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View Full Version : Level Editing, Modeling & Skinning



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  1. replace the meshes in the UT3 pickup's ?
  2. Complex collision on static meshes?
  3. How to put text in cutscenes?
  4. Deactivating triggers kismet
  5. Bots with kismet has perfect aim?
  6. Movement interpolation?
  7. where is it ? HELP ! plz :|
  8. Team spawn zones for TDM?
  9. How do I use various materials on a terrain?
  10. InterActor Materials
  11. Spawning a DM bot?
  12. Corrupted Map - HELP!
  13. Material Editor
  14. Changing and scaling material on a static mesh
  15. Falling railings
  16. Help & join me making mods
  17. ActorX and Zbrush
  18. Localised Gravity
  19. some help wth the editor...
  20. Parallax Mapping
  21. can't add "MyMapInfo"?
  22. UT3ed resourse hog?
  23. Custom Character Flickering
  24. Old school n64
  25. Nonuniform scaling widget
  26. Actor classes help
  27. Can some one moddel a palmtree!!
  28. Anyway to implement a mutator into a map?
  29. BSP issue
  30. How can i make flickering lights?
  31. warfare core help
  32. "ghost" doesn't work!?
  33. Quick question, New phyX weapon moddels?
  34. Something wrong with my players rig ??
  35. I made a video TuT on how to rig & IN-port custom players
  36. Static Mesh - Lightning/Smoothin Group/Material Problem
  37. maya using unreal rigs?
  38. Curved BSP surfaces?
  39. PS3 Mod Tools do not work in v1.3???
  40. Ragdolls in a level
  41. Cant find models
  42. Physic Object Sounds
  43. creating image planes for modeling reference
  44. Re-making my UT3 Character
  45. Rising and falling water
  46. Making a flag
  47. Actorx: Bones after exporting displaced
  48. pickup lights in ictf?
  49. problems with display & scaling
  50. missing drag grid!?
  51. Custom Character - ingame black areas
  52. Generic Browser....
  53. portal terrain jitter!?
  54. Kismet category
  55. Invisible Barrier
  56. Dynamic Normal Map Blending
  57. Cell Shade in Unreal
  58. joint rotation during rigging
  59. Nedd help with the camera in UT3
  60. Making buildings
  61. Video TuT, Mesh, UVW, Texture, 3Ds 2008, ZBrush 3.0, in-porting UT3, collision.
  62. PLayer start with no weapons?
  63. Physics Bugs In Random areas
  64. Enemy spawn with kismet?
  65. actors without built-in meshes
  66. Mips? Textures on Static meshes look crappy.
  67. Orientation of attached emitters
  68. Exporting weapon mesh?
  69. Vehicle Rigging Problem
  70. More advanced Material Editor Tutorials?
  71. Decals Dont show?
  72. Very noob question xD
  73. Copy and Paste of materials on BSP
  74. Video/3Ds MAX/UT3/adding geometry to text/multiple texture references/in-port UT3
  75. opening door using few switches
  76. Anyone intersted in lighting new map??
  77. searching for a unreal editor tutorial
  78. Static meshes disappear after cooking my map
  79. [Tutorial] how to make a level preview pic for pc/PS3 updated
  80. Custom Map in game
  81. Looking for Static mesh
  82. Optimization help needed
  83. making new inventory
  84. Basic Elevator set up
  85. Make object follow a path in Kismet?
  86. **Help Me, Story Campaign.
  87. Vehicle Movement Problems
  88. Standard Character Skeleton with skirt/dress/cloak clothing bones?
  89. Help with pickup status events in Kismet...
  90. Attaching PickupFactory to a moving object
  91. Help Needed - Can someone cook this? (CTF-Face)
  92. Possible to control events via external ini file?
  93. I guess I don't understand lighting
  94. **ending my level??
  95. Ripping and rerigging existing UT3 heads. Can I do it legally?
  96. Last hope: Looking for Artists!
  97. Terrain help needed....
  98. WTF Wierd Lighting Glitch.
  99. Speed Tree Error??
  100. Simple way to tint a light cone? *FIXED*
  101. Volume that lets players out but not back in?
  102. Paid / Unpaid UT3 Dev Work available
  103. Decal posters have mysterious shadows on them?
  104. create preview images for already released/cooked maps
  105. Forced Dir or Blocking volume that only affects mantas?
  106. Foliage Volumes - Mesh Lighting Issue
  107. Texturing BSP Stairs
  108. Yikes... GLASS
  109. I'm thinking about making a Video series, Level making UT3
  110. Skinning Vehicles
  111. ***help me, my story level
  112. Best workflow for lighting large maps?
  113. problems with warfare map
  114. triggered vehicle spawn?
  115. I would like help creating a "orginal" material style for a mod.
  116. Remove distance culling on a material
  117. Lighting won't get rebuilt?
  118. ***Tigger Text?
  119. Milkshape with UED3?
  120. Weird Matinee problem - object not moving?
  121. ***single pickup???????
