, this appears to vary from card to card. There should NOT be an appreciable difference between the Windows' D3D version against the Windows/Linux GL versions ... however, since the Windows' D3D contains more optimizations - being the developers' ideal target platform, - and since there are so many other intangibles to configuration of the OS, it's not out of the question that the Windows D3D version will "feel" more responsive.

Outside of enabling FW and SBA, you might want to tweak the UT2003.ini a bit for the GL client. Open the file ~/.ut2003/System/UT2003.ini in an editor and add
---
DesiredRefreshRate=75
---
under the [OpenGLDrv.OpenGLRenderDevice] statement block (change 75 to your monitor's actual refresh rate.) You should see an example of this statement in the [D3DDrv.D3DRenderDevice] block, but it was omitted from the GLDrv section and can be added. In my config, I've also increased
---
VARSize=32
---
from the original value of 20.

Next, locate the [SDLDrv.SDLClient] section and change
---
MinDesiredFrameRate=75.000000
---
so that it matches the value you have set as DesiredRefreshRate.

Of course, just like a Windows machine, it's helpful to disable/close all non-essential applications, and in the case of Linux, this might include several server daemon processes that you may have included at install time (Apache, Samba, NFS/portmap, Sendmail, Cron/AT, etc ...) Check with a quick [ps -ax] to see what all is running.

The biggest performance gains are had by cleaning up the bulky desktops/multimedia apps, which are every bit as bloated as Windows. Not for the squeamish, but I would strongly encourage anyone whose installed their default distro's packages to build, compile/install from source both XFree86-4 and a different window manager then KDE/Gnome (WindowMaker is a fantastic choice for gamers, since it has the smallest "footprint" in relation to CPU/Memory/Disk Space). Disable artsd for sound, and install either ALSA or OSS (OSS is my first choice, since it has better full-duplex support, multiple channels, and better MIDI translation ... most emulation packages are written with OSS in mind, such as VMware and Transgaming's WineX). And, of course, a replacement mouse driver might improve the "feel" of first-person shooters; you can't go wrong with IMWheel.

Some links:
http://www.xfree86.org/
http://www.windowmaker.org/
http://www.opensound.com/
http://jcatki.dhs.org/imwheel/

legacy-Herr_Dupont
10-14-2002, 08:07 AM
Originally posted by DecayingOmega
I bet that he is playing as root. On another topic, I have a graphics perfromance issue, and sort of sound. My frame rates are TERRIBLE, always around 15, and my sound skips, only playign every few seconds. All my hardware info is in my sig, as well as my distro. I should be able to run with all settings turned on at their highest with no problems, but even when all settings are turned off and are at their lowest settings, my game lags. Oh and this happens for both on and offline play.

I have kind of the same problem. The Sound isn't that hard - after enabling the Onboard AC97 chip and disabling the Soundblaster 5.1 - the sound issue got fixed. the Graphic issue however is making me problems.

I have a Athlon 1333MHz, 512MBytes Ram, Geforce 3Ti500, 128MBytes VideoRam and I get an average fps of 18. All CPU-Slowing down stuff to minimum, and graphic-card stuff to minumum.

Please note - playing the Demo I had aout 35fps - After installing the Full-version - my framerates dropped by half. Just as an idea where to search for. I' m still on the search .. :)

PS: as I have a Eizo-Flat screen - I only play at 1280x1024 resolution - but I had 35fps with the demo before...

legacy-delETeria
10-14-2002, 06:58 PM
Hello, i installed UT2003 on my Suse8.0, the game looks good (performances and details are all ok) but i have a big problem while connecting to the servers protected with password (i can connect without problem to servers without password). Every time i try to connect to a server with a pass, i write the right password and nothing happen ... and i rest on the screen with the "LOADING" word that appear before enter in the map.
My game is original, my key is original and not an haked key and my installation has been correctly done ... I also finded a bug like this in UT (from loky) and in the UT2003 demo, i resolved the bug giving the quality "only read" to the "user.ini" and "UnrealTournament.ini" (UT2003.ini for UT2003) files. This helped me before (in UT and in UT2003 demo) but does not seems to be enough for my UT2003 final ...
What could this be???

legacy-Linear
10-14-2002, 08:00 PM
Heh, in respose to me trying to get fast-writes enabled, it would help if my card supported it... I did a cat /proc/driver/nvida/agp/card and it said that Fast Writes were not supported. Heh, well there I go! I guess the original Geforce 3s didn't support it.

legacy-delETeria
10-15-2002, 06:47 PM
Originally posted by delETeria
Hello, i installed UT2003 on my Suse8.0, the game looks good (performances and details are all ok) but i have a big problem while connecting to the servers protected with password (i can connect without problem to servers without password). Every time i try to connect to a server with a pass, i write the right password and nothing happen ... and i rest on the screen with the "LOADING" word that appear before enter in the map.
My game is original, my key is original and not an haked key and my installation has been correctly done ... I also finded a bug like this in UT (from loky) and in the UT2003 demo, i resolved the bug giving the quality "only read" to the "user.ini" and "UnrealTournament.ini" (UT2003.ini for UT2003) files. This helped me before (in UT and in UT2003 demo) but does not seems to be enough for my UT2003 final ...
What could this be??? UP!

legacy-Gaborn415
10-17-2002, 01:35 AM
I am the ultimate Linux n00b so this may be a silly question but I just went through the installand tried to run the game clicked on the ut2003 icon get the splash screen and wham back to desktop. I get an error that says can;t find the program ut2003! I see it installed in home wtf? What did I do wrong here? Thanks guys!

legacy-DeathPenguin
10-17-2002, 05:06 AM
Hmm, didn't even notice that. No, I'm not getting team overlays either in anubis. I tried it in another bombing run map too (Forgot the name--The one listed after anubis in server setup) and it didn't have the logo on it either.

ftp://sunder.l33tnet.com/Shot00002.bmp

legacy-MeltDown
10-17-2002, 08:07 AM
Originally posted by Gaborn415
I get an error that says can;t find the program ut2003!

That's probably KDE. Try running it from a console to see what is going wrong. Once you've fixed that, the icon will work as well.

MeltDown

legacy-PixelShader_Boy
10-17-2002, 08:52 AM
What a nice game wen its running well!!!
But what a frustrating game when he always crashing!!!:cry:
My config.
P4 1.8 Northwood 1.8@2.4
Asus P4S333 motherboard,at 333mhz whit onboard audio card.
512 meg ddr kingston at 333mhz.
Ati 8500 64 meg ddr 275/275,whit the Plutonium xp 8.1 driver.
Maxtor 40 gig 7200.
Quantum 8.4 5200
Sound blaster live value sound card.
Windows xp pro whit sp1.

I can't play 30 minutes on a row....the screen get black whit vertical color stripe,whit a strange backgroud sound!!!
Ok im overcloking my pc,but its the only game who is crashing...
All my other games run perfectly!!!Whats the problem??
Its seem to be an overheat problem...not d3d one....
Ho by the way if someone can tell me where is the agp setting voltage in my bios ??i can't find it.

legacy-Kyo <3 Shinya
10-17-2002, 09:22 AM
Originally posted by PixelShader_Boy
What a nice game wen its running well!!!
But what a frustrating game when he always crashing!!!:cry:
My config.
P4 1.8 Northwood 1.8@2.4
Asus P4S333 motherboard,at 333mhz whit onboard audio card.
512 meg ddr kingston at 333mhz.
Ati 8500 64 meg ddr 275/275,whit the Plutonium xp 8.1 driver.
Maxtor 40 gig 7200.
Quantum 8.4 5200
Sound blaster live value sound card.
Windows xp pro whit sp1.

I can't play 30 minutes on a row....the screen get black whit vertical color stripe,whit a strange backgroud sound!!!
Ok im overcloking my pc,but its the only game who is crashing...
All my other games run perfectly!!!Whats the problem??
Its seem to be an overheat problem...not d3d one....
Ho by the way if someone can tell me where is the agp setting voltage in my bios ??i can't find it.

this is supposed to be a linux thread.

legacy-MeltDown
10-17-2002, 12:36 PM
Originally posted by Kyo &lt;3 Shinya
this is supposed to be a linux thread.

No offense, but windoze people have never been the smartest ones.... :sour:

legacy-VVraith
10-17-2002, 01:45 PM
I had a question about tweaking the game to get better fps.

750Mhz AMD
512MB RAM
GeForce 4 MX 64 DDR
SuSE 8.0
OSS sound for an AC97

When running XP I get respectable frame rate and when I run UT2003 in linux with -nosound option I get decent frame rates. When I turn on the sound I get a slight delay in sound, jumps and grunts are off, explosions and sound don't match, etc. Plus when sound is on in linux I get a big drop in fps down to about 10 fps. I've toggled with the different graphics options but there isn't any change in fps with lowest settings compared to normal settings. Any thoughts or ideas on tweaking to bump the fps up and get sound to work correctly?

legacy-kick6
10-17-2002, 03:41 PM
I've got the game installed, and running great, but I get no sound whatsoever. I initially had a problem with my /dev/dsp be "busy," but have since solved that. Any clues? System specs are:

GeforceII MX400
Athlon XP 1600+
512mb RAM
Slack 8.1 w/kernel 2.4.19
Nvidia nforce mobo w/onboard sound

legacy-DeathPenguin
10-17-2002, 04:20 PM
Originally posted by PixelShader_Boy
I can't play 30 minutes on a row....the screen get black whit vertical color stripe,whit a strange backgroud sound!!!
Ok im overcloking my pc,but its the only game who is crashing...
All my other games run perfectly!!!Whats the problem??
Its seem to be an overheat problem...not d3d one....
Ho by the way if someone can tell me where is the agp setting voltage in my bios ??i can't find it.

For future reference, this is a Linux support thread.

Overclocking can cause a variety of visual anomolies. I suggest taking your system back down to stock speed and hoping it works from there. UT2K3 stresses video memory more than any other game to date, and it's very possible that unless you have some mad overclocker's cooling solution going on in your case, it's overheating. You cannot change the AGP voltage, either.

legacy-DeathPenguin
10-17-2002, 04:26 PM
Originally posted by Gaborn415
I am the ultimate Linux n00b so this may be a silly question but I just went through the installand tried to run the game clicked on the ut2003 icon get the splash screen and wham back to desktop. I get an error that says can;t find the program ut2003! I see it installed in home wtf? What did I do wrong here? Thanks guys!

It should have made a start script stored in your home directory. Try running ~/ut2003 .

legacy-Gaborn415
10-17-2002, 11:04 PM
Thanks, I actually checked the error log for ut2003 and it's saying missing glx, so I went to nvidia's site to get it but I can't run the glx install it says I'm lacking the NVIDIA kernel, that I have to rebuild the kernel to do that! I have no clue, I got so far as rpm -ihv NVIDIA_kernel-1.0-3123.src.rpm what does that do btw? And where do I go from there? Like I said total linux n00b. If you guys can pont me to good tutorials I'll go there as well. Thanks!

legacy-DeathPenguin
10-17-2002, 11:23 PM
Originally posted by Gaborn415
Thanks, I actually checked the error log for ut2003 and it's saying missing glx, so I went to nvidia's site to get it but I can't run the glx install it says I'm lacking the NVIDIA kernel, that I have to rebuild the kernel to do that! I have no clue, I got so far as rpm -ihv NVIDIA_kernel-1.0-3123.src.rpm what does that do btw? And where do I go from there? Like I said total linux n00b. If you guys can pont me to good tutorials I'll go there as well. Thanks!

Confusing wording. You need the nVidia kernel module, which is a module inserted into your Linux kernel. This is where you install that NVIDIA_kernel-1.0-3123.src.rpm file.

rpm -ivh means install, verify, and show hash marks to indicate progress of an RPM file. I haven't tried the RPM files myself (I use the tarballs), but you might want to try adding --rebuild along with -ivh, like rpm -ivh --rebuild NVIDIA_kernel-1.0-3123.src.rpm. The .src before .rpm suggests it's a source package, which I believe may require that extra argument for the rpm command. Maybe someone with more experience with RPMs can help us out here?

legacy-Hunter/A3
10-18-2002, 12:37 AM
you need both the Kernel module as well as the GLX module, in that order. The reason it says that it can't locate the game while running directly from KDE is due to the fact that you're probably still using the default drivers which are not meant for OpenGL acceleration. The missing a matching glx error message in the console is basically telling you the same thing only in different wording. Basically it boils down to the fact that you need actual nvidia drivers.

BEWARE, if you don't know what you're doing when installing the drivers, ask as many questions, of those that know, as humanly possible or have a friend that knows how help you with it, or you may end up stuck at failsafe mode because the X server will not load. It's not impossible to fix, but it may as well be if you're a linux n00b.

legacy-Gaborn415
10-18-2002, 01:03 AM
Wound up screwing up X and re-installed, I'm not terribly upset because I don't have anything on here yet and like I said still learning so now here i am. I tried to rebuild the kernel and I get this /usr/lib/rpm/rpmb file or folder not found, so then I tried to make a directory named rpmb and try to rebuild the kernel got permission denied. So I'm at a loss as to how to rebuild this kernel module. If you guys think tar is easier, or a better way to go I'll go that route just wondering what I can do to fix this. I actually tried to install the rpm without rebuilding the thing and got an ghc<?> error, which was how I screwed x. So I know not to do THAT! My question is when I run the command rpm -rebuild NVIDIA_kernel-1.0-3123.src.rpm is there something I can add to tell it to make the file or directory? Is that even what I'm supposed to do? Or do I tell it to rebuild it somewhere else? thanks for the help! Don;t worry I ertainly have no fear of asking questions!:bulb:

legacy-{OF}Oldguy
10-18-2002, 11:23 AM
This tutorial has helped me the most when it comes to installing NVIDIA drivers:

http://mdkxp.by-a.com/htm/tutorials/nvidiacli.php

legacy-Kyo <3 Shinya
10-18-2002, 12:39 PM
Originally posted by MeltDown
No offense, but windoze people have never been the smartest ones.... :sour:

And that's why they are using windows!
:D

legacy-Farslayer
10-18-2002, 09:51 PM
Originally posted by Gaborn415
My question is when I run the command rpm -rebuild NVIDIA_kernel-1.0-3123.src.rpm is there something I can add to tell it to make the file or directory? Is that even what I'm supposed to do? Or do I tell it to rebuild it somewhere else? thanks for the help! Don;t worry I ertainly have no fear of asking questions!:bulb:


the install docs from nVidia explain how it all works.. heres a link.

http://download.nvidia.com/XFree86_40/1.0-3123/README


-------------------------------------------------------------------------------

To build a custom NVIDIA_kernel rpm for your system, first ensure that
the headers for your kernel are installed (RedHat, for example includes
the kernel headers in an rpm called "kernel-source"). Then, pass rpm the
'--rebuild' flag:

$ rpm --rebuild NVIDIA_kernel.src.rpm

NOTE: More recent versions of rpm no longer support the "--rebuild"
option, in which case you must instead perform the command:

$ rpmbuild --rebuild NVIDIA_kernel.src.rpm

Watch for the line that looks something like (the path may be different):

Wrote: /usr/src/redhat/RPMS/i386/NVIDIA_kernel.i386.rpm

and use that as input to rpm to install:

$ rpm -ivh /usr/src/redhat/RPMS/i386/NVIDIA_kernel.i386.rpm

or upgrade:

$ rpm -Uvh /usr/src/redhat/RPMS/i386/NVIDIA_kernel.i386.rpm

To install the NVIDIA_GLX package, follow the instructions above for
either installing or upgrading NVIDIA_GLX from rpm.

