View Full Version : Level Design and Creation

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  1. two problem!
  2. Procedural Building and Trim Problem
  3. a question about hud and menu elements
  4. Black artifacts in seams with lightmass [SOLVED]
  5. indefinite camera shake
  6. Torch Creation
  7. Lighting / Cascade / Shadow Issues
  8. Possible to merge / stitch terrain?
  9. how do you make a 3d material?
  10. My custom Height-map terrain can't be fully traversed
  11. Polycount causing UDK to crash
  12. Kismet Find/Replace Function?
  13. Get particle effect to follow the player but the particles stay still and spawn more
  14. FPS Les Per Particle Effects
  15. Emit from Beam Data Emitter?
  16. Using textures for the project
  17. Failed to import
  18. How to add multiples static meshes into scene
  19. Sphere BSP has inconsistant collision
  20. Single Player works in test but not after frontend
  21. Game statistics for performance issue
  22. Terrain sizes in only two directions?
  23. Drawing Navigation Mesh In Map
  24. PhAT constraint properties (SOLVED)
  25. material blurs in level running
  26. Animating Prefabs
  27. Changing the Sky Dome to Stars in Space (Help please)
  28. Lighting Problems
  29. "Portal" - like cube
  30. UTactoryfactoryAI query
  31. 3rd Person Camera Collision
  32. Force field material
  33. issue place mesh in map
  34. font size in Kismet->Play Announcement
  35. Cel shading in mobile
  36. how to fade water and give it a reflection?
  37. Dynamic Shadows from Spotlight
  38. Feature Request
  39. Collision not moving with Intep_Actor
  40. Measurement
  41. Is there a way to pause a particle
  42. Sphere Collision
  43. Unique material instances in prefabs?
  44. Problem with fracture tool
  45. Help with dynamic shadows.
  46. which games support custom UDK levels?
  47. Lighting/Shadow problem...
  48. BSP Limit
  49. Streaming levels all on top of each other
  50. shadow quality fade
  51. fade camera without matinee
  52. halo in the udk
  53. LightShafts Passing Through
  54. MSAA Hair Alpha problems
  55. Portfolio update help
  56. spawn and destroy an object in game.
  57. BSP Transform pivot question
  58. 'SOLVED' Fluid Surface freezes/kill the player
  59. BSP lightmass error and static mesh shadow error
  60. Really weird problem about fluid surface
  61. Getting Shadows With Sheets and Additive Texture
  62. Skills of a level designer
  63. making a trampoline (tutorial)
  64. Apex destructible problem
  65. [Bug known] - workaround? - Strange Light Circle follows my Camera
  66. Post Process not working
  67. Foliage problem
  68. light function problems
  69. Why Blocking Volume does not block weapons?
  70. Change physical material
  71. gameplay idea-the fog
  72. Looking for review on a room
  73. Very complex collision.
  74. How to keep one object looking at another
  75. Where is the "Force Dynamic Light" checkbox???
  76. Move asstes from one packages to another
  77. Avoiding player go through a static mesh
  78. Collision static mesh problem
  79. How to make a Door Slide? (Open and Close)
  80. General project setup
  81. how do i make teleporters work between 2 diferent machines?
  82. Problems with Maya Actor X
  83. level designer? or 3d Artist?