  122. Soften a Material?
  123. CS2 Problem: .tga files and alpha channels
  124. Physics Asset Tutorial
  125. Object File Name and Path Guide
  126. Translation/Position Animation Keys Not Importing
  127. Is there a volume that will only kill one color team?
  128. TerrainEdit Merge Tool? (Help)
  129. Help Request: Regarding movers
  130. Help in UT3 map
  131. Editor Error!!!HELP!!!!
  132. Access to game folders
  133. Satic mesh help
  134. Rotating KActor?
  135. how matinee works ?
  136. a few UT3 questions
  137. Altered gravity? (edit:found out spheres dont work for gravity volumes)
  138. Strident light dust cones: How do they work?
  139. Level preview not showing up?
  140. terrain editing layers
  141. Video/TuT/3Ds Max 2008,/In-porting custom Collision with your mesh
  142. particle emitter slows down after distance away
  143. Importing 3D max static meshs' tutorials? HELP?!?
  144. Vehicles use jumppads?
  145. timed kill volume?
  146. Help needed with model very urgent PLEASE
  147. Trouble with the Input event
  148. Several Questions - Need Help
  149. Help with teleporters!! Very importatnt
  150. Player Height
  151. Custom skydome compression woes, please help *FIXED TY*
  152. Can't Select brushes.
  153. trouble with minimap and core health
  154. Using a custom Skin for the UI
  155. Odedge's Questions 1, 3-4, 6-7
  156. zones in UT3 and compiling error message
  157. Combining Uncooked Packages?
  158. bsp Spheres??
  159. ForcedDirVolume - blocking redeemer?
  160. Trigger Volume to only kill mantas? Kismet help please!
  161. Prevent botpathnodes from linking
  162. Problems Cooking Terrain
  163. Adding a collision object to a static mesh from the game
  164. How do i dowload skins
  165. Ctf arrows: Help!!
  166. Gold Material
  167. DecoLayers
  168. How do you createa dynamic light for animating?
  169. Kismit Help...
  170. Character modding
  171. See Saw effect using rb_hingactor
  172. animated candle flame
  173. In-editor game crashes
  174. Help with custom hand animations
  175. ***How to.
  176. mutators in the editor?
  177. HELP - Collision: shoot through a wall...
  178. XBOX 360 maps for pc downloadable
  179. Opacity Mask for hair on Custom Model
  180. Cubemap Utility?
  181. Normal Map Generator?
  182. lightfunction no show on mover
  183. Directionlight and skylight don't work on BSP or terrain (Fixed)
  184. 3d Modeling Beginner - Need some tips
  185. Animated Meshes
  186. Materials problem
  187. Shadows WTF
  188. Domination Cooking Problem with version 1.8.1
  189. Terrain Coloring - ABNORMAL!!!
  190. Customising In-editor game testing? (bot skill)
  191. Some of my Kismet doesn't work online
  192. Making a texture from UT2004 look it's best
  193. A Nightmare on huelva york - MOD
  194. Lightmap Problems. Please help!
  195. Animation - ActorX digest problems
  196. editing audio in UE3 cooked levels?
  197. objects not colliding with dynamic objects; only colliding staticmeshes and world?
  198. truespace to ut3 vehicle
  199. Can't get char mod to work in game
  200. simulating "spectator"-like view on ingame monitors
  201. Decal posters flicker when you approach them
  202. Vertex Animation in UTIII?
  203. Depth of Field in a Camera Animation?
  204. PostProcessVolume challenge? UT3 Editor
  205. Making a skeletal mesh play an animation on level startup?
  206. Crash on cooking
  207. Make things without Maya, etc?
  208. Is there a way to leave ragdoll bots lying about?
  209. What's with UTWeap_BioRifle?
  210. hey all, I'm kinda stuck with a light and shadow related problem in Unreal Editor 3.
  211. vegetation
  212. Baking animations?
  213. In Editor Game
  214. Emmesive Setup Please help me...
  215. KActor?
  216. Map crashing at seemingly random times?
  217. Giant hanging flapping banners?
  218. Ageia Mod-Kit
  219. Character Emessive problem lightsup model
  220. Help cooking my map
  221. Lava
  222. VCTF help
  223. Turrets in TDM???
  224. Toggling Player starts?
  225. Creating UT Maps For Dummies
  226. Rotating Items exactly 180 degrees
  227. Ladders
  228. UTTeamPlayerStart - help
  229. Getting texture coordinates for a material
  230. Does anyone have the 1st Person arms skeleton for Maya?
  231. Normal/parallax maps and decals.
  232. Corrupt skeleton
  233. Matinee
  234. Map Report Errors
  235. Adding a sun (lens flare)
  236. Interpactor deathtrap problem
  237. “Maximum texture dependency length” in the Material Editor?
  238. Music
  239. Smart AI????
  240. Nightvision?
  241. Probably a simple fix...
  242. mp3 music in UT3?
  243. Object Deletion & Chaos Theory
  244. A switch to drain water?
  245. Phisics HELP
  246. lighting?
  247. Brakeables?
  248. Night Vision Implementation Proof of concept [PICS][VIDEO]
  249. River static mesh... can't find one
  250. Help! Skeletal Mesh vs Bots for Matinee