----------------------------------------------------

If you already have an XF86Config file working with a different driver
(such as the 'nv' or 'vesa' driver), then all you need to do is find
the relevant Device section and replace the line:

Driver "nv"
(or Driver "vesa")

with

Driver "nvidia"

In the Module section, make sure you have:

Load "glx"

You should also remove the following lines:

Load "dri"
Load "GLcore"

if they exist. There are also numerous options that can be added to
the XF86Config file to fine-tune the NVIDIA XFree86 driver.

---------------------------------------

Amazing the things they put in the readme files these days... :) hope that helps.

legacy-rbininger
10-18-2002, 10:17 PM
Originally posted by DeathPenguin
Hmm, didn't even notice that. No, I'm not getting team overlays either in anubis. I tried it in another bombing run map too (Forgot the name--The one listed after anubis in server setup) and it didn't have the logo on it either.
Check this one out ... the DM-Reigncaster map

http://www.bininger.com/DM-Reigncaster.jpg

without any background, since the GL version doesn't seem to render this correctly either! (This occurs for me on both Linux AND the Windows version with the GL renderer.)

Look mom, no skybox!

legacy-tanners
10-19-2002, 02:07 PM
Issue #1 can simply be resolved if you enter this command before you run the installer. export SETUP_CDROM=/mnt/cdrom/ (or whatever your CD is mounted to)


Excellent!! Although I copied all the files fom the three discs to my hard drive and then changed the above command appropriately. Seems my DVD and CD-ROM drive both had trouble with the discs and could not get through an install without an error reading some file (different file each time). Copying all the files to the harddrive first solved that problem though.

legacy-Gaborn415
10-20-2002, 01:58 AM
hey rbininger,
I was reading your post regarding tweaking UT2003 in linux and you were talking about changing values in the UT2003.ini file. I don't have that! I'm running a dual boot with WinXP while learning linux and it's in windows but not in Linux. Any Idea where I might find it? It's not located in my install directory at all I did a search for it. Hmmmm....

legacy-rbininger
10-20-2002, 03:27 AM
Originally posted by Gaborn415
hey rbininger,
I was reading your post regarding tweaking UT2003 in linux and you were talking about changing values in the UT2003.ini file. I don't have that! I'm running a dual boot with WinXP while learning linux and it's in windows but not in Linux. Any Idea where I might find it? It's not located in my install directory at all I did a search for it. Hmmmm....
Actually, there should be at least two copies of the .ini on a Linux system. The "master" file (the original installed is named "Default.ini") should be located in /usr/local/games/ut2003/System (unless you specified a different directory) and then there is also a copy created in your home directory when you run the game (where it is named UT2003.ini). The copy in your home directory is where all the run-time values are stored and is the only one you should actually edit, should be in ~/.ut2003/System (the tilde "~" is expanded to your home directory, whether it's /root or /home/username).

If you're still unable to locate it by browsing, try either the find command (case sensitive):

[find / -name UT2003.ini]

or the slocate command (case sensitive):

[slocate -u]
[slocate UT2003.ini]

The difference of the two is that find scans the drive in real-time, so can be very slow on a large volume. slocate however maintains a database (build the db with the -u switch before running the first time) and is much, much quicker for disk searches, but you need to occasionally rebuild the slocate db to freshen/update against what's actually on the hard disk.

EDIT: If you run slocate -u, make certain that there are not any CDs or floppies mounted when you build the slocate db, since their contents would be indexed too.

legacy-kabadi
10-20-2002, 11:42 AM
OK - I got round the mandrake supermount problem - but when I run the installer, it goes away and does loads of stuff - however, then it doesn't get to the end of the total install bar - and reports (in the bash shell)

ScorchedEarth.frt/DOM-Suntemple.itt ./setup.sh: line 214: 11004 Segmentation fault "$setup" "$@" ----====== Unreal Tournament 2003 installation program ======---- You are running a x86 machine with glibc-2.1 Hit Control-C anytime to cancel this installation program.


And then goes into the licence agreement (still in bash)

This obviously isn't right - I'm running the default mandrake glibc-2.2.5-16mdk

Any ideas what's going on here?

legacy-Dalrain
10-20-2002, 01:00 PM
Just a quick post due to having problems on my Gentoo 1.4 box...

Here's the entire error, that's rather making me wonder what exactly is going on:

sh-2.05a$ ./ut2003_demo
Negative delta time!

History:

Exiting due to error

It doesn't exactly say much, and I don't really understand what it's meaning. My best guess is that this has something to do with me using an SMP box, but no real idea. Anyone?

legacy-XavC
10-20-2002, 01:40 PM
New bug?

Been playing with the HudScale variable in my User.ini and while playing a game of dbl domination noticed the capture point indicators in the compasses weren't scaled in line with the rest of the hud.

Anyone else found this?

Screenshot (http://www.users.totalise.co.uk/~kahuna/hudscale01.jpg)

legacy-rbininger
10-21-2002, 02:04 AM
Been playing with the HudScale variable in my User.ini and while playing a game of dbl domination noticed the capture point indicators in the compasses weren't scaled in line with the rest of the hud.
Yeah, same thing happens on my comp:

http://www.bininger.com/Hud-Scale.jpg

legacy-XavC
10-27-2002, 03:18 AM
Originally posted by rbininger
Yeah, same thing happens on my comp:

http://www.bininger.com/Hud-Scale.jpg

Just a bit of a lil bump as this topic almost dissapeared :)

The Linux patch to v2126 was announced on the icculus mailing list and is available through the loki updater. It's about 6mb and here's (http://unreal.epicgames.com/linux/ut2003/ut2003lnx_full2126.sh.bin.txt) the changelog/readme for anyone interested (it also lists the changes that'll be implemented in all versions too). As far as I can tell the network protocol hasn't changed so works with all current servers.

That lil hud-scaling bug is fixed.. though they still look slightly odd. ;)



Linux-specific:

- No more "qhull warning" messages and other harmless Karma spam via stdio.
- "ucc compress" is no longer confused by "-nohomedir" argument.
- WebAdmin should work correctly with 2.4 kernels now.
- Systems without a hostname/IP address should no longer crash when
clicking "create profile" in Single Player mode.
- Fixed race condition in Vorbis streaming code.
- "LANServerPort" and "LANPort" ini options can be set to -1 to not bind a
port at all.
- Fixed bug in file management routines that caused the annoying (and
inaccurate) "Error saving ../Saves/MyPlayerName.usx" messages. Should fix
the map autodownloader, too.
- '(' can now be entered in the console.
- Fixed autoupdate script.
- Fixed unusual condition in startup script caused by bleeding edge versions
of "ls". No, really.
- ip_passthru.pl script now MUCH more efficient, eats less CPU, etc.
- Other small tweaks and fixes.


Good job Epic!

legacy-CellWall
10-27-2002, 01:22 PM
Where do you get the update? I downloaded the lokiupdater and it only detects my ut install and not my ut2003. Is there any other link that I can use to get it?


EDIT: Stupid me you can get it here!
http://unreal.epicgames.com/linux/ut2003/ut2003lnx_full2126.sh.bin

legacy-rbininger
10-27-2002, 08:23 PM
Thanks for posting the notice and URL to the patch. Unfortunately though, this patch didn't fix any of the glitches I've noticed in my game. Certainly, I see the difference in the HUD and the game menus, and the map/mutator download problems are fixed, but neither of these were problems for me since I don't use HUD scaling or play on Internet servers with custom maps.

All the problems I've posted that affected my install ... none of them were resolved with the Linux client patch. I still don't get any team decals in-game, I still have missing textures in some maps (the entire sky-box in DM-Reigncaster), and my Selig model is now worse off than it was before (Selig at least now has a head, but no texture, which makes it bright silver/white).

legacy-jingoglia
10-27-2002, 11:36 PM
I got ut2003 installed ok, i think, and if i run it from KDE it says "cannot find ut2003", if i run it from the command line i get this error
=========

Backtrace:
[ 1] ./Core.so [0x409c9c32]
[ 2] /lib/i686/libpthread.so.0 [0x40c52f75]
[ 3] ./ut2003-bin [0x42029098]
[ 4] ./Core.so(EndLoad__7UObject+0x152) [0x409ab986]
[ 5] ./Core.so(StaticLoadObject__7UObjectP6UClassP7UObjec tPCwT3UiP11UPackageMap+0x172) [0x409ab04e]
[ 6] ./Engine.so(LoadObject__H1Z6ULevel_P7UObjectPCwT1UiP 11UPackageMap_PX01+0x37) [0x405e648b]
[ 7] ./Engine.so(LoadMap__11UGameEngineRC4FURLP13UPending LevelPCt4TMap2Z7FStringZ7FStringR7FString+0xeda) [0x402636ea]
[ 8] ./Engine.so(Browse__11UGameEngineG4FURLPCt4TMap2Z7FS tringZ7FStringR7FString+0x1db2) [0x4026172a]
[ 9] ./Engine.so(Init__11UGameEngine+0x5f1) [0x40259d01]
[10] ./ut2003-bin [0x805513e]
[11] ./ut2003-bin(main+0x296e) [0x805813e]
[12] ./ut2003-bin(__libc_start_main+0x95) [0x42017499]
[13] ./ut2003-bin(ValidateCDKey__Fv+0x49) [0x80511f1]
Signal: SIGSEGV [segmentation fault]
Aborting.
====================

i'm kinda new to linux so be as verbouse(sp?) as you can, thx

legacy-kabadi
10-28-2002, 04:41 AM
I'm not aware of any fix for the libpthread.so.0 - I think it's either a Mandrake gitch, or something to do with AMD chips - can anyone clarify which?

Thanks

legacy-jingoglia
10-28-2002, 12:48 PM
i hope it's not a mandrake glitch because i'm runnin redhat 7.3, could it be in both?

legacy-kabadi
10-28-2002, 02:28 PM
Do you have AMD chip?

legacy-jingoglia
10-28-2002, 03:00 PM
yea, 1800+

look at my sig

legacy-jingoglia
10-28-2002, 03:52 PM
did a reinstall and it now works, still can't'get it tot work under winxp though, go figure

EDIT**** Nope not working, crashes after first level or when trying multiplayer...
also if i run the game when i first log in i get no sound, but if i wait 45 seconds then load the game it works fine....hmmm

legacy-rbininger
11-01-2002, 06:34 AM
Anyone know if there is a 2136 patch for Linux? I've got the 2126 patch installed, and read an announcement on linuxgames.com that a 2136 patch was out, but it's not posted on <expletive deleted> fileplanet, and I get a "connection refused" message via both http and ftp to epicgames.com.

... not that I believe anything I read on linuxgames' site, seeing as it's about as useless and un-navigable as timedoctor.org and icculus.org *groan*

legacy-Lemmy
11-01-2002, 06:37 AM
just use the loki updater; should find the patch.

legacy-rbininger
11-01-2002, 06:44 AM
Originally posted by Lemmy
just use the loki updater; should find the patch.
Tried that, but I just get an "Unable to retrieve update list" error message. Since the updater has to connect to epicgames.com for the patch list, it fails. That's my main problem, for some reason, I can't get to any of Epic's sites via any protocols, and of course, the only place with a comprehensive list of mirrors is on a site which gives me "Connection Refused" when trying to browse.

legacy-Herr_Dupont
11-01-2002, 08:21 AM
Originally posted by rbininger
Tried that, but I just get an "Unable to retrieve update list" error message. Since the updater has to connect to epicgames.com for the patch list, it fails. That's my main problem, for some reason, I can't get to any of Epic's sites via any protocols, and of course, the only place with a comprehensive list of mirrors is on a site which gives me "Connection Refused" when trying to browse.

You can download all available patches under: http://ut2003.trobis.com/patches.html

Justnfound out myself too :)

legacy-neighborlee
11-01-2002, 01:48 PM
Originally posted by MeltDown
Some more items:

1) ALWAYS compile your own NVidia drivers, they'll run smoother that way because they are optimized for your system.
2) Before compiling the NVidia drivers, compile your own kernel for juuuust a little bit more speed and stability. Not really required, though.
3) If your graphics performance sucks, run glxgears and report the FPS you get there - I get 815 FPS on a Duron 800 with a GeForce 2 MX.