  84. particles
  85. july foliage
  86. Toggleable lightmesh without changing it's material.
  87. SPEEDTREE: Why are my leaf meshes not transparent?
  88. Blender and/or UDK?
  89. Outside Scenes or Levels
  90. Alpha channels for bushes, leaves, etc
  91. Landscape Material
  92. PhysX on different Video Cards
  93. PhysX on different Video Cards and after Frontend
  94. game performance
  95. Can't see my Pathnodes
  96. Making Buildings
  97. Scaling and Converting Models from Another Game
  98. Light Function Problem
  99. Triggers in order question
  100. Landscape Texture Issue
  101. Creating a smashable roof tile on impact
  102. Help w/ emissive lights
  103. Work In Progress: SEAL Team Six: Capture Or Kill Osama bin Laden
  104. Foliage Mode issue- all static meshes behave as a single layer with a single pivot
  105. Is it possible to make tall grass using just one material?
  106. stadion spotlights
  107. Newbie Here - What are your methods for static meshes?
  108. Set mesh group invisible
  109. Animated Textures
  110. Hiding Chunk of Terrain/Landsape, and drive through it?
  111. Making AI enter vehicles...?
  112. making matinee,let the pawn walk on the ground,not floating
  113. [help] missing materials
  114. Fracture Mesh Disappears
  115. Gradient Height Fog / Light Intensity Degradation
  116. Translucent Shadow Not Working
  117. In streaming level, after rebuild the lighting, why my level to be dark than before?
  118. Light Leaks - [Solved]
  119. Paths needs to be rebuilt NO ACTOR reference
  120. Help! Lots of lighting problems! (foliage, script)
  121. Unusual fog volume behaviour...
  122. window
  123. Particles with Alphas?
  124. Insert the mesh with the same position from Maya
  125. getting rid of material
  126. How to make fade in/out effect on decal materials?
  127. Muzzleflash tips anyone
  128. Spawning a particle effect when in water
  129. Beginner books
  130. Quite a few issues goin on
  131. Map lighting problem
  132. Crash when building light.
  133. Help with missing textures
  134. dynamic static mesh lightning
  135. Particle Emitter Question
  136. Foliage
  137. One way blocking volume?
  138. Screen Capture Reflect Actor
  139. Decal materials problem[SOLVED]
  140. LOD loading
  141. Maya 2012, FBX and Collisions
  142. LightVector and TexCoord
  143. TriggerStreamingLevel - how to use
  144. Interactive BSP Brush size
  145. Loading a Persistent levelwith a scaleform GUI ?
  146. How can I make DLC?
  147. Need help activating a door via four switches used in a certain order...
  148. Actors and cameras
  149. Splotchy shadows problem
  150. Custom Nav Mesh issue
  151. create a simple level,how to set ground collision?
  152. How to Illuminate an INterior Scene Unsing Global Illumination and Light Mass
  153. Motion Blur In Foreground Layer
  154. Help: Material Editor - How to create Radar ripple effect
  155. How to use NxCylindricalForceField
  156. Camera Does Not Reset when Player Dies.
  157. Interactive board
  158. Static meshes crashing lighting build
  159. Dedicated server for a level? is possible?
  160. Movable actor attached to player restricted to one axis...
  161. Unreal Units in udk
  162. Light Map UV Layout
  163. Assets for UDK
  164. speedtrees and lighting.. speedtree unlit on shadow side
  165. Loading with reset
  166. Foliage turns black in-game and alpha channel sorting issue
  167. Best way to do floors with different patterns (multipule materials?)
  168. Problem|Stretching Textures
  169. Repeating Textures in Terrain
  170. Shader Distortion Real-Time Translucency Rendering & Post-Process Effects
  171. Help|How to change resolution
  172. First time user running into major issues.
  173. Disabled Material Editor Plugs
  174. Dynamic Reflection Maps
  175. Effects help
  176. Having Visable Trigger Icons
  177. Frame Rate in UDK
  178. Import from older versions of unreal engine
  179. gears of war 3 things you would like to see
  180. Building Error?
  181. Filter effect
  182. What is the correct way to name & save package files?
  183. Problem opening old project in new UDK version
  184. 3 Easy level creation questions...;)
  185. UDK - Landscape Gizmo
  186. Random Terrain generation (like Minecraft)
  187. Grouping Brushes
  188. Player missing - I know the tick box is somewhere...
  189. Brush faces are missing
  190. Wind effects on the new foliage system?
  191. BSP flicker issue
  192. Copied S_grassClump_01, can't change material
  193. Need Help With Sun Glow
  194. 2 problems about DOF Interpolation Duration
  195. How to make Kismet Actions affect other players?
  196. too many meshes?
  197. Guide to create a Flag in Maya to UDK
  198. Maximum Map Size
  199. Terrain layer setup by elevation
  200. Problem|Fall Through Object's
  201. Rendering : Lightmass Issue , Unwanted bright diffuse colors
  202. Help with pushing a cart along tracks
  203. Kismet - Remove collision and mesh with trigger
  204. Tree .srt does not appear in the Editor
  205. NetMode Explanation?
  206. Problem with light shafts through my glass material
  207. Problem|Character Without Weapons And body
  208. level streaming problem
  209. texture packing edgepedding workflow
  210. Speedtree and shadows
  211. End Level Trigger
  212. (Solved) Weird Shadow Glow
  213. Lighting Crash need ideas for solution
  214. Terrain
  215. Tiled textures slightly off
  216. World Position Offset: Scaling relative screen
  217. (SOLVED)blocking or disabling lightmass for a certain area.
  218. ISSUE : Parts of brushes dissapearing/Invicible
  219. Lightmass and Level Streaming
  220. Complex Mesh Lighting
  221. terrain randomly became invisible
  222. Seamless Hallway lighting [screenshot inside]
  223. attach particle emitter to player
  224. Savage Kantus.
  225. Precomputed Visibility - How to?
  226. Problem with teleporter URL= Unreal://myip/mymap/myteleporter
  227. How do I create terrain from Meshes?
  228. what do you think of my work.
  229. Foliage
  230. Edge Detected Material Opacity?
  231. UT Matinee Crash
  232. "Show BSP and lighting only" mode deprecated? Please help
  233. Spawning new AI when old AI dies using Kismet
  234. Why can I only spawn 2 enemies at a time? (VIDEO)
  235. Curious, trying some thing new. Pylons vs. Path Nodes
  236. Borderlands Style Shader?
  237. How to remove the spring effect between constrains in a physics rope
  238. Manual removing chunks from Fractured Static Mesh
  239. Pawn speed???
  240. Foliage: Disabling 'Enable Shadow Cast'...
  241. Invisible BSP Problem ... Anyone have a clue?
  242. How do I keep my Bots from congregating in one spot?
  243. how to create a behavior archetype?
  244. From Vue to UDK
  245. Physics volume problems
  246. Creating materials in bulk
  247. How to make Icy surfaces?
  248. Using matinee to rotate pawn towards skeletal mesh
  249. Lanscape Tool: Painting "roads"
  250. Custom Melee Weapon problem