View Full Version : iOS Development

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  1. UDK Mobile documentation!
  2. Publish to app store without Mac?
  3. Chicken Coup demo from Trendy
  4. Jazz Jackrabbit UDK iOS Tutorial
  5. Is an OSX version of the UDK in the works?
  6. Visual Studio and nFringe configuration
  7. Failed to install IPA on device
  8. How does the testing app installation process work?
  9. iOS Licensing Fees - How does it work?
  10. Mobile Previewer: Black screen, nothing happens
  11. UDK Remote
  12. 'InvalidArchitecture' problem
  13. iOS Feature List
  14. Physx features on iOS
  15. UDK Remote Issue
  16. Test on iphone
  17. Mobile Previewer
  18. iOS UDK PC Emulation
  19. No imported textures when running iOS emulator?
  20. Switching to Mobile Menu Error
  21. Issues installing to an iOS device
  22. Accelerometer Questions
  23. Install on IOS Device not working?
  24. Custom Player Help
  25. Minimum app size with UDK IOS?
  26. Models
  27. Is the "Shader missing" bug been fixed in UDK Dec Release?
  28. UDK mobile texture color correction?
  29. Touchscreen gesture support in UDK
  30. Flash playback via scaleform on UDK IOS?
  31. Are KActors supported for iOS?
  32. Use Objective-C Libraries in UDK Mobile?
  33. Jazz and other tutorials not loading
  34. Texture Not Applying
  35. Epic Citadel Source
  36. iOS packaging
  37. How can i import assets from UDK Mobile?
  38. Licensing of Epic Citadel UDK assets
  39. .udk to .mobile
  40. Polycount
  41. iTunesMobileDevice.dll cannot be found. Error 0x80070015
  42. Real Time Shadows (planar)
  43. UI?
  44. [UnrealScript] Custom game
  45. Terrains
  46. Mobile Previewer crashing on custom maps
  47. Mobile Object Picker event not working on Interpactor?
  48. problem when running the deployed udk-ios sample game.
  49. Can't transfer IPA to device.
  50. Problem with [Mobile Preview] -contain log-
  51. Getting started on the iOS question
  52. Creating a Basic iOS Game
  53. Complex Material Questions / Tips
  54. SVehicle working on iOS?
  55. 'game' not working on iOS devices
  56. How to make a custom MobilePawn Mesh to Replace the Rabbit
  57. New project, need help
  58. Switching Levels From Command Line
  59. Importance of BSP / Vis?
  60. Certificate Problem
  61. udkmobile.exe has stopped working
  62. [OnDevice] Problem with... Well, it's dead.
  63. console on Device?
  64. Creating a ball character
  65. UDK remote not working on ipad
  66. Question of startup movies
  67. Sidescrolling help
  68. What happened to the weapons?
  69. WorldInfo.Game.Broadcast not working?
  70. Loading SkeletalMesh Crash
  71. Mobile Vehicles
  72. BSP vs Static Meshes
  73. Error on importing skeletal Mesh
  74. Previewing MP3 streaming
  75. Persistent level/multiple levels?
  76. UDK Mobile Problem on Macbook Pro 17 2010
  77. MobileHUD how to create simple button?
  78. Installing to iOS device?
  79. SpeedTree in iOS
  80. How setup pawn and bot
  81. install on ios device problem
  82. Swipe event
  83. ERROR message on Mobile Preview
  84. Fluid Actor on IOS? Does it work?
  85. Material-multiply by a color doesn't transfer to iOS
  86. Material-Material Instances missing "auto flatten mobile"
  87. [solved]Joypad always visible when extending from MobileGame
  88. How to create new zone?
  89. HELP!!! Get crashed...
  90. can you connect a mac-formatted iphone to a pc for development?
  91. Does this really cost $99?!?
  92. easy tutorial to get something on the device?
  93. UDK remote problem
  94. UDKm Tips Thread
  95. UDK Binaries Information - UDKMobileLift.exe vs UDKMobile.exe
  96. why are so many documentation links broken?
  97. Why MyPawn is black?
  98. Online
  99. Possible Bug?
  100. iOS Deployed but not using custom game type
  101. Mesh Size
  102. VMWare fusion + Mac OSX
  103. What is a terrain?
  104. problem for turning my character with the stick
  105. HUD not showing up on device
  106. Add Weapons/Vehicles?
  107. how do you execute native code?
  108. Epic Citadel City Walls
  109. What Classes are best to derive from?
  110. How to add mobile Object Picker event as script?
  111. Touch Trigger
  112. UDK Mobile Preview issue- no textures when testing?
  113. Terrrain Dimension
  114. Removing the player character?
  115. Opacity mask support?
  116. iOS Hardware Access (Mainly Light)
  117. UDK Editor VS UDK Mobile Editor - Switch Projects
  118. MobileProjectile Archetype + Physics impact?
  119. Maximum amount of Polys?
  120. UDK and iPod classic
  121. UDK OSX options
  122. Lighting Features Help Please
  123. What's the minimal size that UDK built?
  124. How can I spawn player?
  125. Vehicles in December 2010 UDK Release????????
  126. Which IOS Gen does Udk supports?
  127. Move object on touch?
  128. How can I connect input control and rabbit in Jazz JackRabbit?
  129. Doing video on iOS?
  130. [Non Issue - Fixed] Problem with extending Camera base class on iOS.