Greetz,
MeltDown
------------

in glxgears im getting almost 3900 FPS so I must be okay <G>..BUT having said that im horrified at UT2003's perf.

installiing a $59. game was absolutely embarrasing for the linux community..

game finally installed and I must say ( even though my friends PIII600/128ram/ati7500 system ran intro movie just fine) the intro movie for SP is choppy at best in places..and sound choppiness as well..sigh <

game takes forever toload some server/maps but thats somewhat expected I guess..BUT after I quit game I get alot of HD chatter and sometimes my desktop screen refreshs VERy slowly and apps do as well...it all goes away after few minutes or so.. why is it doing this..

myspecs are:
PIV2.26ghz/geforce4TI4200/256 ram/40Gig 7200rpm HD/RD800 ram/SB Live value

thx anyone
neighborlee

legacy-DeathPenguin
11-01-2002, 02:09 PM
UT's performance for me is just fine and dandy :p

Ummm, you're using the nVidia driver and nVidia's GLX, right? Can you put your /etc/X11/XF86Config-4 file somewhere on the web and give us a link?

I don't mean to sound harsh, but complaining about performance doesn't do anyone much good unless you're a bit more verbose about your system config (Hardware specs were a good start).

Also, don't run any p2p programs in the background. I've found that LimeWire and giFT can cause some pretty serious performance issues.

legacy-neighborlee
11-01-2002, 08:21 PM
hi..

thx for replying and as suggested I have complied and can be seen on my links page here:

http://www.imyourhandiman.com/teamlinux

cu thx for any help/suggestions..
lee

legacy-neighborlee
11-01-2002, 08:51 PM
hi..

are all these extra 'options' to get better performance actually safe or suggested ?..i'm willing to try them but I don't want to damage my card in anyway and wondering why would not these settings come configured this way if those options are so much better for performance etc. ?

thx
lee
-===

legacy-{OF}Oldguy
11-01-2002, 09:16 PM
Hey guys, I get this error when trying to apply the 2136 patch to a linuxded server:

Error: No matching delta for /usr/local/games/ut2003_dedicated/System/Packages.md5

Any thoughts??

legacy-DeathPenguin
11-02-2002, 01:23 AM
Originally posted by neighborlee
hi..

are all these extra 'options' to get better performance actually safe or suggested ?..i'm willing to try them but I don't want to damage my card in anyway and wondering why would not these settings come configured this way if those options are so much better for performance etc. ?

thx
lee
-===

I took a look at your XF86 config file and it looks fine :( Darn, I was hoping to find something obvious. Could you summarize how you installed your drivers? You might also want to check out the official support forum (http://www.nvnews.net/vbulletin/forumdisplay.php?forumid=14). Chances are your question has already been asked (And solved) over there.


Extra options, like SBA and fast writes? Those have been known to cause some instability, so they come disabled by default. They should be safe, but you pretty much run at your own risk.

Off topic: I plan on buying NWN when it comes out for Linux. Check out their Linux threads (http://nwn.bioware.com/forums/viewforum.html?forum=42), some of them are quite humorous.

legacy-rbininger
11-02-2002, 04:54 AM
Originally posted by neighborlee
installing a $59. game was absolutely embarrasing for the linux community..
First off, as for my issues with the 2136 patch ... got it resolved ... runs great.

As for the quote snip above, I vehemently disagree. I had no problem whatsoever paying $49.99 for UT2003 or Return to Castle Wolfenstein. Frankly, if game companies respect the Linux platform as a viable home desktop/gaming platform, I'll spend my dollars accordingly. I've run Linux at home as my desktop operating system of choice for over one year, teach/instruct Linux seminars weekly, and quite simply cannot find a better, more stable operating system for my home desktop.

Anyone who has had Windows' ScanDisk renumerate their entire hard drive into sequential hexidecimal filenames for no good reason knows exactly what I'm talking about.

If I could only get EA Sports' titles, an equivilent of MS MapPoint, and of course UnrealEd in native Linux versions, I'd dump Windows forever.

legacy-Luda
11-02-2002, 11:36 AM
I managed to get UT2003 running with Debain..

but.. "running" isn't exactly the expression i like to use inthis case.. its more like.. walking.. with only one leg.. and bound to a tree or something..
I get 5 to 40 fps.. the resolution and details do not affect this so much (Geforce4Ti4200)..
when i stand in front of a wall, at the "edge" (?) of the level, i get 140 fps..

but why would i want to have 140fps standng in front of a wall? when i just run through the level the fps drop to 8.. raise to 20.. 40.. drop to 5.. (playing without bots, just me, myself and I and dm_antaus)

well.. I`m using a Thunderbird 1.33
Geforce 4 Ti4200
256MB SD-Ram
i get enough fps using windows.. so why is UT2003 so slow when i run it on (is it "on" or "under"?or just "using"?) Linux?


/edit: did i mention that the demo ran just fine?

legacy-neighborlee
11-02-2002, 12:12 PM
Originally posted by rbininger
First off, as for my issues with the 2136 patch ... got it resolved ... runs great.

As for the quote snip above, I vehemently disagree. I had no problem whatsoever paying $49.99 for UT2003 or Return to Castle Wolfenstein. Frankly, if game companies respect the Linux platform as a viable home desktop/gaming platform, I'll spend my dollars accordingly. I've run Linux at home as my desktop operating system of choice for over one year, teach/instruct Linux seminars weekly, and quite simply cannot find a better, more stable operating system for my home desktop.

Anyone who has had Windows' ScanDisk renumerate their entire hard drive into sequential hexidecimal filenames for no good reason knows exactly what I'm talking about.

If I could only get EA Sports' titles, an equivilent of MS MapPoint, and of course UnrealEd in native Linux versions, I'd dump Windows forever.
-----------------

well you will NOT get a disagreement from me on any counts...thats why I switched to linux <G>..BUT that doesn't mean my opinion might sting if I find something that carried an a-typical retail price tag and which requires yet console-activity to deal with it..color me anal but hey i'm picky when it comes to linux being seen as a quality OS..which we all know 'it is' but come on....

I bought the game to support gaming on the linux system as on this computer anyway..RH8 takes up 100% of the Harddrive as my only OS..thats out of choice for so many reasons there aren't enough pages here to explain <G>...but we all know most of them :)

yeah i tried running unrealED in winex..window comes up but nadda..and I believe winex is working on it that or its getting ready to come up for 'vote' dunno for sure haven't checked recenttly..

anyway i'll check official site to see if Ican find anything..but frankly if my friends system which is PIII600 with 256 ( my bad.not 128) ram and ati7500 can handle the game near perfectly..then I see no reason why my linux system should have any issues at all with settings maxed out..anyway here goes nothing wish me luck ...

latre
lee
-====

legacy-rbininger
11-05-2002, 03:47 AM
Originally posted by neighborlee
..BUT that doesn't mean my opinion might sting if I find something that carried an a-typical retail price tag and which requires yet console-activity to deal with it..
This is where I think I disagree most. Now, I'll concede the point that "requiring" console access is a bit daunting for a n00b, but I'll hold fast to the fact that Linux isn't intended for the WinTel newbie. It requires a little knowledge of (preferably at the very least) DOS command-line history and hardware in general. This doesn't make it right, and certainly won't help Linux grow in the consumer market either ... but I don't know that I want my OS "dumbed down" either. I guess what I mean to say is: There is a certain benefit (read reward) to having to force-feed yourself software/hardware history and knowledge. Yes, it shouldn't be prerequisite - and maybe Linux is getting there, - but I don't want to lose flexibility or stability either. The best comparison I can come up with is Windows 98/Me for the home against Windows 2000 for the enterprise. Despite the popularity and the fact that it's "vogue," Linux is (and will remain for the next 12-18 months at least) an enterprise/hacker's/power-user's OS.

I bought the game to support gaming on the linux system as on this computer anyway..RH8 takes up 100% of the Harddrive as my only OS..thats out of choice for so many reasons there aren't enough pages here to explain <G>...but we all know most of them :)
Of course! :) Any sensible PC user would switch to Linux, and certainly the power-user/gamer. I love my RedHat 8 box, and will never go back. I used Linux (and BSDi Unix) for six years before I even convinced myself to run Linux in the home. What's worse, I used Unix/Linux for six years at work and thought I knew a lot about the OS-type. Geez, was I ever wrong. I've learned more in the last year by force-feeding myself Linux desktop apps than I'd learned in the previous six years combined.

The one thing I know as _fact_ now - that I wouldn't have said even twelve months ago - is that there is scant little that can be done under Windows that I can't do under Linux ... and I've only ever rebooted my primary home PC three times in the last twelve months: When I upgraded from RH7.1 to 7.2, upgraded from 7.2 to 7.3, and upgraded from 7.3 to 8.0 ... and I use this PC every day.

yeah i tried running unrealED in winex..window comes up but nadda..and I believe winex is working on it that or its getting ready to come up for 'vote' dunno for sure haven't checked recenttly..

I thought WineX was the coolest thing since sliced bread when I learned I could run a bunch of legacy titles (and Warcraft III) under it. But Transgaming's recent actions, their back-peddling on their open-souce policy and retraction of enrollment quota have turned me against them. Long term, I think emulation will be detrimental to Linux. Now, I'll admit I say this while speaking out both sides of my mouth since I currently use WineX & VMWare to run apps like Dreamweaver, Flash, mIRC and the aforementioned Warcraft III ... but the emulation (compatibility-layer - whatever) has to go. Software developers need to be encouraged to port _native_ Linux versions of their software.

WineX has been responsible for killing native Linux ports of games as recently as six months ago; I'm ready to jump on the WineX boycott bandwagon.

Let's face it ... if Epic/DE had learned that UT2003 worked "at all" under WineX, we wouldn't be having this discussion, we wouldn't have this forum, and we'd have an inferior quality game to play on top of it all.

But as I said, I'll freely admit I encourage both sides at once. I hate to say so, but if my choices are between running UnrealEd under WineX, running under Windows, or not at all ... I'd choose under WineX first and native Windows second (in fact, I've got a DM level about 40% complete under my *groan* Windows 2000 Pro box).

Please, please Vogel and Ryan ... tell us that you'll port the toolkits to native Linux *someday*

legacy-neighborlee
11-05-2002, 12:54 PM
Originally posted by rbininger
This is where I think I disagree most. Now, I'll concede the point that "requiring" console access is a bit daunting for a n00b, but I'll hold fast to the fact that Linux isn't intended for the WinTel newbie.

yup I'll give ya that..however..i'm a veteran linux user of 4 yrs that,-while damn glad there is a UT2003 native linux client (is totally unhappy that their FAQ page doesn't 'say' it supports linux ) i'm 'not' ( read not as in I think linux deserves better--but frankly I heard the loki guy who ported it for us made a slightly booboo so it 'required' CLI intervention which I was able todo 'no problem' of cousre <G> ) terribly excited that it req'd me to deal with the command line interface to install it..what if a noob had gotten ahold of it would they have returned the game? and thereby losing a linux user ?..you betcha very possible...



I thought WineX was the coolest thing since sliced bread when I learned I could run a bunch of legacy titles (and Warcraft III) under it. But Transgaming's recent actions, their back-peddling on their open-souce policy and retraction of enrollment quota have turned me against them. Software developers need to be encouraged to port _native_ Linux versions of their software.

absolutely I agree..i went to transgaming site last night and I could NOT find evidence of their information about bringing back code after reaching a certain size userbase..like huh ?????..the wine community tried to protect itself from wine being freely 'taken' and nothing returned...its a freeware app but gez it still needs to be protected and I'm glad it went LGPL..and yes we need 'native' ports..whats the deal with Kohan.??..winex port ? haa!!!!!!..it worked already from loki days..give me a break..and people still running quake3 ???..give me a break.and the SIMS ONLY working in mandrake edition..what about me a redhat user I have to buy the damned mandrake version if I want to play ?..give me a break..no way baby!!!..so yeah i'm fed up with them too..



WineX has been responsible for killing native Linux ports of games as recently as six months ago; I'm ready to jump on the WineX boycott bandwagon.

before I come along for ride..I want facts/URL's to back this up.wizrdly 8 info i'im unable to find at linxugames.com in archives ..heeeeelp!!



Please, please Vogel and Ryan ... tell us that you'll port the toolkits to native Linux *someday*

yeah please guys..:))..ya know how many kewl things linux users would churn out???..yeah baby!!

cu
lee
-=====

legacy-rbininger
11-06-2002, 11:40 PM
Originally posted by neighborlee
before I come along for ride..I want facts/URL's to back this up.wizrdly 8 info i'im unable to find at linxugames.com in archives
I checked the FAQ at Wizardry's site [http://www.wizardry8.com/faq/index.html], and the mention about the Linux client has been replaced with:

Q: I've heard a rumor that . . .
A: And it's just that, a rumor.
Very interesting...

legacy-thelonecrouton
11-07-2002, 07:18 AM
Firstly, thank you to everyone for all the helpful posts above.

As a linux n00b it's taken me a day and a half to get everything working under a fresh install of Mandrake 9.0. I'm using the latest Nvidia drivers (3123) but performance is about 30% down from XP.

Are there any other tweaks to improve framerate?

glxgears gives me about 6000...
(1GHz Athlon, GF4Ti4200 128MB, 640MB SDRAM)

Also, is it possible to overclock a graphics card under linux?*EDIT* Found NVClock at sourceforge... :)

legacy-neighborlee
11-07-2002, 11:03 AM
Originally posted by rbininger
I checked the FAQ at Wizardry's site [http://www.wizardry8.com/faq/index.html], and the mention about the Linux client has been replaced with:

Very interesting...
-----------
I heard the company went under which caused it to be grabbed by winex not because of winex interferring with linux games..also..'i've heard a rumor' isn't terribly enlightening..??..could be 'anything' no? ;-)

latre
lee

legacy-Garath
11-08-2002, 11:58 AM
well.. I've got the game running like a champ.. good framerate, etc..

however.. I do have a problem that someone else mentioned that they had in this thread that I never saw a response to so I'll ask it as well..

I can connect to online games with no problem UNLESS they are password protected. If they are pwd protected, even with the correct pwd, the game just sits at the ....LOADING..... screen forever. I eventually have to kill the process...

Any thoughts?

system specs below, I'm running the 2136 patch.

________________
AMD 2000+
Abit Kx7-333
512 Samsung PC2700
Gainward GeForce4 Ti4200
Redhat 8.0
Cable modem w/ netgear router

legacy-NeoPhoenix
12-28-2002, 12:41 AM
I installed Linux patch 2166 for UT2K3 and Selig still is missing the head texture. Are you people at epic ever going to fix this or what? and if not is there a way "I" can fix it?

legacy-Jonson
12-30-2002, 07:41 PM
Hi all, i have a clanmate who is having a really peculiar problem, havent seen it posted on here by anyone else. She can run ut2k3 perfectly on all servers, except passworded once, it just crashes. She's tried flushing her cache and a number of different clan servers, and the same thing happens everytime. Anyone got any ideas?

legacy-Luda
01-02-2003, 11:58 AM
well.. after I had problems with my CD-Key (fixed) there is a new problem:

well... sometimes the game really runs! it does NOT crash, it really works!.. but.. it so damned slow..
runs much faster under windows..
NVidia-drivers are installed..
Linux (Debian) was installed and updated yesterday...

AMD TB1.33
ASUS A7V-133
ASUS V8420TD
256MB Apacer/Infineon
Debian Gnu/Linux
Gnome/Sawfish/Nautilus/Mozilla

legacy-SQLBoy
01-02-2003, 04:09 PM
Has anyone had any problems with 4front technolgy's open sound system and UT2003? I get really messed up sound on an Nforce2 using the i180 driver and dsp0. switching to dsp1 solves the problem but I'm unsure why dsp0 doesn't work since it works fine on all other games.

legacy-lib_
02-14-2003, 06:48 PM
Using RedHat 8, on a Dell Dimension 8100 P4-1.4Ghz, GeForce3, nvidia drivers. Gnome. ut2003 v2186.

UT2003 loads wonderfullly, and I can play all the way up to the final ladder in DOM. The final map has no name - it says "no map selected," but gives a description nonetheless - I believe this map is DOM-OutRigger.ut2. I get the following message if I try to play it:

Failed Launching URL. Cannot find file for package 'Bastien.'

I am presuming that the map file extracted badly or that something is missing. I copied the DOM-OutRigger.ut2.uz2 file into the Maps folder, but have no idea how to extract it. Anyone have any ideas? Thanks for your help.

legacy-ReKleSS
02-16-2003, 05:30 AM
OK, new problem completely... my game just freezes. That's it. If my computer was just booted, I might get 3 minutes. If it's been running for more than ~20, the game goes down almost immediately (~5 secs?). I'm thinking this could be a hardware issue (bad RAM or something), but has anyone had anything like this before, and fixed it?

My box:
P4 2ghz
512 MB DDR RAM (I think it was the no-name brand, as opposed to the Kingston...)
GeForce3 ti500 (4191 drivers, but AGP not working)
dedicated 40gb hdd (still haven't reformatted it)(dedicated to UT2K3)
Mandrake 9, standard kernel

Anyone?
-ReK

legacy-DeathPenguin
02-17-2003, 02:44 AM
Sounds like a cooling problem to me, Reckless.

legacy-robho
02-17-2003, 04:29 PM
Reckless, I would also say that this is a hardware issue. Bad cooling does sound probable. Also check your BIOS settings to make sure you're not pushing it too far.. I had problems with SDRAM command rate which was set too high causing random crashes here and there.

Now for something completely different..

Performance problems have been discussed quite some times around here, but I still don't understand this game. I have two screens in X so I can monitor my CPU load while I run UT2003. With my XP 1700+ my CPU never reaches 100% utilization during network games but stays at ~80% at most so one would think that the graphics card would be a bottle neck here.. But I just can't accept that. Would a Ti 4200 with 128MB RAM running the game at 640x480, no gore and all detail settings at their lowest settings not be enough!? The card is able to give me 160fps in flyby of antalus. In network games it tops at ~50fps and often in combats drops to the 20th.. Why can't I get more than 50fps in this game? Why isn't my CPU fully used?

AGP is enabled at 4X, SB and Fast Writes as well according to /proc/driver/nvidia/agp/status.. And VSYNC is off (it is the default with the nvidia drivers also..)

legacy-DeathPenguin
02-17-2003, 05:05 PM
robho: Look in your ~/.ut2003/System/UT2003.ini file for bCapFramerate and make sure it's set to false, like this:
bCapFramerate=false

You might also want to look in the [SDLDrv.SDLClient] for MinDesiredFrameRate. I think it's set to 35 by default, but you may want to set it higher. Though it'll probably degrade image quality, it might be useful for multiplayer matches when it's important to have a high framerate.

legacy-DeathPenguin
02-17-2003, 05:06 PM
Reckless: Do you have any ideas why AGP isn't working? Have you tried both AGPGART and NvAGP?

legacy-robho
02-18-2003, 02:44 AM
DeathPenguin, thanks! That bCapFramerate was the one I was looking for. Apparently I haven't done enough reading of the Official tweaking guide :)

Still it states that 90fps is the maximum frame rate for a good connection, but I guess it was the server I use for playing that had set its net speed too low to make my frame rate stick to 50.

legacy-DeathPenguin
02-18-2003, 03:24 AM
Hmm, see what kind of framerate you can get by hosting a listen server (non-dedicated) on your machine without any bots. Just open up a map like Asbestos and walk around for a while after typing "stat fps" in the console. With your setup you should easily reach 45 FPS minimum.

Network play is kind of weird. While I find it hard to believe that Epic would do something so stupid as to relate connection with framerate, I wouldn't be totally surprised if they did.

legacy-robho
02-18-2003, 06:46 AM
I have no framerate restriction if I run a server locally. I can reach 100fps when I run a server without any bots.

However.. The framerate _is_ related to the connection type you are using. Simply try to connect to a server and set connection type to modem and you won't be able to get more than 25fps. Here are a few snippets from the tweaking guide that more or less confirms this:


By default, your frame rate is capped in net play to keep local physics updates in sync with the server. The maximum frame rate is 90 frames per second, or lower if you have a slower connection. You can turn off the frame rate cap, making UT2003 run as fast as your machine will handle. If you do this, you will experience more occasional small hitches, as your position is corrected to match the server's view of the world. To turn off the frame rate cap, set bCapFramerate=false in the [Engine.LevelInfo] section.

and from the network section..


The actual bandwidth cap is also limited by the client bandwidth cap set by the server to which you are connected.

So.. It doesn't seem to matter how fast connection you have if the server doesn't allow this. Your connection will be set to whatever the server allows and this in turn sets your maximum framerate.

legacy-DeathPenguin
02-18-2003, 03:19 PM
Ah, I see now. The bCapFramerate setting will make sure you're not out of sync with the server. That makes sense, though I'd prefer to have a high framerate. I can compensate for sync issues and miscellanious forms of lag mentally. It's being able to aim without the screen chunking around that's most important.

legacy-ReKleSS
02-19-2003, 03:09 AM
It's good to see that linux is alive and well here :P Ok, I forgot about these forums for a while, so, in response to everyone trying to help me:
Cooling. I've got the standard bigass P4 fan, I've never actually looked at the temps yet... I'll crash it and look later... I don't think it's the GF3 fan, though, I can touch the sink and not hurt myself. So, yes, it could actually be a cooling problem... I'm looking into it.

AGP. I haven't figured out this one yet. I've tried NvAGP and AGPGART, neither works. /proc/driver/nvidia/agp/status is always disabled. However, I'm not losing too much performance over this one, I can still get a decent framerate and it's playable (although I'd like it to work anyway...)

RAM. I set the RAM timing to go 'by clock' or something, it's running at 2.5T, whatever the hell that is... I think it's a delay or something... but I'll go mess with that later... I just need a method of doing this that won't damage hdd intergrity.

New Possibility: I have an SBLive! 5.1. Apparently, this causes all kinds of sh!t. So, when I remember, I'll try pulling that out and seeing if AGP initializes. It doesn't help UT2K3, though.

-ReKleSS
^-- anyone noticed the lack of a 'C' yet?

legacy-DeathPenguin
02-19-2003, 03:39 AM
If you compiled AGPGart into the kernel, type dmesg | grep -ie 'agp' and tell us what it says. Also note that you cannot use NvAGP if you compiled AGPGart into the kernel.

I also recommend using the following line in the drivers section of your XF86Config-4 file:
Option "NvAGP" "3"

As for cooling, I'd imagine the retail heatsink is adequate. However, you may want to try to find a replacement fan for it. Last I checked, the P4's came with really weak fans but a huge heatsink, probably in the interest of noise reduction.

legacy-robho
02-19-2003, 09:21 AM
An easy way to determine if this is a hardware error or not is to boot windows.. If that is a possibility.

I don't think AGP is the problem that causes the crashes here. It should run without AGP too, but not too well.

legacy-ReKleSS
02-20-2003, 04:40 AM
Yay, half fixed... The problem was that when I built my computer, I hadn't set the P4 fan down properly, and the heatsink wasn't making proper contact with the chip. I've fixed it now, and the game is stable!!! Now, for the AGP problem... I'd run your dmesg command, but between shorewall and devfsd, I can't see anything. I've had NvAGP set to 3, and tried booting with and without AGPGART... no difference. It's still playable, though, but I want my nice performance and huge bandwidth...
-ReK

legacy-DeathPenguin
02-20-2003, 03:00 PM
Hmm, that's very strange. Try this after starting X:
cat /proc/driver/nvidia/agp/status
It should look something like this:
Status: Enabled
Driver: AGPGART (Or NvAGP)
AGP Rate: 4x
Fast Writes: Enabled
SBA: Enabled

If there is nothing listed next to "Driver: " then check your BIOS. And if you have it enabled in your BIOS, try changing the rate to 1X.

legacy-ReKleSS
02-21-2003, 12:43 AM
actually, it just says Status: Disabled. That's how I found out it wasn't working. Secondly, my BIOS doesn't let me mess with AGP settings. And another thing, I've got a PCI Bus Master options, should that be on or off for this to work? Also, MTRR?
-ReK

legacy-robho
02-21-2003, 04:17 AM
What motherboard is this and which chipset does it use? Maybe there's not even support for your chipset if it's very new one.

If you run "lspci" you will see the chipsets used and a list of cards installed in your computer.. The chipsets on the motherboard should be listed something like this:

00:00.0 Host bridge: VIA Technologies, Inc. VT8367 [KT266]
00:01.0 PCI bridge: VIA Technologies, Inc. VT8367 [KT266 AGP]

You're running Mandrake 9, right? Are you compiling your kernel yourself or are you using some Mandrake magic to load different precompiled modules? Which kernel is shipped with Mandrake 9?

EDIT: MTRR shouldn't be needed to get AGP working but it could be nice to enable it. I don't think UT2003 will take advantage of it though. PCI bus mastering is a setting I'm not familiar with. Where do you see that?

legacy-ReKleSS
02-21-2003, 04:21 AM
The host bridge is... Silicon Integrated Systems unknown 0645... PCI Bridge is a SiS 5591/5592 AGP. I found the PCI bus mastering options in my Bios. I'm using the standard mandrake 9 kernel, 2.4.18-19mdk, and using insmod to load modules.
-ReK

legacy-DeathPenguin
02-21-2003, 04:40 AM
Hmm, that's strange. I see support for the SiS645 in the the 2.4.18 kernel source drivers/char/agp/agpgart_be.c file, but maybe you need to change it to 0645? Edit that file and change the 645 in this to 0645:
{ PCI_DEVICE_ID_SI_645,
PCI_VENDOR_ID_SI,
SIS_GENERIC,
"SiS",
"645",
sis_generic_setup },

The part you want to change is on line 3,715. After changing it, try recompiling the kernel with AGPGART (Not as a module), boot the new kernel, start X, and then try dmesg | grep -ie 'agp' .

I had to do that to get my SiS745 working in an older kernel back when it was still new.

Another option is to download the latest kernel (Currently 2.4.20) and try it out. If you don't know how to compile a kernel, PM me and I'll walk you through it on AOL instant messaging service or something. It's really quite easy, it even has a spiffy graphical interface. It just requires that you know about your hardware. lspci will tell you everything you need to know.

One last thing--You might want to try modprobe for inserting modules instead of insmod. modprobe works the same way (modprobe my_module) without the .o at the end and will pick up on dependencies.

legacy-robho
02-21-2003, 04:57 AM
I'm running the latest 2.4.20 kernel and it tells me this:
"Note that 5591/5592 AGP chipsets are NOT supported." so you can probably forget the GART AGP driver for now. It isn't supported in the latest experimental kernel either (2.5.62).

Then when I read the NVIDIA README it doesn't mention anything about 5591/5592 being supported either, but it does mention SiS 645 which was a chipset you had? So maybe it should work with the NVAGP driver after all.. So unload AGPGART and try to use NVAGP.

I think AGP is only enabled once you start X, so when you do that, do you get any helpful information in the XFree86- or system logs mentioning AGP? Anything mentioned in the "dmesg" output?

legacy-robho
02-21-2003, 05:02 AM
Maybe SiS has one 645 AGP chipset and one 5591/5592 AGP chipset and you have are unfortunate enough to have the 5591/5592 chipset on that board?

legacy-DeathPenguin
02-21-2003, 05:06 AM
Nah, it's supported. That help file must be outdated. I'm using a 5591/5592 with my SiS745 and it works great.

The "chipset" is just a dandy nomenclature for the AGP / PCI controller, IDE controller, and any other SiS device on-board.

legacy-ReKleSS
02-21-2003, 05:33 AM
Like I said, I've tried both AGPGART and NvAGP... the only thing in the XF86 logs is Failed to Verify AGP Usage. No one on the NVNews forums can tell me wtf that means. I was just playing UT2K3 though... looks fine and plays fine... although I'd like to get the most out of my GF3.
-ReK

legacy-DeathPenguin
02-21-2003, 06:02 AM
...but have you tried AGPGART with the latest kernel?

legacy-ReKleSS
02-21-2003, 04:38 PM
Nope, I'll try that... 2.4.20, right?
-ReK
[EDIT] I found 2.4.21-.0-pre4, is that good? (I'm just concerned about the pre part)

legacy-DeathPenguin
02-21-2003, 05:35 PM
Go with 2.4.20. The pre- kernels are mostly for testing. I think it would be fine, but there might be more experimental code in there which may or may not cause problems.

legacy-ReKleSS
02-23-2003, 03:54 AM
Well, it broke compatibility with half my config, but it works!! !I have AGP!!!!!!! Thankyou everybody!!! Now, to really abuse my GF3...
-ReK

EDIT: Just a little note... I made AGPGART into a module, and forgot to load it before I started X, so I ended up with NvAGP... not that I'm complaining... they should both be equally good.

legacy-guybug
02-23-2003, 05:01 AM
Originally posted by rbininger

1.) Install accesses floppy drive (/dev/fd0) before every disk write or won't mount CD-ROM at all. [Only occurs for some users. While not limited to, this appears to be most rampant under Mandrake & Red Hat distos, no?]