  131. Mobile Previewer Performance
  132. Iphone deployment
  133. Complex static mesh/effects convert to mobile
  134. Fog close up
  135. iDevice Memory Limitations
  136. HUD wont show up?
  137. iOS Camera Tutorials
  138. iOS implementation/performance concerns
  139. Team Help?
  140. Importing characters From 3d Program
  141. udk remote on android
  142. Technical Help Question: Endless Cutscene until Finger Press
  143. Custom vertex shader networks?
  144. What do you want in a FPS for the Ipod Touch
  145. What sort of numbers can I expect to put into UDK on the iPhone?
  146. [SOLVED]UDK Remote
  147. Adding objects through script
  148. MBP + Bootcamp + Windows 7 = crazy fan cooler?
  149. How to know what classes are available in ios?
  150. iPad aspect ratio
  151. How to create a button using kismet?
  152. Cutting music costs for iPhone
  153. FPS Control Scheme for Mobile
  154. Problem with addImpulse
  155. iOS and FPS controlling
  156. Custom non-humanoid player character
  157. UDK maps import to UDK mobile?
  158. Jazz Jackrabbit - snakes textures
  159. [Tutorial] Creating input zones through Kismet (Buttons, joysticks etc.)
  160. UT Classes for mobile?
  161. Getting info through code
  162. Kismet Mobile Motion Access
  163. 2D/3D art question..
  164. UDK Platformer Help and Tutorials?
  165. 3d tower defense game
  166. where are stored zone informations?
  167. Mobile preview error
  168. *** HELP! Almost got Crowds to work, L00k please! :(
  169. Post Process in UDK Mobile?
  170. general question / windows->iphone
  171. Unknown error 0xE8003FFE
  172. Are normal maps limited?
  173. Terrain breaks mobile previewer
  174. Show fps on iphone
  175. Pinch and zoom through Kismet ?
  176. What is the suggested sunlight creation method?
  177. Flipbook Texture for Mobile Materials
  178. install on ips device error - iphone packager
  179. problem creating input zones
  180. A possible solution to Terrain for iOS
  181. How can player detect collisions of non-collision static models ?
  182. How can I create Input Zones?
  183. Are Volumes supported in the Mobile Version?
  184. Does Apple free developer work ?
  185. How grunge is applied
  186. Citadel, remove input zones?
  187. SmootingGroup
  188. developing on windows
  189. ever coming to mac?
  190. How to create animated textures?
  191. Can't get Normal Maps or Specular maps to work in Mobile Editor
  192. Vertex Paint Works on iPod Touch but not on iPad
  193. Toggleable light
  194. Mobil Previewer and physics
  195. [Solved]SimpleCourtyard crash on iPad (Assertion failed...)
  196. Volumetric fog?
  197. Tap to move
  198. Input Zone Behaviour in RemoteController
  199. Optimized canvas tile rendering
  200. Plans to add Iad or In app buy
  201. Help please. Changing MobileGame default camera FOV ??
  202. What is DeltaTime in Unrealscript?
  203. Assets Question
  204. Orthogonal View Optimized?
  205. Platform game
  206. Convert rotations
  207. Moveable Lights not working in previewer
  208. Light Environments, do they work on iOS?
  209. What is better? Plz help
  210. GPS input?
  211. Giving Control to Mobile Placeable Pawn
  212. Import Materials und Textures form the big UDK?
  213. Making a MobilePlaceablePawn jump
  214. HUD for iOS game :) V0.1
  215. Boot Flow / Game Flow template / Starter Questions
  216. HUD for iOS :) extended.
  217. why can not Snake and Turtle recognize blocking volumes in JackRabbit map?
  218. Anyone doing anything cool yet?
  219. Vehicle physic iOS
  220. Performance
  221. [Fixed] Static mesh problem
  222. Still having trouble with input zones. plz help.
  223. console command and animtree node problem
  224. Conditional compilation?
  225. What am I missing with mobile materials?
  226. World-World Collision?
  227. input zone positioning
  228. compressing textures to PVRTC Freezes UDK
  229. Mobile RPG
  230. iOS/Mobile version of DLLBind?
  231. Wireframe View
  232. Apple's Games Center and UDK
  233. Setting Player Position with Trigger
  234. Cannot Import .upk
  235. Mobile Preview Crashes at Start
  236. How can I define collisions in JackRabbit map?
  237. Question about gravity
  238. 3rd personel camera, Fps cam
  239. UDK Kismet Bot Pathing
  240. Change and animate Material params on mobile
  241. Help!? How to control a third person character in UDK-Mobile?
  242. What microphone support does Mobile have?
  243. Change speed and heigth in Epic Citadel
  244. controling a rolling sphere using joystick
  245. MobilePlaceablePawn controle (crouch,jump and gravity) problem
  246. PC->OpenGLES 2.0 mistranslation?
  247. first time install failure and error?
  248. Failed to compile shader code (A new one w/fix)
  249. Video demo my first application on iPhone and iPad
  250. Random Framerate