I found that the following h ad fixed the problem for Mandrake 9.0. First, I do NOT have autofs or any automounter installed.

For every file that the installer was copying over, it seemed to want to access /dev/fd0. I decided to comment out the line in the /etc/fstab and this stopped the error. I am not sure of what the installer does, but seems to use something that looks at /etc/fstab.


-Ken

legacy-DeathPenguin
02-23-2003, 05:52 PM
Originally posted by ReKleSS
Well, it broke compatibility with half my config, but it works!! !I have AGP!!!!!!! Thankyou everybody!!! Now, to really abuse my GF3...
-ReK

EDIT: Just a little note... I made AGPGART into a module, and forgot to load it before I started X, so I ended up with NvAGP... not that I'm complaining... they should both be equally good.

Good work with your kernel, I hope you're able to fix everything that was broken. It usually takes me two or three recompilations before I have a kernel that works flawlessly (For a Linux kernel, anyway).

You should try both AGPGART and NvAGP. I tried NvAGP a while ago for my SiS735 and it turned out to be much slower (40% in some cases) than AGPGART. As far as I can tell, NvAGP is just sort of there for compatibility in case AGPGART doesn't work.

One more thing--You should add Option "PageFlip" "on" to your XF86Config-4 file below where you defined "nvidia" as the driver. This will turn on page flipping mode which can give you a small boost in performance.

legacy-prttybean
02-25-2003, 08:20 AM
I am getting a segfault any time I attempt to load a map. It works fine without sound. Any suggestions?

XP1800
256 MB ram
Geforce 2
Asus A7S333 mobo
gentoo linux

legacy-ReKleSS
03-07-2003, 09:38 PM
The README mentions a little thing you can do with the OpenAL settings to fix some problems, maybe that will help? Are you using OSS or Alsa?
-ReK

legacy-prttybean
03-08-2003, 12:59 AM
I am using ALSA.

I will look at the readme. I've had some file system errors so I might run a memtest and then recertify the drive and start over. This may be a hardware issue on my end. It takes so darn long to do the gentoo thing though :bulb:

legacy-DiggyDogZiggy
03-09-2003, 08:46 PM
okay hi there all. Its very cool to see linux freaks in action. I have my geforce 4 card configured. i am running redhat 8.0. My fps on gears is around 170. my fps in chromium is around 55-60 fps. I have downloaded the demo and its a .sh.bin file. do any of you know how to install a .sh file? I have never done it and have searched hi and low and cant find any install instructions from epic games. if some could just tell me what to do with the downloaded file ill love them forever. Also do i have enough acceleration to play ut2003? i worked my a@@ off to get the Nvidia card configured. thanks and bless!!

My System -- i built ( yeah!!!)
AMD 2400+
768 MB ddr RAM
Nvidia GeForce4 Ti 4200
Soundblaster LIVE!
80 GB hard drive
a cup holder and beer keg

legacy-DeathPenguin
03-09-2003, 09:32 PM
A .sh file is a shell script. To run it, simply do this at the command prompt:
sh name_of_file.sh

I don't think this is your problem, though. The UT2003 demo is a .sh.bin file. To execute it, first you'll need to make sure the permissions are right. This goes for all files, but .bin files aren't given permission by default. If you're curious, you can do ls -al and see that there's an "x" (Permission to execute) to the left of the filename, like this:
ls -al utdemo.sh.bin
-rw------- 1 you yourgroup 00 Feb 3 02:04 utdemo.sh.bin

If there's no X there, do this:
chmod +x utdemo.sh.bin
or this if:
chmod 700 utdemo.sh.bin

Now if you ls -al utdemo.sh.bin, it should look like this:
-rwx------ 1 you yourgroup 00 Feb 3 02:04 utdemo.sh.bin

Now you can use ./ to run the script.
./utdemo.sh.bin
And it should install from there.

legacy-DiggyDogZiggy
03-09-2003, 09:39 PM
thanx ill just set up my permission and do it then. i apperciate you info.:up:

legacy-DiggyDogZiggy
03-09-2003, 09:44 PM
man you got me going i owe you. thnks:D :D :D

legacy-ReKleSS
03-12-2003, 01:59 AM
Hey diggydog, I think something's up... I've got a GF3 and p4 2ghz (yes, I built it), and I get 2500FPS in glxgears... are you sure your configuration is correct?
-ReK

legacy-zipperhead
03-12-2003, 01:27 PM
In spite of the complaints in this and a few other threads about problems with the linux client, I'm sure everyone will join me in saluting Epic et.al. for making such a fantastic game available from day one to linux gamers. :)

You may not see many hapless pleas for help in this thread mainly because of the 'Read The Fine Manual' (or in this case, Read the README and Previous Posts on the Subject) mentality. But I can tell you that no matter what anyone says linux on the desktop is growing exponentially and that is in part driven by gaming. UT2003 will only accelerate that trend.

For what it's worth, my experience running UT2003 in this platform, with the exception of a few small and fixable problems early on, has been nothing short of spectacular. :up:

legacy-Gandalfar
03-12-2003, 02:39 PM
I hope Bug 295 (https://bugzilla.icculus.org/show_bug.cgi?id=295) gets fixed soon. It's very annoying to be not able to play on many servers :mad:

legacy-Indatux
03-12-2003, 03:17 PM
I'd like 2 know if anyone as this bug (con set volume) or this just some people (me inside :cry: ) w/ crap config : https://bugzilla.icculus.org/show_bug.cgi?id=384

legacy-thelonecrouton
03-12-2003, 06:26 PM
Originally posted by ReKleSS
Hey diggydog, I think something's up... I've got a GF3 and p4 2ghz (yes, I built it), and I get 2500FPS in glxgears... are you sure your configuration is correct?
-ReK

I get 6700 fps with an XP2000 / GF4Ti4200@280/475...? My CPU is on a par with yours, but 268% more from the graphics card?

legacy-thelonecrouton
03-15-2003, 01:37 PM
OK, got a problem with the Epic bonus pack:

Unzipped the 2199 patch, manually put all the extracted files in the appropriate places.

Did the same thing with the bonus pack files.

Fired up the game. All the new maps/gametypes/etc are there, but whenever I select on of the new maps the game crashes back to the terminal, with the error message:

"Bad bame index -4479/148"

Tried re-applying the 2199 patch, same thing.

The only way I can get back into the game is to delete my User.ini and UT2003.ini files.

Also, the instructions for installing the bonus pack refer to a UT2003.ini file in the ut2003/System/ directory - I dont have one, only a file of that name in the (normally) hidden .ut2003/System/ directory...

Any ideas?

legacy-Gandalfar
03-15-2003, 01:44 PM
try updating your game with loki_update tool, that should make sure the update is applied correctly.

After that unziping bonus pack in ut2k3 directory worked for me.

legacy-thelonecrouton
03-15-2003, 02:16 PM
No joy. The updater works, but crashes out on applying the update with the error:

ERROR: NO matching delta for /home/crouton/ut2003/Web/ServerAdmin/current_game.htm

The file mentioned exists, although I have no idea what it's for.

legacy-Gandalfar
03-15-2003, 02:22 PM
how about clean reinstall? Wipe everything away and then install clean ut2k3, patch it with loki_update (so that way you know that you didn't break anything) - if it still fails I guess you should report a bug (even though I doubt it that it will fail)

my guess is that update checks against files and sees that one is not what it should be and stops

legacy-thelonecrouton
03-15-2003, 05:45 PM
Right. Had a backup of my 2186 install. Went back to that and patched it to 2199 - no problems.

Everything, including the DE BP, works fine.

Now, I could unzip the BP and do the various .ini modifications, but I still dont, and never have had, a UT2003.ini file in my ut2003/System/ directory. Only the one in the .ut2003 (normally hidden) directory.

Suggestions, before I b0rk something up again?

legacy-Gandalfar
03-15-2003, 06:22 PM
I'd say to just unzip everything.. it worked fine for me.. if it won't work you can still copy that ini file to your . directory

legacy-nix_nix
03-15-2003, 10:56 PM
Does anybody know what the status is of ATI Radeon 9500s and UT2003 ? Here's what I know so far (please feel free to correct):

- UT2003 uses an OpenGL extension called S3TC (S3 Texture Compression), which was unavailable with ATI cards.

- Since ATI started supporting Linux, they have incorporated this extension into their drivers (and, sure enough, glxinfo lists it as GL_S3_s3tc among the OpenGL extensions).

I have installed the fglrx drivers from ATI and these are my results:

- tux racer runs completely smoothly
- chromium runs completely smoothly
- glxgears gives me 1800 fps (only?)
- flying through Antalus gives me a whopping
5 fps (UT2003 is 2199 meanwhile)

My setup (in part from lspci):
- 2.4 GHz P4
- 82845G/GL Brookdale-G chipset
- Gigabyte GA-8PE667 Motherboard
- 512 MB DDR RAM @266MHz (so BIOS says)
- ATI Radeon 9500 (128MB RAM)
lspci has 2 entries for ATI:
"VGA-compatible controller : ... : unkown device 4144"
"Display controller: ... : unknown device 4164"
- 80 GB software RAID0 (even my swap partition is a s/w RAID0)
- RedHat 8.0 with custom kernel (2.4.20 with agpgart compiled in) <-- moduled it out meanwhile
- RedHat standard XFree86

Is this a known/solved problem, or are there many others in my boat ? I'm really hoping to see a solution to this problem.

Thanks for any suggestions.

legacy-thelonecrouton
03-16-2003, 11:43 AM
Could someone please post their UT2003.ini, Default.ini, Manifest.ini, and DefUser.ini files, because clearly I'm having an attack of stupidity here.

Every time I fire up the game and select one of the new maps/gametypes, it crashes out and tells me "Cannot find ut2003."

legacy-nix_nix
03-16-2003, 11:55 PM
ftp://tux.go-nix.ca/incoming/ut2003_inis.tar.bz2

*sigh* - if only they did me any good : o |

legacy-DeathPenguin
03-17-2003, 12:11 AM
Sorry if this is redundant:
http://www.unrealtower.org/fom-serve/cache/80.html

legacy-thelonecrouton
03-17-2003, 06:18 PM
No it's not redundant, thanks, it just doesn't work, either manually or via his script. As soon as I select a new map/gametype I just get:

Couldn't find 'ut2003" (With the mismatched quotes, whatever that means.)

The ut2003 executable IS supposed to be called /System/ut2003-bin, right? Is the line in UT2003.ini that reads "EXEName=UT2003.exe" of any relevance?

legacy-Daem0hn
03-18-2003, 09:02 AM
lol, atleast u can all get urs started and see a GUI, some of you can even play the game :) :)

i recently downloaed the linux demo of UT2003, installed, worked fine, checked the log, all fine, i notice there is talk about an ut2003-bin or sumfin, looked, cant find it, but what i do notice is an executable in the dir to which i installed the demo which executes and gives the loading screen, after the loading screen, before the nvidia movie (ive played on windows before) it just quits, no errors, not logs created (to my knowlege) ran the binary in terminal, still nothing, whats wrong adn how would i go about fixing it

my system specs are:

athlon XP 2200+
256 kingston ddr
geforce 4 mx 440
seagate 60 gig
onboard SiS sound (can run audio fine)


oh, i looked in the readme, and it says something about AMD K6 not working - at first i though that this might be something to do with it but lots of ppl here are runing on athlons, so, im stumped, thx in advance

legacy-Daem0hn
03-18-2003, 09:58 AM
i found out what the problem was now i just need to find out how 2 fix it :( :

copied from the console:



GL_EXT_bgra not supported - bailing out.

History:

Exiting due to error

legacy-Gandalfar
03-18-2003, 11:58 AM
can you play for example tuxracer? Are you using the latest nvidia drivers and xfree? It looks like a problem with DRI according to this page: http://www.linuxgames.com/news/feedback.php?identiferID=6097&action=flatview but little more googling suggest this is a trouble with opengl. Are you using the latest version of opengl implementation? Which linux are you using?

(mostly guessing stuff)

legacy-DeathPenguin
03-18-2003, 08:31 PM
nVidia hardware does not use DRI. Instead, it uses nVidia's GLX package available for download on their drivers page. If you're using MesaGL or are attempting to use DRI (Which doesn't even support nVidia), you're not utilizing your GeForce hardware.

Make sure to comment or delete any the lines in your XF86Config-4 file in the Modules section that refer to GLCore or DRI and add one for nVidia's GLX module like this:
Load "glx"
If all is done correctly, an nVidia splash screen should appear before your X desktop. The logo can be removed later (Option NvLogo 0 in the driver section), but for now I'd advise leaving it in for testing. And of course, change your driver to "nvidia" in case you haven't already done so.

As Gandalfar suggested, try running Tuxracer or any other OpenGL game. Perhaps it is just an issue with UT, but I doubt it.

legacy-nix_nix
03-18-2003, 10:45 PM
This is all fine and dandy, but is there really nobody in this thread who knows something about ATI and UT2003 ? I had to switch back to my old - I should say ancient - GeForce2MX just to be able to play at all, and my 9500Pro is collecting dust.

Should I simply wait for a new release of their drivers ? Are there drivers out there that work better than ATI's own (other than the non-free Xi Graphics drivers) ?

I checked dri.sourceforge.net, and there doesn't seem to be much movement in that respect.

Please let me know if you know something !

legacy-Daem0hn
03-19-2003, 05:42 AM
ARGH, i downloaded the nvidia latest drivers and kernel update thing
did as the readme said, encountered one or two problems
so i manually copied the files into the directories that caused errors
updated that * config-4 file, cant remember its name, just like it said in the readme
restarted, cant even start xserver
looked in the log and there are no reports of errors, lol
so yeh, at the moment im posting this from lynx hehehe
anywayz, im going to try and reset the damage i - or nvidia have done
hopefully ill get it this time

btw, when i had tux racer installed, it ran, but with a very low frames :(
so i uninstalled it, but yeh, it ran, just!

legacy-DeathPenguin
03-19-2003, 10:10 PM
nix_nix: I'm sorry I do not have experience with ATi in Linux, but here (http://www.ati.com:80/support/drivers/linux/radeon-linux.html?cboOS=LinuxXFree86&cboProducts=RADEON+9500+PRO&eula=&choice=agree&cmdNext=Next) is where you can find ATi's Linux drivers and instructions for your Radeon 9500 Pro. XFree 4.1.0 and XFree 4.2.0 are both supported, apparently.
Important notice: The above link will bring you directly to the download page and assumes you have read and agreed to ATi's license.

Daem0hn: If possible, please make your /etc/X11/XF86Config-4 and /var/log/XFree86.0.log files available publically. Also, why did you have to copy files manually into directories that caused errors? What were those errors? Perhaps it will help if you use the script (http://nodevice.com/sections/ManIndex/man1389.html) command and run through what you did again to help us figure out what could've went wrong.


Also, being able to run other 3D apps slowly suggests that you were using a software OpenGL implementation such as Mesa GLX and that you did not have nVidia's GLX set up properly.

Edit: My XF86Config-4 file can be found here (http://www.flagen.com/~sc/linux/XF86Config-4).

legacy-Daem0hn
03-20-2003, 04:48 AM
nah, tis k now, i fixed it, the errors were becoz i downloaded the wrong driver - ok ok ok, i no it sounds dumb, but it woz an ez 2 make mistake, there were 3 choices, AMD, i16. i32 (atleast i think thats wot they were) so, becoz i have AMD i downloaded the files from the AMD page, didnt work, so then i went back, and found a handy utility called NVchooser, downloaded it, and it told me i needed the i32 one or sumfin, and so i got it and it works fine, playing UT2003 highest quality running very good FPS, so yeh, all u ppl who r having problems, make sure u get NVchooser and start off by getting the precompiled rpms, although they wont work aswell - not compiled to ur unique system, they will prove that u can play it, and then go on and get the uncompiled ones and compile them and stuff

thx 4 all the help :)

btw, im in the process of buying the full version :)

legacy-DeathPenguin
03-20-2003, 06:16 AM
The AMD64 drivers? :p

Good point about getting NVchooser. I'll definately keep that in mind to help others.

legacy-nix_nix
03-21-2003, 12:19 AM
DeathPenguin: Yeah, those are the drivers I currently have. It is with those that UT behaves as I mentioned in my earlier post (5 fps). Meanwhile, I've heard that the DRI people are working on Radeon 9500 drivers. I guess. for the time being, it's back to NVidia GeForce2 MX for me :(

legacy-QuinnTheEskimo
03-23-2003, 06:21 AM
Hello world!

I installed UT2003 without problems but when I want to launch it stops, saying "Couldn't set video mode: Couldn't find matching GLX visual". I checked my XF86Config. It says Load "glx", the X Startup logfile doesn't give me any error and I compiled my NVidia drivers myself. X is using the "nv" driver.

I don't know what to do. Plz help me

legacy-DeathPenguin
03-23-2003, 06:43 AM
Originally posted by QuinnTheEskimo
X is using the "nv" driver.

There's your problem. Change that "nv" to "nvidia" in your XF86Config-4 file.

legacy-Rahven
03-24-2003, 02:50 PM
I just went through a major ordeal with the nVidia drivers on my Redhat box, I can tell you that if you're running an AMD (and really, shouldn't we all be running AMD?) that you'll need to download the Linux IA32 drivers, currently at build #4191.

I downloaded source rpms and compiled them myself, and it worked without a hitch. I suspect that most of the frame rate problems are either from drivers that are too old, or from precompiled rpms.

I've posted instructions here (http://www.rahven.net/nvidia.html). They're pretty in-depth instructions, that should help most people get the current drivers installed. The newer drivers can make a huge difference, I picked up 4fps max on Chromium from build #3123 to #4191, and it was more stable.

Hope this helps someone at least.

-Rahven

legacy-nix_nix
03-24-2003, 11:02 PM
"... and really, shouldn't we all be running AMD?"

No. Not on a VIA chipset, anyway. 2 words: "mem=nopentium"

legacy-Rahven
03-25-2003, 12:26 AM
guess I was asking for that one :bulb:

-Rahven

legacy-DeathPenguin
03-25-2003, 01:35 PM
Originally posted by nix_nix
"... and really, shouldn't we all be running AMD?"

No. Not on a VIA chipset, anyway. 2 words: "mem=nopentium"

Hehe :up:

I'm a SiS fanatic myself, though nVidia's nForce seems like a good option for Linux people. How are their drivers?

legacy-QuinnTheEskimo
03-26-2003, 11:19 AM
@Death Penguin: I don't have no XF86Config-4. I know, there should be one. RedHat7.2 had one. Debian created one but my RedHat8.0 did not. There is only a XF86Config. Should I replace nv with nvidia in that file? AFAIK that's the only config file where my hardware is mentioned.....

legacy-QuinnTheEskimo
03-26-2003, 01:01 PM
I got UT2003 running with the most recent NVidia drivers. But I don't wanna use them. They are......bad!
Is there any other driver I could use? I uninstalled the NVidia drivers. The game works fine, but don't try using netscape with them. It will do funny stuff.

legacy-Rahven
03-26-2003, 04:24 PM
Are you sure you're using the right drivers for your system? And are you sure that they're the latest drivers?

The latest drivers for 32 bit systems, both AMD and Intel can be found here (http://www.nvidia.com/view.asp?IO=linux_display_ia32_1.0-4191).

Make sure you're using the latest drivers... I use Mozilla 1.3, which is what Netscape is based on, without any problems. I've been told that there is a 2D slowdown with the 4191 drivers, but I haven't noticed a change. As far as I know, those drivers are the only ones available for nVidia cards on *nix boxes.

-Rahven

legacy-Jerako
03-26-2003, 11:30 PM
The version of ut2003 that installs from the cd is not compatible with any on-line games. Therefore the update process is mandatory if you want to play on-line. However with the new glibc-2.3 and later the ut2003lnx_full2126.sh.bin ...etc ... files that get downloaded and run by the loki_update program cause a segmentation fault and the update fails on the first update patch file.

I discovered this on Mandrake Linux 9.1 rc1, but I understand that this problem will plague all of the new linux distrtibutions. Has anyone else seen this problem? The only fix I can think of would be to change the patch files that get downloaded, so they don't seg fault with the new glibc-2.3. Does anyone know of plans to fix this problem? Has anyone using glibc-2.3 or later been able to update ut2003? I understand that all of the linux distributions are eventually going to switch to glibc-2.3 or later. The new Mandrake 9.1 has it, Red Hat 8.1, new Debian. I would think this issue would have surfaced already! :bulb: any feedback?

legacy-DeathPenguin
03-26-2003, 11:51 PM
Originally posted by QuinnTheEskimo
@Death Penguin: I don't have no XF86Config-4. I know, there should be one. RedHat7.2 had one. Debian created one but my RedHat8.0 did not. There is only a XF86Config. Should I replace nv with nvidia in that file? AFAIK that's the only config file where my hardware is mentioned.....

It's fine if you have XF86Config instead of XF86Config-4. The -4 is just added so people know you're using XFree86 4.xx instead of 3.xx or something.

Replace nv with nvidia in that file.

legacy-QuinnTheEskimo
03-27-2003, 02:03 PM
I am sure I'm using the right drivers. I used the RPMs and after I saw that they don't work I tried the SRPMS. Same result. I guess I will just have to wait for the next driver release and try again.

legacy-DeathPenguin
03-27-2003, 10:33 PM
Originally posted by QuinnTheEskimo
I am sure I'm using the right drivers. I used the RPMs and after I saw that they don't work I tried the SRPMS. Same result. I guess I will just have to wait for the next driver release and try again.

Try the tarballs. Use the script command before installing them and post the typescript files if installation fails.

legacy-prttybean
03-30-2003, 10:10 PM
:D I ditched my onboard sound, threw a sound blaster in that box then I wrote zeros to the disk and did a clean install and I am up and running! With sound even!

I do have to start the game with a 'artsdpy ut2003' but it works and it sounds decent! :up:

legacy-god|thrill
04-01-2003, 03:00 PM
refreshrate 60
I tried so much, but evertime my refreshrate in UT2003 is 60.
In the UT2003.ini I can only add refreshrate at D3d, but not at OpenGL. I tried to write it OpenGL but the same, my refreshrate is 60.
In the FX86Config I tried to write the refreshrate behind the Modes like "800x600/100Hz" donīt work.
Then I tried it at the modules with:
Load "ddc"
donīt work.

the defaultdepth in XF86Config is 16 and in the UT200.ini 16 is choosen.

UT2003 is updated to 2199 and I tried from 640x480 to 1280x1024 everything. Q3 works fine with 100Hz at 800x600 an CS with winex also makes no problems. Only UT2003 will not do more than 60Hz


My System:

AMD Athlon 1,3GHz
640MB SD-RAM
Leadtek GeForce 3 Ti-200 (driver: Nvidia 4349)
Slackware 9.0.0
monitor: Sony Multiscan G200

legacy-DeathPenguin
04-01-2003, 06:32 PM
In my [OpenGLDrv.OpenGLRenderDevice] section in ~/.ut2003/System/UT2003.ini, I have this line:
DesiredRefreshRate=0

My refresh rate goes above 60. Perhaps this is what you need to do?

legacy-gibbz
04-05-2003, 08:28 AM
heya im on linux just a bug i noticed on the flack and bio rifle, their animations, are wrong, they do some wired distortions, the flack with the primary fire, and the bio rifle when u select it :\ its kinda wired :bulb: and anoyying.. but besides that it runs great on linux, i get around 120fps now instead of 30fps(what i get in windoz)

legacy-DeathPenguin
04-05-2003, 05:21 PM
Can you take a screenshot?

legacy-gibbz
04-06-2003, 09:42 PM
yep will do when i get home... :D

legacy-gibbz
04-07-2003, 12:03 AM
http://www.users.on.net/amathews/ut2k3/ the three screenshots found in this folder, 2 of the flack cannon 1 of the bio rifle

legacy-DeathPenguin
04-07-2003, 12:44 AM
It looks like half the gun was drawn at an awkward angle :eek:

legacy-gibbz
04-07-2003, 12:49 AM
yeah its only during animations tho, well those specific animations... ids very odd :\

legacy-calljoke
04-07-2003, 03:06 AM
Hello all...

I am trying to get the ut2003_demo working on my Red Hat 7.1 Linux box and I am getting an error...

The splash screen for the demo is coming up but then it goes away and the teminal window has the error "Couldn't find matching GLX visual"

Does anyone know what the heck this means? Any help would be greatly appreciated...

thanks,

calljoke

legacy-gibbz
04-07-2003, 05:26 AM
sounds like the 3d is not enabled do u have the drivers installed? what video card?

legacy-calljoke
04-08-2003, 03:01 AM
The card is a Trident Blade 3D chip based card...

As far as the driver version, I don't know how to check that exactly in Linux??? I did try the Xserver that Trident has for the Blade 3D chip set and it still gave me a similar error.

Have any suggestions?

legacy-gibbz
04-08-2003, 07:13 AM
no i dont know, check your manafacturer maybe contact them see if open GL is supported on your card from in linux

legacy-DenJ
04-08-2003, 05:45 PM
If this is a faq I apologize, didn't see this answered as I skimmed the thread

I'm trying to install the "Epic Bonus Pack", and I'm following the instructions for Linux.

I've unzipped the file, so the next step is: "Edit the appropriate .INI file to include the below information." I guess I havn't seen the light, since I don't find it obvious which file is appropriate.

A link to some info on what can be done by editing which ini-files would be nice, or just a pointer to a filename (and section of that file, if relevant).

Thanks in advance.

-Dennis

legacy-gibbz
04-08-2003, 09:42 PM
goto the general section of the forums, theres a sticky with a very good install script for linux users ;)

legacy-DarkSarin
04-09-2003, 09:25 AM
Originally posted by Jerako
The version of ut2003 that installs from the cd is not compatible with any on-line games. Therefore the update process is mandatory if you want to play on-line. However with the new glibc-2.3 and later the ut2003lnx_full2126.sh.bin ...etc ... files that get downloaded and run by the loki_update program cause a segmentation fault and the update fails on the first update patch file.

I discovered this on Mandrake Linux 9.1 rc1, but I understand that this problem will plague all of the new linux distrtibutions. Has anyone else seen this problem? The only fix I can think of would be to change the patch files that get downloaded, so they don't seg fault with the new glibc-2.3. Does anyone know of plans to fix this problem? Has anyone using glibc-2.3 or later been able to update ut2003? I understand that all of the linux distributions are eventually going to switch to glibc-2.3 or later. The new Mandrake 9.1 has it, Red Hat 8.1, new Debian. I would think this issue would have surfaced already! :bulb: any feedback?

I am having the same problem with the full retail version of MDK 9.1, and I haven't seen any other mention of this problem. I hope the community will take a look and fix this problem. If someone has gotten it to work PLEASE let m know.
:cry:

legacy-mono
04-21-2003, 08:43 AM
I ca't get ut2003 installed on SuSE 8.2. The install process terminates abruptly. Is this perhaps due to the new glibc libraries on SuSE 8.2 and other new linux releases?

Any chance an updated installer for ut2003 can be released with all the current patch files and perhaps achange to avoid seeking floppy during install process?


I have copied my ut2003 install from windows, run the installer over it (to get linux launch scripts) and applied the latest patch and it won't run. I'm just curious if I'm having "personal" problems or if its a problem with the dev libraries on this new release SuSE.

legacy-Luda
04-25-2003, 02:55 PM
3) Edit the appropriate .INI file to include the below information.


ehrm yeah.. which one could that be?

legacy-olddoc
04-26-2003, 09:29 AM
I get the error:
cannot handle file 'libc.so.6' with TLS data
The program returned an error code (1)
Update failed

when I run the updater in /usr/local/games/ut2003/updater

The downloaded file is:
root/.loki/loki_update/tmp/ut2003lnx_full2225.sh.bin

I can boot into Gentoo 1.4 rc3 and it Does update to 2225 in that distro which is also built with GCC 3.2

____________________
Does there need to be a separate patch/script for RH 9?
Anyone else have this trouble?
I am using the latest Nvidia 4363 drivers.

legacy-DeathPenguin
04-26-2003, 09:55 AM
I think I heard that there was a specific problem with Redhat 9 and certain versions of glibc with Loki updater. Try manually patching the game with this (ftp://sunder.l33tnet.com/Games/UT2003/ut2003lnx_full2225.sh.bin), or this one (ftp://sunder.l33tnet.com/Games/UT2003/ut2003lnx_patch2225.tar.bz2) if that first one fails.

legacy-olddoc
04-26-2003, 11:15 AM
I tried your 2 hints:
The .sh file and the tar.bz2
The .sh failed as before.
the tar file had a script "update" that complained when it didn't know where loki_update was. I pointed it to /usr/local/games/ut2003/updater and then when I ran the update script from the tar it just ran a loki update session and downloaded from ftp and failed as usual.

I wonder if this fails on RH 8 or Mandrake 9.1..

legacy-hal_s1
04-26-2003, 11:22 AM
Hey, olddoc

Try this. This is what i did:
1. Open the terminal type: su "password"
2. type: chown -R "username":"groupname" /lib/tls " goupname is nomaly the same as username. unless you made it different" **you must leave the terminal open!!**
3. Open /lib/tls " from the desk top"
4. find two files named libc.so.6 and libpthread.so.0 Drag them onto the desk top. Leave the folder open.
5. go back to terminal and type /usr/local/games/ut2003/updater/loki_update
6. When update is done drag libc.so.6 and libpthread.so.0 into their folder and close.

Hope it helps.
hal_s1

legacy-DarkSarin
04-27-2003, 11:34 PM
Can't upgrade. I see the following error:

Performing update
Update: /home/ben/.loki/loki_update/tmp/ut2003lnx_full2126.sh.bin
Unpacking archive
Uncompressing Unreal Tournament 2003 for GNU/Linux 2126 patch............................................. ........................
./update.sh: line 62: 18790 Segmentation fault loki_patch --verify patch.dat
The program returned an error code (1)
Update failed

This really sucks, and I want to upgrade but can't. Is someone out there successful?

legacy-Zariic
04-28-2003, 06:05 PM
I have Redhat 9 and I've tried everything I've seen on these forums so far, including different combinations of solutions, and although everyone has been very helpful and I'm learning a lot, I have yet to find something that works for me. The only thing I haven't tried yet is what hal_s1 posted above, so I'm going to try that tonight. I did do a manual install and that partially worked... The game runs beautifully, but I have no sound and it really sucks playing it with no sound. :( The thing I hate the most is having to do the often recommended fresh install of UT2003 when I try something because it takes almost an hour to install it. Anyway, if I eventually get something to work, I'll certainly post what I did here.

-Zariic

legacy-Zariic
04-29-2003, 01:05 AM
Woohoo!!! I got it to update on Redhat 9 and I still have sound! I did a fresh install of UT2003 then I did the procedure described by hal_s1, which I have quoted here...

Originally posted by hal_s1
1. Open the terminal type: su "password"
2. type: chown -R "username":"groupname" /lib/tls " goupname is nomaly the same as username. unless you made it different" **you must leave the terminal open!!**
3. Open /lib/tls " from the desk top"
4. find two files named libc.so.6 and libpthread.so.0 Drag them onto the desk top. Leave the folder open.
5. go back to terminal and type /usr/local/games/ut2003/updater/loki_update
6. When update is done drag libc.so.6 and libpthread.so.0 into their folder and close.
[/B]
The only difference is that I couldn't get loki_update to run from the command prompt so I had to run it from the GUI. But it worked! :D

P.S. I tried to do it without doing hal_s1's suggestion and that did not work.

Thanks, hal_s1!!!!!

-Zariic

legacy-snowball
04-29-2003, 04:24 AM
Anyone have any idea if there is an update from 2141 - 2225 please? Ive tried ut2003lnx_patch2225.tar.bz2 but this left me with no sound.

legacy-Farslayer
04-29-2003, 10:45 PM
the Loki_updater get a segmentation fault when I try to update UT2003 to the latest version (2225) is there another way to update this game ?

Would be nice to be able to get to the next version.

legacy-sp1ke
04-30-2003, 10:43 AM
2141 is a retail boxed version, seems to be a newer revision released to the public sometime after the inital retail box version was released, and is not compatible with any linux patches. What gives?

Will there be any updates for this retail version to update to 2225? No the loki updater will not work, it says no new updates available. The 2225 Tarball breaks sound and other things when updating from this version.

This version only wants the first 2 disks when you install it, where the first retail version wanted all 3, and installed the multiple language packs and all. It seems to have a different layout also.

legacy-Farslayer
04-30-2003, 09:54 PM
Where do you get the 2225 Tarball, it may work on my older retail version (one could only hope) ? I have not been able to locate it, and would give it a shot, worst that could happen is I would have to reinstall yet again..

legacy-sp1ke
04-30-2003, 10:16 PM
Well its easy to update the old versions, you could reinstall and use http://unreal.epicgames.com/linux/ut2003/ut2003lnx_2107to2225.sh.bin and be all set in no time, but these newer revisions have no update patch. :(

The tarball is what snowball said, its avalible everywhere and works with the old versions only as well.

Is there an update coming for the retail 2141 or not????

legacy-DustSmoke
05-02-2003, 07:01 AM
Here's a bug for you guys.....

keyboard mapping of number pad doesn't work in the chat area.

I didn't read much into this thread, but do we get a "bright skins mod" and "epic bonus back mod?"


As for wondering if there is a is a patch for your retail, try the updater. If not exctracting the tar file into your ut2003 folder will update any version to the latest. It's simply all the updated files from day one. (2107)

legacy-sp1ke
05-03-2003, 12:41 AM
Yes we do, but you dont want to follow epic's linux install instructions. (Unless you want a whole bunch of Windows related configured crap destroying your linux 2k3, or a bunch of windows DLL's in your System directory). You have to prune the windows trash out of the bonus packs before even attempting to copy the System directory over to your linux 2k3 install. Don't say i didnt warn you, because epic certainly hasent either.

legacy-DustSmoke
05-03-2003, 12:56 AM
So what's the crap to prune? I basically read that we should extract the exe, copy all the crap over, and then mod the ini file... That must not be the case I guess, I'll ask the icculus list.

Anyways, It's not too worrysome, I have a seperate linux computer that I use to try everything on before I do it to my nice fast clean system.

Now if we could just get the mirrors to update with epics servers so that all these people doing thier fresh installs of ut2003 with the new glibc's... They could spend a fraction of the time updating rather than wondering what's going wrong with it after it segfaults out in which case they end up constantly manually installing by tar. Maybe epic should just remove thier mirrors from the txt file if they aren't gonna keep up to date.

legacy-sp1ke
05-03-2003, 01:15 AM
I have quite a few problems with 2k3 really, not so much relating to gameplay, but with startup and exiting.

Starting up in fullscreen mode is like a gamble, If im lucky, it will open up the viewport properly and play. If im not, itll just maximize the window, and have a black window, thus me having to ctrl+alt+f1 to a console and kill 2k3 and try again. Or I can set 2k3 to startup in window mode, and go into setup and select fullscreen from there, never fails, works normally.

On exit, 2k3 rarely exits properly here, it either has a nasty backtrace, crashes a coredump and just sticks there, if you launched 2k3 from a shortcut, it will just be a dead sleeping process just sitting there hiding in the background needing to be killed consuming about 300M of memory. Nothing a ctrl+c wont fix when ran from a terminal.

Anyone else experiencing these problems?

legacy-NeoPhoenix
05-03-2003, 03:33 PM
It seems a lot off ppl are having problems upgrading to 2225. I run SuSe 8.1 and am getting the following error when trying to update UT3k3.

ERROR: No matching delta for /home/gregory/ut2003/System/Setup.int
The program returned an error code (3)

But I checked and I do have the Setup file, and I never touched it as far as I know, so I don't see why I am getting this error. Can anyone help?

legacy-DustSmoke
05-03-2003, 06:23 PM
what version are you updating from?

legacy-NeoPhoenix
05-03-2003, 07:10 PM
Version 2186. Why?

legacy-kc2kth
05-04-2003, 11:26 AM
Updating Linux version 2199 via Loki Updater or manually I get the same error:

Performing update:
ERROR: No matching delta for /usr/local/games/ut2003/System/Setup.int
The program returned an error code (3)

Tried mv'ing Setup.int from /usr/local/games/ut2003/System, but that didn't help. Also tried removing Setup.int.0 from the patch tree, that didn't help either.

legacy-DeathPenguin
05-04-2003, 06:54 PM
I had that happen to me, too. I ended up re-installing--Loki Updater was able to update from retail to the latest version. However, that was before I knew about that standalone patch that's available. I"ll try to dig up a link.

legacy-snowball
05-05-2003, 02:15 AM
So putting all the other problems aside.....and blimey...there is a few :( Is there gonna be a retail patch for linux to 2225? I'm beginning to lose hope :cry: :(

legacy-DeathPenguin
05-05-2003, 05:09 AM
Yes, there is one out right now. However, it's not as easy to install as the previous patches :(

legacy-snowball
05-05-2003, 05:14 AM
Well im ready to try it so do you have a url please? :)

legacy-G-Mastah
05-06-2003, 10:11 AM
Sry,
but I'm sort of a Linux n00b.

I installed Knoppix 3.2 yesterday
no problems at all, all the hardware correctly recognized and working.
Installed the newest NVidia drivers 4363
and the ut2003 linux demo (2206).

Running smooth as hell, much better than Windows98 and ut2003,
but no sound at all.

I messed around with some settings within ut2003.ini, but no pos. results out of it.
Do not know where to look to be honest, as my soundcard does work normally with other programs I tried till now (DVD player, MP3 player).
Am I missing something?
Sry, feel / am a linux-n00b

I tried the thing in the Readme file already, altho unsure what that command actually does.

More info:
Linux version 2.4.20-xfs (gcc version 2.95.4 20011002 (Debian prerelease))
AMD XP 1700+
ECS K7S5A + L
512 MB SD-RAM
GF2 GTS
(soundcard) Terratec Integra128-Q4 seen as FM801 by Linux.

Tnx in advantage for any help

legacy-DeathPenguin
05-06-2003, 10:46 AM
Originally posted by snowball
Well im ready to try it so do you have a url please? :)

Try this one (ftp://sunder.l33tnet.com/Games/UT2003/ut2003lnx_full2225.sh.bin). If it fails, try this (ftp://sunder.l33tnet.com/Games/UT2003/ut2003lnx_patch2225.tar.bz2).

legacy-DeathPenguin
05-06-2003, 11:11 AM
Originally posted by G-Mastah
Sry, feel / am a linux-n00b

Hehe, here we have someone who runs a Debian kernel, installs nVidia drivers on his own, uses XFS, and apparently is familiar with lsmod calling himself a n00b. Humble to say the least :up: :up:

Unfortunately, I could not find a driver for your sound card for 2.4 kernels. However, there appears to be a driver in the 2.5 kernels. You seem like you're already familiar with kernels. If so, please try the latest 2.5 kernel. here (ftp://ftp.cs.unm.edu/mirrors/linux-kernel/v2.5/linux-2.5.68.tar.gz) is a mirror. And yes, XFS is already in there :) If not, I'd be happy to guide you through setup.

Edit: I just realized you're running the Knoppix disc. I'm unfamiliar with Knoppix, but I'm guessing it doesn't have the latest test kernel included. Maybe now would be a good time to try a real installation?

legacy-G-Mastah
05-06-2003, 11:29 AM
well,
It has been a long while since I touched Linux,
used to work with it on an old 486 w/o X
but for my feeling only new the basics
but it all slipped my mind sort of.....
I tried it again after a pc-magazine had a cd with it:

www.knoppix.net

Knoppix is a GNU/Linux distribution that boots runs completely from cd. It runs a complete linux distribution based on Debian, of recent linux software and desktop enviroments, with programs such as OpenOffice.org, Abiword, The Gimp, Konqueror, Mozilla, and hundreds more quality open source programs, compressed from 1.7GB to fit on a 700MB CD. It's default windowing enviroment is KDE, but comes with Gnome, windowmaker, blackbox, enlightenment and many more.
I installed that on my harddisk, so I can assume it can be considered a "real install" also?
Maybe its not, but in total it works better than the time (2 yrs ago or more) when i tried to install a SuSe dis. on my pc.
Different hardware tho, but never ran as flawless as now :)
Just been reading through the readme-files
and thats what helped me, without a hitch :) No Linux knowledge needed for that imo.

btw, tnx for your help, i appreciate it
Will try your link tomorrow and report back on it

legacy-DeathPenguin
05-06-2003, 11:35 AM
Ah, I thought you were operating strictly off the CD. If you do have it on your harddrive and can boot a custom kernel, then I see little other logical choices but to upgrade your kernel.

And welcome back to flavor country :)

legacy-kries
05-06-2003, 02:46 PM
oh well,
:cry:
i used to be able to play ut2k3 on mdk9.
i recently decided to get rid of windows altogether and reformatted my hd and installed mdk9.1. now i can't install ut2k3 anymore.
the install script freezes my computer. it happens when the extraction of the packages starts. i tried to install as user and root. same effect. i copied the cd onto my hd and tried to install from there. the installation script still crashes.
at the beginning of the installation i get an error:

[kries@kries kries]$ sh linux*
Copying to a temporary location...
Verifying archive integrity... All good.
Uncompressing Unreal Tournament 2003 for GNU/Linux 2107.............................................. ........................

Gtk-WARNING **: GModule initialization check failed: Gtk+ version too old (micro mismatch)

Gtk-WARNING **: GModule initialization check failed: Gtk+ version too old (micro mismatch)

Gtk-WARNING **: GModule initialization check failed: Gtk+ version too old (micro mismatch)

then the script gets the compressed packages from the cd and starts extraction. this is when my computer freezes. i can't even move the mouse anymore and all i can do is reboot.
any idea anyone? what's wrong here?
:cry:

legacy-DeathPenguin
05-06-2003, 05:49 PM
Even though you have a recent version of Mandrake, I'd advise going with the installer warnings and checking www.rpmfind.com or urpmi to see if there are updates available for GTK.

legacy-kries
05-07-2003, 07:27 AM
now this is strange! i'm at work atm. here i have a dell optiplex gx260 with mandrake 9.1. installing ut2003 works fine here!?!? so there must be something wrong with my system at home.
both mdk9.1 installations are standard out of the box. could be a hardware problem?
but the only thing that changed since it worked last time is that i have mdk9.1 instead of 9.0.
:confused:

will it work if i copy the installed version of ut2003 onto my computer at home? thanks for your help

legacy-ReKleSS
05-07-2003, 07:51 AM
hey DeathPenguin, you always seem to know where the ut2003 linux patches are when everyone else is clueless... how are you finding them???

Anyway, more to the point, I'm having trouble patching my ut2003. It complains about no matching delta for Setup.int. Anybody know about this error?

-ReK

legacy-redgore
05-08-2003, 09:16 AM
Is it just me or are atari, epic and everyone else involved in UT2003 have decided the linux installer was a bad idea ? There is no mention of releases of updates anymore, the installer was wrong with disk numbers and thats only if you found it. due to no mention in the manual about the linux installer being on CD3 !

legacy-kries
05-08-2003, 01:10 PM
as i'm writing this i'm installing ut2003 without any problem. i found the reason for the previous problems. it was my mainboard. how do i know? well it died last night. i got a new one today and it works just fine.
i apologize to mandrakesoft, epic and my wife for blaming them... :D

legacy-DeathPenguin
05-11-2003, 05:29 AM
Which motherboard did you own? Perhaps that knowledge can be useful to others.

legacy-DeathPenguin
05-11-2003, 05:29 AM
Which motherboard did you own? Perhaps that knowledge can be useful to others.

legacy-olddoc
05-11-2003, 02:31 PM
There was a hint to move some libpthread files onto the "desktop" by a hal_s1 (?) user.
I didn't quite understand what he was trying to do. I have a /root/.loki/loki_update/tmp folder with the .bin upgrade script in it...
What should I put in this folder to make it run?
Do I make a soft link to /lib/tls/libc.so.6 and libpthread-0.34.so?

I am quite skilled at linux and can work in the cmd line with no problem.

Can anyone from Atari make a patch for the large number of users now running RH 9?

Thanks

legacy-kries
05-11-2003, 03:30 PM
it was an Epox 8KTA+ which i bought in Sept.2000.
the new one is a MSI KT4 Ultra for which i got new ram (512 ddr400) :). cpu is an Athlon 1200 which i will replace with something faster asap although ut2003linux runs great at 1024x768. btw: my graphicscard is a ti4200 from leadtek.

legacy-DustSmoke
05-11-2003, 04:11 PM
olddoc go to your .loki/tmp folder and delete the .bin file that is currently in there.

Then run 'loki_update 2003' and before it starts downloading the patch, make sure you switch to epic's server (last on the list) thou I personally recived an email from the admin at david.hedsbro.org mirror saying he updated the retail patch to 2225 with the new one Ryan made a few weeks ago (updated update.sh file incorperated).

I have no idea why the mirrors aren't really mirrors and people are having so many problems because nobody is scripting to stay syncronized with the epic mirror.... I assume by how this really works that the other admins are simply downloading patchs as they come out and putting them on their mirror.... Which causes a problem when a patch is re-released and they don't notice.

legacy-olddoc
05-11-2003, 10:42 PM
I deleted the old .bin and downloaded from epic. I still got this error in RH 9
_______________________________________
URL: http://unreal.epicgames.com/linux/ut2003/ut2003lnx_full2225.sh.bin.md5
Looking up unreal.epicgames.com
Connecting to unreal.epicgames.com
Connected
Transfer complete
Calculating MD5 checksum
Verification succeeded
Ready for update
Performing update
Update: /root/.loki/loki_update/tmp/ut2003lnx_full2225.sh.bin
Unpacking archive
Uncompressing Unreal Tournament 2003 for GNU/Linux 2225 patch............................................. .................................................. .................................................. .................................................. .................................................. .................................................. ......................................
cannot handle file 'libc.so.6' with TLS data
The program returned an error code (1)
Update failed

legacy-DustSmoke
05-11-2003, 11:25 PM
hmmmm... Still a glibc 2.3.2 error.

What is your retail version? 2107 right? If it is a newer one, you'll either have to manually run the bin file with the --keep flag and patch the patch to run yourself, or manually extract the full patch tar file into the ut2003 folder.

You saw it download a 9-10 meg file from epic right?

legacy-olddoc
05-12-2003, 06:13 AM
I am running 2199. I have patched up to that level before.
The file I download from epic is about 3megs:
ut2003lnx_full2225.sh.bin 2809101bytes

legacy-DustSmoke
05-12-2003, 10:38 AM
Originally posted by olddoc
I am running 2199. I have patched up to that level before.
The file I download from epic is about 3megs:
ut2003lnx_full2225.sh.bin 2809101bytes

And that would be your problem right there. You need to either patch the patch to install, use the tar and extract to ut2003, uninstall - re-install with the retail to 2225 patch, or maybe wait for the next patch to come along.

Any patch you try to use from a patched version to latest will not incorperate the recompiled patch file for glibc.2.3.2. I guess they figure it's logical since you couldn't have gotten there without doing something in a roundabout way (which you should continue to do till next patch), or your one of the few that manually updated glibc yourself.

I myself havn't ever tried to break away from the grid, I have a patched computer that I patch by tar, and I have another computer that I removed and re-installed the game to watch the updater do it's thing. (That's when and where I found out the mirrors didn't have the right patch from retail to latest, I told the only other mirror that works about it to which he said he updated.) But for you, the nice thing about the tar is that it will push anything to latest. Unless you feel like re-installing to do it the long way.

legacy-olddoc
05-12-2003, 11:19 AM
Actually to clarify, I always used ./update in the /usr/local/games/ut2003/updater directory. I had no problems until the latest. I was originally running RH 7.3 when I installed ut2003.
There was a Glibc upgrade for 7.3 which I put on after a crossover plugin was released that could handle it. Then I upgraded to RH 9 and it is fully up to date.
The loki update program downloads the 3 meg file and fails at this point.
I don't understand why there aren't more people complaining about this.
Interestingly I also have a Gentoo box build from stage 1 RC-3. It upgraded to 2225 no problem. ????
____________
I did download a tar file that expands to a up2003-lnx-2225 with subdirectories of System Benchmark Textures Web ...
Should I just cp the files into the game directory /usr/local/games/ut2003/
Will that upgrade me?

legacy-DustSmoke
05-12-2003, 11:31 AM
like I said, glibc.....

Every version of RH before 9 had a compatable version. Gentoo has a compatable version.

Things like mandrake 9.1, slackware 9, rh9 and such have the incompatable 2.3.x built into the new distrobution.

In my list before, your one of the few people that updated glibc when you went from 7.3 to 9. So my suggestion to keep it going like your used to, just re-install the game. You'll probably have to do that by rm -rf'ing the ut2003 folder since the uninstall will kill over just the same. (what the heck, go in and rm -rf /root/.loki before you re-install too) But depending on if or how you modded, you won't even notice after the re-install since all your prefs are in ~/.ut2003

The reason more people (than now) aren't complaining is because most people are just now starting to update thier distro's (if at all) Or are using a compatable version of glibc... and when they do update since a few weeks ago, they go from scratch to latest which will work fine with the latest glibc.....

The problem isn't really too big of a problem anymore with ut2003, it is however a bigger problem with things like Tribes2 and other games that utilize loki update and have no patches for the patches and maybe never will. The biggest hump of complaining came to icculus the week or so after 2225 was released.

Again, your never going to get anywhere wth what you got without doing something drastic. Here are your options again, just try one. It'll work, trust me.
-Reinstall the game
-Extract the contents of the 2225 tar file into ut2003
-Patch loki_update in any bin patch you get fron any of the mirrors and ./update the patch. (hardest way, but could be fastest, most normal way in the long run.)

legacy-olddoc
05-13-2003, 10:49 AM
After extracting the tar of ut2003-lnx-2225 I chowned it to root and did a cp -R * /usr/local/games/ut2003

I now show the 2225 version and I started a dedicated server for team deathmatch.

Thanks for the help.

legacy-duffy17
06-05-2003, 07:41 PM
I just wanted to let everyone running Gentoo Linux know that the gentoo kernel sources seem to make the ut2003 installation not function properly. I had tried to install using all of the fixes that I could find, but none of them worked. Then, I just compiled the vanilla sources and the installation went fine (none of the fixes were necessary). I can run it after having booted using gentoo sources, it was just the install that didn't function properly.

legacy-olddoc
06-05-2003, 10:27 PM
Interesting.
I installed ut2003 under vanilla sources and it went fine. I upgraded ut2003 to 2225 no problem. I then decided to try gaming sources and It runs real well. Slightly better then win2k for botmatch!
If you run Windoze don't forget to turn off antivirus programs -- people forget about them but they cause about a 10% hit to the system and framerates when running.

legacy-rswoods
06-21-2003, 12:37 PM
So I've spent probably the last 12 hours on this forum getting this game to run in Linux. And it runs great! =] I've been enjoying UT2k3 in Windows, but for some reason I just like playing it so much more in Linux (probably all that time invested). There's still a couple issues that I didn't see mentioned in the forums though.

The controls. WTS? I play all my games (and UT2k3 in WIN) using L<M> as opposed to WSAD. When I try to set > to "Strafe Right" it doesn't show the period. Instead, it shows "PRINT SCREEN". Now, my > key works fine in every other Linux program, so it can't be because of Linux. I ignored it and went ahead ingame, and everytime I'd press it, it would open up a TEAMSAY line. So I broke and went with WSAD.

After that, I borked ut2k3 while installing the Epic BP, but I fixed that with a reinstall, and doing it correctly the second time. But my config files stayed, and L<M> worked perfectly. Checking the Controls tab in Settings revealed that half of my keys were set to the first column, and the other half were set to the second column. I'm not complaining, since my config works now, but that's pretty weird.

After that, I went ahead and edited UT2003.ini to add the new announcer voices, and set them in the game and exited. I tried running it again, and I'd get a splash screen and then it'd go back to desktop. I deleted my User.ini and it loaded up, but mouse and keyboard were out until menu screen, and they didn't work ingame either. Even after I reconfiged them in settings. I actually had to press "RESET" in the lower part of the screen, THEN reconfig, and it worked.

It's working for me now though, so Great Justice prevails... or so it seems. Since I got the game running everything's seemed really random. But it's great! I love running UT2k3 in Linux and I hope you guys take a look at some of these little ditties to see if they can be fixed in a future patch or something. =]

legacy-Exodist
06-23-2003, 10:25 PM
I just installed update 2225 and I get no sound.
I installed using the downloadable tarball because the comp I have it installed on does not have intet access
alsa 0.9.3
soundblaster live
oss emulation working
petium 4 2.2
1gb ram
300gb hd space (software raid0)
geforce 4 ti 4600
slackware 8.1-9.0 hybrid with custom kernel glibc and gcc
game was working fine until I instaleld the new patch. tried removing all ini files (backed them up first)
sounds are still in sound directory
everything seems ok except sound

legacy-dj_inferno
07-06-2003, 11:37 PM
:cry: I can't get it to install :cry:
i go on cd three, clik da installer, clik yes, and it starts, then says mount play cd, so i go in terminal, type umount /mnt/cdrom then remove the cd, put in cd 1, go to terminal type mount /mnt/cdrom and clik yes to retry, but it doesn't work!!!!it just keeps opening that accursed window, so i unmount and mount again, and still no luck, so i tried the export setup_cdrom thing, that just made my computer freeze! my specs are below, and btw my coms sound doesn't work anyway

amd athlon 1900+
128pc 2100 ram
24x10x24 just link cd write on /mnt/cdrom2
16x dvd rom on /mnt/cdrom
ati rage 128 pro
onboard non working sound
mandrake 9.1
xp sp3(on seperate hdd)

on xp it works, on linux it doesn't, time to kill something!!!!!

legacy-DeathPenguin
07-07-2003, 12:22 AM
When you insert the next CD, don't mount it.

legacy-dj_inferno
07-09-2003, 03:14 AM
i did that first adn it still didn't work! :cry:

legacy-doctorgonzo
07-10-2003, 03:14 PM
I have the same problem. When i change disks, this error message pops up in my console:

mount: No medium found

When i try not to mount the cdrom manually, the installer mounts it, but nothing changes.
Also no changes when I change /etc/fstab (pointer to the cdrom from /dev/cdroms/cdrom0 to /dev/cdrom).

my system is a gentoo (compiled from stage one) distro, based on a 2.4.20 kernel.

Athlon 1800 XP
GeForce 4400 TI
700 Mb Ram


EDIT: I just noticed: when i ls the mounted play-cd, the names of several directories are cut off.

Does that have anything to do with the copy-protection or is that a configuration-error?

legacy-doctorgonzo
07-10-2003, 10:16 PM
Yeah, I found out where my problem was. I didnt compile microsoft joliet extensions in my kernel.
Compiled a new kernel, w. microsoft joliet extensions, and it works now (although my cdrom makes pretty scary sounds, while installing).

The m$ joliet extension can be found in the kernelconfig under ------->File Systems.

have a nice day.
drgonzo

legacy-doctorgonzo
07-13-2003, 11:11 AM
And here is one piece of advice:
Never EVER enable enable fast write for your graphics card, if youre running a athlon cpu in your box.

Yesterday my whole filesystem was shredded because of fast write.

legacy-Luda
07-14-2003, 12:04 PM
And now for something else..
Just installed the BonusPack and tried it out a bit..
well, there is a drop-down menu for the new announcer-voices, but it ain't got any entries... it's just empty :(